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TextAttributes.h
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128 lines (105 loc) · 3.85 KB
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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <functional>
#include <limits>
#include <folly/Hash.h>
#include <folly/Optional.h>
#include <react/attributedstring/primitives.h>
#include <react/core/LayoutPrimitives.h>
#include <react/core/ReactPrimitives.h>
#include <react/debug/DebugStringConvertible.h>
#include <react/graphics/Color.h>
#include <react/graphics/Geometry.h>
namespace facebook {
namespace react {
class TextAttributes;
using SharedTextAttributes = std::shared_ptr<const TextAttributes>;
class TextAttributes : public DebugStringConvertible {
public:
/*
* Returns TextAttribute object which has actual default attribute values
* (e.g. `foregroundColor = black`), in oppose to TextAttribute's default
* constructor which creates an object with nulled attributes.
*/
static TextAttributes defaultTextAttributes();
#pragma mark - Fields
// Color
SharedColor foregroundColor{};
SharedColor backgroundColor{};
Float opacity{std::numeric_limits<Float>::quiet_NaN()};
// Font
std::string fontFamily{""};
Float fontSize{std::numeric_limits<Float>::quiet_NaN()};
Float fontSizeMultiplier{std::numeric_limits<Float>::quiet_NaN()};
folly::Optional<FontWeight> fontWeight{};
folly::Optional<FontStyle> fontStyle{};
folly::Optional<FontVariant> fontVariant{};
folly::Optional<bool> allowFontScaling{};
Float letterSpacing{std::numeric_limits<Float>::quiet_NaN()};
// Paragraph Styles
Float lineHeight{std::numeric_limits<Float>::quiet_NaN()};
folly::Optional<TextAlignment> alignment{};
folly::Optional<WritingDirection> baseWritingDirection{};
// Decoration
SharedColor textDecorationColor{};
folly::Optional<TextDecorationLineType> textDecorationLineType{};
folly::Optional<TextDecorationLineStyle> textDecorationLineStyle{};
folly::Optional<TextDecorationLinePattern> textDecorationLinePattern{};
// Shadow
// TODO: Use `Point` type instead of `Size` for `textShadowOffset` attribute.
folly::Optional<Size> textShadowOffset{};
Float textShadowRadius{std::numeric_limits<Float>::quiet_NaN()};
SharedColor textShadowColor{};
// Special
folly::Optional<bool> isHighlighted{};
folly::Optional<LayoutDirection> layoutDirection{};
#pragma mark - Operations
void apply(TextAttributes textAttributes);
#pragma mark - Operators
bool operator==(const TextAttributes &rhs) const;
bool operator!=(const TextAttributes &rhs) const;
#pragma mark - DebugStringConvertible
#if RN_DEBUG_STRING_CONVERTIBLE
SharedDebugStringConvertibleList getDebugProps() const override;
#endif
};
} // namespace react
} // namespace facebook
namespace std {
template <>
struct hash<facebook::react::TextAttributes> {
size_t operator()(
const facebook::react::TextAttributes &textAttributes) const {
return folly::hash::hash_combine(
0,
textAttributes.foregroundColor,
textAttributes.backgroundColor,
textAttributes.opacity,
textAttributes.fontFamily,
textAttributes.fontSize,
textAttributes.fontSizeMultiplier,
textAttributes.fontWeight,
textAttributes.fontStyle,
textAttributes.fontVariant,
textAttributes.allowFontScaling,
textAttributes.letterSpacing,
textAttributes.lineHeight,
textAttributes.alignment,
textAttributes.baseWritingDirection,
textAttributes.textDecorationColor,
textAttributes.textDecorationLineType,
textAttributes.textDecorationLineStyle,
textAttributes.textDecorationLinePattern,
textAttributes.textShadowOffset,
textAttributes.textShadowRadius,
textAttributes.textShadowColor,
textAttributes.isHighlighted,
textAttributes.layoutDirection);
}
};
} // namespace std