forked from facebook/react-native
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathShadowTree.cpp
More file actions
258 lines (203 loc) · 7.51 KB
/
ShadowTree.cpp
File metadata and controls
258 lines (203 loc) · 7.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ShadowTree.h"
#include <react/components/root/RootComponentDescriptor.h>
#include <react/components/view/ViewShadowNode.h>
#include <react/core/LayoutContext.h>
#include <react/core/LayoutPrimitives.h>
#include <react/debug/SystraceSection.h>
#include <react/mounting/MountingTelemetry.h>
#include <react/mounting/ShadowTreeRevision.h>
#include <react/mounting/ShadowViewMutation.h>
#include "ShadowTreeDelegate.h"
#include "TreeStateReconciliation.h"
namespace facebook {
namespace react {
static void updateMountedFlag(
const SharedShadowNodeList &oldChildren,
const SharedShadowNodeList &newChildren) {
// This is a simplified version of Diffing algorithm that only updates
// `mounted` flag on `ShadowNode`s. The algorithm sets "mounted" flag before
// "unmounted" to allow `ShadowNode` detect a situation where the node was
// remounted.
if (&oldChildren == &newChildren) {
// Lists are identical, nothing to do.
return;
}
if (oldChildren.size() == 0 && newChildren.size() == 0) {
// Both lists are empty, nothing to do.
return;
}
int index;
// Stage 1: Mount and unmount "updated" children.
for (index = 0; index < oldChildren.size() && index < newChildren.size();
index++) {
const auto &oldChild = oldChildren[index];
const auto &newChild = newChildren[index];
if (oldChild == newChild) {
// Nodes are identical, skipping the subtree.
continue;
}
if (!ShadowNode::sameFamily(*oldChild, *newChild)) {
// Totally different nodes, updating is impossible.
break;
}
newChild->setMounted(true);
oldChild->setMounted(false);
updateMountedFlag(oldChild->getChildren(), newChild->getChildren());
}
int lastIndexAfterFirstStage = index;
// State 2: Mount new children.
for (index = lastIndexAfterFirstStage; index < newChildren.size(); index++) {
const auto &newChild = newChildren[index];
newChild->setMounted(true);
updateMountedFlag({}, newChild->getChildren());
}
// State 3: Unmount old children.
for (index = lastIndexAfterFirstStage; index < oldChildren.size(); index++) {
const auto &oldChild = oldChildren[index];
oldChild->setMounted(false);
updateMountedFlag(oldChild->getChildren(), {});
}
}
ShadowTree::ShadowTree(
SurfaceId surfaceId,
LayoutConstraints const &layoutConstraints,
LayoutContext const &layoutContext,
RootComponentDescriptor const &rootComponentDescriptor,
ShadowTreeDelegate const &delegate)
: surfaceId_(surfaceId), delegate_(delegate) {
const auto noopEventEmitter = std::make_shared<const ViewEventEmitter>(
nullptr, -1, std::shared_ptr<const EventDispatcher>());
const auto props = std::make_shared<const RootProps>(
*RootShadowNode::defaultSharedProps(), layoutConstraints, layoutContext);
auto family = rootComponentDescriptor.createFamily(
ShadowNodeFamilyFragment{surfaceId, surfaceId, noopEventEmitter},
nullptr);
rootShadowNode_ = std::static_pointer_cast<const RootShadowNode>(
rootComponentDescriptor.createShadowNode(
ShadowNodeFragment{
/* .props = */ props,
},
family));
mountingCoordinator_ = std::make_shared<MountingCoordinator const>(
ShadowTreeRevision{rootShadowNode_, 0, {}});
}
ShadowTree::~ShadowTree() {
mountingCoordinator_->revoke();
}
Tag ShadowTree::getSurfaceId() const {
return surfaceId_;
}
MountingCoordinator::Shared ShadowTree::getMountingCoordinator() const {
return mountingCoordinator_;
}
void ShadowTree::commit(
ShadowTreeCommitTransaction transaction,
bool enableStateReconciliation) const {
SystraceSection s("ShadowTree::commit");
int attempts = 0;
while (true) {
attempts++;
if (tryCommit(transaction, enableStateReconciliation)) {
return;
}
// After multiple attempts, we failed to commit the transaction.
// Something internally went terribly wrong.
assert(attempts < 1024);
}
}
bool ShadowTree::tryCommit(
ShadowTreeCommitTransaction transaction,
bool enableStateReconciliation) const {
SystraceSection s("ShadowTree::tryCommit");
auto telemetry = MountingTelemetry{};
telemetry.willCommit();
RootShadowNode::Shared oldRootShadowNode;
{
// Reading `rootShadowNode_` in shared manner.
std::shared_lock<better::shared_mutex> lock(commitMutex_);
oldRootShadowNode = rootShadowNode_;
}
RootShadowNode::Unshared newRootShadowNode = transaction(oldRootShadowNode);
if (!newRootShadowNode) {
return false;
}
// Compare state revisions of old and new root
// Children of the root node may be mutated in-place
if (enableStateReconciliation) {
UnsharedShadowNode reconciledNode =
reconcileStateWithTree(newRootShadowNode.get(), oldRootShadowNode);
if (reconciledNode != nullptr) {
newRootShadowNode = std::make_shared<RootShadowNode>(
*reconciledNode, ShadowNodeFragment{});
}
}
// Layout nodes
std::vector<LayoutableShadowNode const *> affectedLayoutableNodes{};
affectedLayoutableNodes.reserve(1024);
telemetry.willLayout();
newRootShadowNode->layoutIfNeeded(&affectedLayoutableNodes);
telemetry.didLayout();
// Seal the shadow node so it can no longer be mutated
newRootShadowNode->sealRecursive();
auto revisionNumber = ShadowTreeRevision::Number{};
{
// Updating `rootShadowNode_` in unique manner if it hasn't changed.
std::unique_lock<better::shared_mutex> lock(commitMutex_);
if (rootShadowNode_ != oldRootShadowNode) {
return false;
}
rootShadowNode_ = newRootShadowNode;
{
std::lock_guard<std::mutex> dispatchLock(EventEmitter::DispatchMutex());
updateMountedFlag(
oldRootShadowNode->getChildren(), newRootShadowNode->getChildren());
}
revisionNumber_++;
revisionNumber = revisionNumber_;
}
emitLayoutEvents(affectedLayoutableNodes);
telemetry.didCommit();
mountingCoordinator_->push(
ShadowTreeRevision{newRootShadowNode, revisionNumber, telemetry});
delegate_.shadowTreeDidFinishTransaction(*this, mountingCoordinator_);
return true;
}
void ShadowTree::commitEmptyTree() const {
commit(
[](RootShadowNode::Shared const &oldRootShadowNode)
-> RootShadowNode::Unshared {
return std::make_shared<RootShadowNode>(
*oldRootShadowNode,
ShadowNodeFragment{
/* .props = */ ShadowNodeFragment::propsPlaceholder(),
/* .children = */ ShadowNode::emptySharedShadowNodeSharedList(),
});
});
}
void ShadowTree::emitLayoutEvents(
std::vector<LayoutableShadowNode const *> &affectedLayoutableNodes) const {
SystraceSection s("ShadowTree::emitLayoutEvents");
for (auto const *layoutableNode : affectedLayoutableNodes) {
// Only instances of `ViewShadowNode` (and subclasses) are supported.
auto const &viewShadowNode =
static_cast<ViewShadowNode const &>(*layoutableNode);
auto const &viewEventEmitter = static_cast<ViewEventEmitter const &>(
*viewShadowNode.getEventEmitter());
// Checking if the `onLayout` event was requested for the particular Shadow
// Node.
auto const &viewProps =
static_cast<ViewProps const &>(*viewShadowNode.getProps());
if (!viewProps.onLayout) {
continue;
}
viewEventEmitter.onLayout(layoutableNode->getLayoutMetrics());
}
}
} // namespace react
} // namespace facebook