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MapBuffer.h
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37 lines (32 loc) · 1.17 KB
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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <string>
namespace facebook {
namespace react {
/**
* MapBuffer is an optimized map format for transferring data like props between
* C++ and other platforms The implementation of this map is optimized to:
* - be compact to optimize space when sparse (sparse is the common case).
* - be accessible through JNI with zero/minimal copying via ByteBuffer.
* - be Have excellent C++ single-write and many-read performance by maximizing
* CPU cache performance through compactness, data locality, and fixed offsets
* where possible.
* - be optimized for iteration and intersection against other maps, but with
* reasonably good random access as well.
* - Work recursively for nested maps/arrays.
* - Supports dynamic types that map to JSON.
* - Don't require mutability - single-write on creation.
* - have minimal APK size and build time impact.
*/
class MapBuffer {
public:
MapBuffer();
virtual ~MapBuffer();
};
} // namespace react
} // namespace facebook