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AnimatedValue.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
* @format
*/
'use strict';
const AnimatedInterpolation = require('./AnimatedInterpolation');
const AnimatedWithChildren = require('./AnimatedWithChildren');
const InteractionManager = require('../../../Interaction/InteractionManager');
const NativeAnimatedHelper = require('../NativeAnimatedHelper');
import type Animation, {EndCallback} from '../animations/Animation';
import type {InterpolationConfigType} from './AnimatedInterpolation';
import type AnimatedTracking from './AnimatedTracking';
const NativeAnimatedAPI = NativeAnimatedHelper.API;
/**
* Animated works by building a directed acyclic graph of dependencies
* transparently when you render your Animated components.
*
* new Animated.Value(0)
* .interpolate() .interpolate() new Animated.Value(1)
* opacity translateY scale
* style transform
* View#234 style
* View#123
*
* A) Top Down phase
* When an Animated.Value is updated, we recursively go down through this
* graph in order to find leaf nodes: the views that we flag as needing
* an update.
*
* B) Bottom Up phase
* When a view is flagged as needing an update, we recursively go back up
* in order to build the new value that it needs. The reason why we need
* this two-phases process is to deal with composite props such as
* transform which can receive values from multiple parents.
*/
function _flush(rootNode: AnimatedValue): void {
const animatedStyles = new Set();
function findAnimatedStyles(node) {
/* $FlowFixMe(>=0.68.0 site=react_native_fb) This comment suppresses an
* error found when Flow v0.68 was deployed. To see the error delete this
* comment and run Flow. */
if (typeof node.update === 'function') {
animatedStyles.add(node);
} else {
node.__getChildren().forEach(findAnimatedStyles);
}
}
findAnimatedStyles(rootNode);
/* $FlowFixMe */
animatedStyles.forEach(animatedStyle => animatedStyle.update());
}
/**
* Standard value for driving animations. One `Animated.Value` can drive
* multiple properties in a synchronized fashion, but can only be driven by one
* mechanism at a time. Using a new mechanism (e.g. starting a new animation,
* or calling `setValue`) will stop any previous ones.
*
* See https://reactnative.dev/docs/animatedvalue.html
*/
class AnimatedValue extends AnimatedWithChildren {
_value: number;
_startingValue: number;
_offset: number;
_animation: ?Animation;
_tracking: ?AnimatedTracking;
constructor(value: number) {
super();
if (typeof value !== 'number') {
throw new Error('AnimatedValue: Attempting to set value to undefined');
}
this._startingValue = this._value = value;
this._offset = 0;
this._animation = null;
}
__detach() {
this.stopAnimation();
super.__detach();
}
__getValue(): number {
return this._value + this._offset;
}
/**
* Directly set the value. This will stop any animations running on the value
* and update all the bound properties.
*
* See https://reactnative.dev/docs/animatedvalue.html#setvalue
*/
setValue(value: number): void {
if (this._animation) {
this._animation.stop();
this._animation = null;
}
this._updateValue(
value,
!this.__isNative /* don't perform a flush for natively driven values */,
);
if (this.__isNative) {
NativeAnimatedAPI.setAnimatedNodeValue(this.__getNativeTag(), value);
}
}
/**
* Sets an offset that is applied on top of whatever value is set, whether via
* `setValue`, an animation, or `Animated.event`. Useful for compensating
* things like the start of a pan gesture.
*
* See https://reactnative.dev/docs/animatedvalue.html#setoffset
*/
setOffset(offset: number): void {
this._offset = offset;
if (this.__isNative) {
NativeAnimatedAPI.setAnimatedNodeOffset(this.__getNativeTag(), offset);
}
}
/**
* Merges the offset value into the base value and resets the offset to zero.
* The final output of the value is unchanged.
*
* See https://reactnative.dev/docs/animatedvalue.html#flattenoffset
*/
flattenOffset(): void {
this._value += this._offset;
this._offset = 0;
if (this.__isNative) {
NativeAnimatedAPI.flattenAnimatedNodeOffset(this.__getNativeTag());
}
}
/**
* Sets the offset value to the base value, and resets the base value to zero.
* The final output of the value is unchanged.
*
* See https://reactnative.dev/docs/animatedvalue.html#extractoffset
*/
extractOffset(): void {
this._offset += this._value;
this._value = 0;
if (this.__isNative) {
NativeAnimatedAPI.extractAnimatedNodeOffset(this.__getNativeTag());
}
}
/**
* Stops any running animation or tracking. `callback` is invoked with the
* final value after stopping the animation, which is useful for updating
* state to match the animation position with layout.
*
* See https://reactnative.dev/docs/animatedvalue.html#stopanimation
*/
stopAnimation(callback?: ?(value: number) => void): void {
this.stopTracking();
this._animation && this._animation.stop();
this._animation = null;
callback && callback(this.__getValue());
}
/**
* Stops any animation and resets the value to its original.
*
* See https://reactnative.dev/docs/animatedvalue.html#resetanimation
*/
resetAnimation(callback?: ?(value: number) => void): void {
this.stopAnimation(callback);
this._value = this._startingValue;
}
_onAnimatedValueUpdateReceived(value: number): void {
this._updateValue(value, false /*flush*/);
}
/**
* Interpolates the value before updating the property, e.g. mapping 0-1 to
* 0-10.
*/
interpolate(config: InterpolationConfigType): AnimatedInterpolation {
return new AnimatedInterpolation(this, config);
}
/**
* Typically only used internally, but could be used by a custom Animation
* class.
*
* See https://reactnative.dev/docs/animatedvalue.html#animate
*/
animate(animation: Animation, callback: ?EndCallback): void {
let handle = null;
if (animation.__isInteraction) {
handle = InteractionManager.createInteractionHandle();
}
const previousAnimation = this._animation;
this._animation && this._animation.stop();
this._animation = animation;
animation.start(
this._value,
value => {
// Natively driven animations will never call into that callback, therefore we can always
// pass flush = true to allow the updated value to propagate to native with setNativeProps
this._updateValue(value, true /* flush */);
},
result => {
this._animation = null;
if (handle !== null) {
InteractionManager.clearInteractionHandle(handle);
}
callback && callback(result);
},
previousAnimation,
this,
);
}
/**
* Typically only used internally.
*/
stopTracking(): void {
this._tracking && this._tracking.__detach();
this._tracking = null;
}
/**
* Typically only used internally.
*/
track(tracking: AnimatedTracking): void {
this.stopTracking();
this._tracking = tracking;
}
_updateValue(value: number, flush: boolean): void {
if (value === undefined) {
throw new Error('AnimatedValue: Attempting to set value to undefined');
}
this._value = value;
if (flush) {
_flush(this);
}
super.__callListeners(this.__getValue());
}
__getNativeConfig(): Object {
return {
type: 'value',
value: this._value,
offset: this._offset,
};
}
}
module.exports = AnimatedValue;