@@ -383,29 +383,29 @@ Converting JzCzHz colors to Jzazbz colors</h4>
383383Compositing SDR and HDR content {#Compositing-SDR-HDR}
384384===============================
385385
386- Compositing should take place in CE XYZ,
387- as it is a linear-light space witout gamut limitations.
386+ Compositing should take place in CIE XYZ,
387+ as it is a linear-light space without gamut limitations.
388388Implementations may chose to composite in a linear-light RGB space instead,
389- wich will give the same result
390- provided out-fgamut values (negative, or greater than 100%)
391- are corectly handled
392- and not clipped orgamut mapped until
389+ which will give the same result
390+ provided out-of-gamut values (negative, or greater than 100%)
391+ are correctly handled
392+ and not clipped or gamut mapped until
393393the final transfer to the device colorspace.
394394
395- Relative HDR using the HLG transfer function
395+ Relative HDR, using the HLG transfer function,
396396must map SDR media white
397397to the same luminance as is used
398398to display the 75% HLG value.
399399
400400Issue: see also tables 3 and 4 in ITU Rec.2408-0
401401
402- Absolute HDR using the PQ transfer function
402+ Absolute HDR, using the PQ transfer function,
403403should map SDR media white
404404to 140 cd/m², the same luminance as is used
405405to display the 54% PQ value.
406406However, implementations may chose to incorporate
407407a color re-rendering step (OOTF)
408- to acount for non-reference viewing conditions.
408+ to account for non-reference viewing conditions.
409409
410410
411411<!-- Sample section {#sample-topic}
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