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[cs-color-hdr] many typos, need a new keyboard
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css-color-hdr/Overview.bs

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@@ -383,29 +383,29 @@ Converting JzCzHz colors to Jzazbz colors</h4>
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Compositing SDR and HDR content {#Compositing-SDR-HDR}
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===============================
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Compositing should take place in CE XYZ,
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as it is a linear-light space witout gamut limitations.
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Compositing should take place in CIE XYZ,
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as it is a linear-light space without gamut limitations.
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Implementations may chose to composite in a linear-light RGB space instead,
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wich will give the same result
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provided out-fgamut values (negative, or greater than 100%)
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are corectly handled
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and not clipped orgamut mapped until
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which will give the same result
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provided out-of-gamut values (negative, or greater than 100%)
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are correctly handled
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and not clipped or gamut mapped until
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the final transfer to the device colorspace.
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Relative HDR using the HLG transfer function
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Relative HDR, using the HLG transfer function,
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must map SDR media white
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to the same luminance as is used
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to display the 75% HLG value.
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Issue: see also tables 3 and 4 in ITU Rec.2408-0
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Absolute HDR using the PQ transfer function
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Absolute HDR, using the PQ transfer function,
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should map SDR media white
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to 140 cd/m², the same luminance as is used
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to display the 54% PQ value.
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However, implementations may chose to incorporate
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a color re-rendering step (OOTF)
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to acount for non-reference viewing conditions.
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to account for non-reference viewing conditions.
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<!-- Sample section {#sample-topic}

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