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Design language #23
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Yes. This is important to me as well. Exposing ratios and scales for use with sizing and typography is a really powerful way to help users create a cohesive design system quickly. https://gist.github.com/kristoferjoseph/d717d4413a99716623b3 |
Same ideas can be applied to color palettes etc. |
I think this is an excellent idea. If we can do like the author suggests and concisely identify the 'rules' and constraints that describe why and how elements of the design work together, we could save users both time and money when they need to extend or alter from the default. I also love the idea of generating within the accessibility contrast ratio. That would be so helpful. |
+1 |
This is a pretty ambitious goal and I definitely see its value. Is there a current design lead/project with the goal of designing a system of components? The Material Design is definitely one of my favorites. I would start with designing the components via AI, Sketch, whatever, and make it easy to iterate and get a nice cohesive look/feel pretty quickly. (after deciding on a grid system) |
This article talks about design language and why its useful for "UI Kits" to publish them: https://medium.com/@trek/ui-kits-and-open-design-8d114f012afe
His arguments seem to apply here as well. I don't really have anything to contribute to the design language itself, but wanted to at least start a discussion about it.
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