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vector.js
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163 lines (159 loc) · 4.14 KB
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steal('jquery').then(function($){
var getSetZero = function(v){ return v !== undefined ? (this.array[0] = v) : this.array[0] },
getSetOne = function(v){ return v !== undefined ? (this.array[1] = v) : this.array[1] }
/**
* @class jQuery.Vector
* @parent jquerymx.lang
* A vector class
* @constructor creates a new vector instance from the arguments. Example:
* @codestart
* new jQuery.Vector(1,2)
* @codeend
*
*/
$.Vector = function() {
this.update($.makeArray(arguments));
};
$.Vector.prototype =
/* @Prototype*/
{
/**
* Applys the function to every item in the vector. Returns the new vector.
* @param {Function} f
* @return {jQuery.Vector} new vector class.
*/
app: function( f ) {
var i, vec, newArr = [];
for ( i = 0; i < this.array.length; i++ ) {
newArr.push(f(this.array[i]));
}
vec = new $.Vector();
return vec.update(newArr);
},
/**
* Adds two vectors together. Example:
* @codestart
* new Vector(1,2).plus(2,3) //-> <3,5>
* new Vector(3,5).plus(new Vector(4,5)) //-> <7,10>
* @codeend
* @return {$.Vector}
*/
plus: function() {
var i, args = arguments[0] instanceof $.Vector ? arguments[0].array : $.makeArray(arguments),
arr = this.array.slice(0),
vec = new $.Vector();
for ( i = 0; i < args.length; i++ ) {
arr[i] = (arr[i] ? arr[i] : 0) + args[i];
}
return vec.update(arr);
},
/**
* Like plus but subtracts 2 vectors
* @return {jQuery.Vector}
*/
minus: function() {
var i, args = arguments[0] instanceof $.Vector ? arguments[0].array : $.makeArray(arguments),
arr = this.array.slice(0),
vec = new $.Vector();
for ( i = 0; i < args.length; i++ ) {
arr[i] = (arr[i] ? arr[i] : 0) - args[i];
}
return vec.update(arr);
},
/**
* Returns the current vector if it is equal to the vector passed in.
* False if otherwise.
* @return {jQuery.Vector}
*/
equals: function() {
var i, args = arguments[0] instanceof $.Vector ? arguments[0].array : $.makeArray(arguments),
arr = this.array.slice(0),
vec = new $.Vector();
for ( i = 0; i < args.length; i++ ) {
if ( arr[i] != args[i] ) {
return null;
}
}
return vec.update(arr);
},
/**
* Returns the first value of the vector
* @return {Number}
*/
x: getSetZero,
/**
* same as x()
* @return {Number}
*/
left: getSetZero,
/**
* Returns the first value of the vector
* @return {Number}
*/
width: getSetZero,
/**
* Returns the 2nd value of the vector
* @return {Number}
*/
y: getSetOne,
/**
* Same as y()
* @return {Number}
*/
top: getSetOne,
/**
* Returns the 2nd value of the vector
* @return {Number}
*/
height: getSetOne,
/**
* returns (x,y)
* @return {String}
*/
toString: function() {
return "(" + this.array[0] + "," + this.array[1] + ")";
},
/**
* Replaces the vectors contents
* @param {Object} array
*/
update: function( array ) {
var i;
if ( this.array ) {
for ( i = 0; i < this.array.length; i++ ) {
delete this.array[i];
}
}
this.array = array;
for ( i = 0; i < array.length; i++ ) {
this[i] = this.array[i];
}
return this;
}
};
$.Event.prototype.vector = function() {
if ( this.originalEvent.synthetic ) {
var doc = document.documentElement,
body = document.body;
return new $.Vector(this.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc.clientLeft || 0), this.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc.clientTop || 0));
} else {
return new $.Vector(this.pageX, this.pageY);
}
};
$.fn.offsetv = function() {
if ( this[0] == window ) {
return new $.Vector(window.pageXOffset ? window.pageXOffset : document.documentElement.scrollLeft, window.pageYOffset ? window.pageYOffset : document.documentElement.scrollTop);
} else {
var offset = this.offset();
return new $.Vector(offset.left, offset.top);
}
};
$.fn.dimensionsv = function( which ) {
if ( this[0] == window || !which ) {
return new $.Vector(this.width(), this.height());
}
else {
return new $.Vector(this[which + "Width"](), this[which + "Height"]());
}
};
});