@@ -451,8 +451,8 @@ Note: The user agent can optionally defer drawing images which are <a>paint-inva
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</div>
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The <a>draw a paint image</a> function is invoked by the user agent during the <a>object size
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- negotiation</a> algorithm which is responsible for rendering an <<image>> ,
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- with |concreteObjectSize| set to the <a>concrete object size</a> of the <a>box</a> .
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+ negotiation</a> algorithm which is responsible for rendering an <<image>> , with |concreteObjectSize|
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+ set to the <a>concrete object size</a> of the <a>box</a> .
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For the purposes of the <a>object size negotiation</a> algorithm, the paint image has no
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<a>intrinsic dimensions</a> .
@@ -492,10 +492,10 @@ with), given |concreteObjectSize| it <em>must</em> run the following steps:
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1. Let |paintFunction| be the <<paint()>> function on the |box| which the user agent wants to
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draw.
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- 2. If the <a>paint valid flag</a> for the |paintFunction| is <a>paint-valid</a> ,
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- and the previous invocation had the same |concreteObjectSize|, the user agent
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- <em> may </em> use the drawn image from the previous invocation. If so it <em> may</em> abort
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- all these steps and use the previously drawn image.
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+ 2. If the <a>paint valid flag</a> for the |paintFunction| is <a>paint-valid</a> , and the
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+ previous invocation had the same |concreteObjectSize|, the user agent <em> may </em> use the
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+ drawn image from the previous invocation. If so it <em> may</em> abort all these steps and
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+ use the previously drawn image.
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Note: The user agent for implementation reasons may also continue with all these steps in
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this case. It can do this every frame, or multiple times per frame.
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