forked from facebook/react
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathVectorWidget.js
More file actions
148 lines (136 loc) · 5.58 KB
/
VectorWidget.js
File metadata and controls
148 lines (136 loc) · 5.58 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
var Circle = require('react-art/Circle');
var React = require('react');
var ReactART = require('react-art');
var Group = ReactART.Group;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Transform = ReactART.Transform;
var MOUSE_UP_DRAG = 0.978;
var MOUSE_DOWN_DRAG = 0.9;
var MAX_VEL = 11;
var CLICK_ACCEL = 3;
var BASE_VEL = 0.15;
/**
* An animated SVG component.
*/
class VectorWidget extends React.Component {
/**
* Initialize state members.
*/
state = {degrees: 0, velocity: 0, drag: MOUSE_UP_DRAG};
/**
* When the component is mounted into the document - this is similar to a
* constructor, but invoked when the instance is actually mounted into the
* document. Here, we'll just set up an animation loop that invokes our
* method. Binding of `this.onTick` is not needed because all React methods
* are automatically bound before being mounted.
*/
componentDidMount() {
this._interval = window.setInterval(this.onTick, 20);
}
componentWillUnmount() {
window.clearInterval(this._interval);
}
onTick = () => {
var nextDegrees = this.state.degrees + BASE_VEL + this.state.velocity;
var nextVelocity = this.state.velocity * this.state.drag;
this.setState({degrees: nextDegrees, velocity: nextVelocity});
};
/**
* When mousing down, we increase the friction down the velocity.
*/
handleMouseDown = () => {
this.setState({drag: MOUSE_DOWN_DRAG});
};
/**
* Cause the rotation to "spring".
*/
handleMouseUp = () => {
var nextVelocity = Math.min(this.state.velocity + CLICK_ACCEL, MAX_VEL);
this.setState({velocity: nextVelocity, drag: MOUSE_UP_DRAG});
};
/**
* This is the "main" method for any component. The React API allows you to
* describe the structure of your UI component at *any* point in time.
*/
render() {
return (
<Surface width={700} height={700} style={{cursor: 'pointer'}}>
{this.renderGraphic(this.state.degrees)}
</Surface>
);
}
/**
* Better SVG support for React coming soon.
*/
renderGraphic = rotation => {
return (
<Group onMouseDown={this.handleMouseDown} onMouseUp={this.handleMouseUp}>
<Group x={210} y={135}>
<Shape fill="rgba(0,0,0,0.1)" d={BORDER_PATH} />
<Shape fill="#7BC7BA" d={BG_PATH} />
<Shape fill="#DCDCDC" d={BAR_PATH} />
<Shape fill="#D97B76" d={RED_DOT_PATH} />
<Shape fill="#DBBB79" d={YELLOW_DOT_PATH} />
<Shape fill="#A6BD8A" d={GREEN_DOT_PATH} />
<Group x={55} y={29}>
<Group rotation={rotation} originX={84} originY={89}>
<Group x={84} y={89}>
<Circle fill="#FFFFFF" radius={16} />
</Group>
<Group>
<Shape d={RING_ONE_PATH} stroke="#FFFFFF" strokeWidth={8} />
<Shape
d={RING_TWO_PATH}
transform={RING_TWO_ROTATE}
stroke="#FFFFFF"
strokeWidth={8}
/>
<Shape
d={RING_THREE_PATH}
transform={RING_THREE_ROTATE}
stroke="#FFFFFF"
strokeWidth={8}
/>
</Group>
</Group>
</Group>
</Group>
</Group>
);
};
}
var BORDER_PATH =
'M3.00191459,4 C1.34400294,4 0,5.34785514 0,7.00550479 L0,220.994495 C0,222.65439 1.34239483,224 3.00191459,224 L276.998085,224 C278.655997,224 280,222.652145 280,220.994495 L280,7.00550479 C280,5.34561033 278.657605,4 276.998085,4 L3.00191459,4 Z M3.00191459,4';
var BG_PATH =
'M3.00191459,1 C1.34400294,1 0,2.34785514 0,4.00550479 L0,217.994495 C0,219.65439 1.34239483,221 3.00191459,221 L276.998085,221 C278.655997,221 280,219.652145 280,217.994495 L280,4.00550479 C280,2.34561033 278.657605,1 276.998085,1 L3.00191459,1 Z M3.00191459,1';
var BAR_PATH =
'M3.00191459,0 C1.34400294,0 0,1.34559019 0,3.00878799 L0,21 C0,21 0,21 0,21 L280,21 C280,21 280,21 280,21 L280,3.00878799 C280,1.34708027 278.657605,0 276.998085,0 L3.00191459,0 Z M3.00191459,0';
var RED_DOT_PATH =
'M12.5,17 C16.0898511,17 19,14.0898511 19,10.5 C19,6.91014895 16.0898511,4 12.5,4 C8.91014895,4 6,6.91014895 6,10.5 C6,14.0898511 8.91014895,17 12.5,17 Z M12.5,17';
var YELLOW_DOT_PATH =
'M31.5,17 C35.0898511,17 38,14.0898511 38,10.5 C38,6.91014895 35.0898511,4 31.5,4 C27.9101489,4 25,6.91014895 25,10.5 C25,14.0898511 27.9101489,17 31.5,17 Z M31.5,17';
var GREEN_DOT_PATH =
'M50.5,17 C54.0898511,17 57,14.0898511 57,10.5 C57,6.91014895 54.0898511,4 50.5,4 C46.9101489,4 44,6.91014895 44,10.5 C44,14.0898511 46.9101489,17 50.5,17 Z M50.5,17';
var RING_ONE_PATH =
'M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121';
var RING_TWO_PATH =
'M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121';
var RING_THREE_PATH =
'M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121';
var RING_TWO_ROTATE = new Transform()
.translate(84.0, 89.0)
.rotate(-240.0)
.translate(-84.0, -89.0);
var RING_THREE_ROTATE = new Transform()
.translate(84.0, 89.0)
.rotate(-300.0)
.translate(-84.0, -89.0);
module.exports = VectorWidget;