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node_timer.h
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40 lines (31 loc) · 1.01 KB
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#ifndef node_timer_h
#define node_timer_h
#include <node.h>
#include <node_events.h>
#include <v8.h>
#include <ev.h>
namespace node {
class Timer : public EventSource {
public:
static void Initialize (v8::Handle<v8::Object> target);
Timer () : EventSource () {
// dummy timeout values
ev_timer_init(&watcher_, Callback, 0., 1.);
watcher_.data = this;
}
protected:
~Timer() {
ev_timer_stop(EV_DEFAULT_UC_ &watcher_);
}
static v8::Handle<v8::Value> Start (const v8::Arguments& args);
static v8::Handle<v8::Value> Stop (const v8::Arguments& args);
static v8::Handle<v8::Value> Again (const v8::Arguments& args);
static v8::Handle<v8::Value> RepeatGetter (v8::Local<v8::String> property, const v8::AccessorInfo& info);
static void RepeatSetter (v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
private:
static void Callback (EV_P_ ev_timer *watcher, int revents);
void Stop ();
ev_timer watcher_;
};
} // namespace node
#endif // node_timer_h