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Temporarily removed image-rendering:pixelated at Chair request until WG has talked about it.
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css3-images/Overview.html

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@@ -1961,7 +1961,7 @@ <h3 id=image-rendering><span class=secno>7.3. </span> Determining How to
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<tr>
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<th>Value:
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<td>auto | crisp-edges | pixelated
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<td>auto | crisp-edges<!-- | pixelated -->
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<tr>
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<th>Initial:
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algorithm described in this SIGGRAPH paper</a>. When downscaling an
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image, algorithms such as nearest-neighbor or bilinear interpolation are
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acceptable.</p>
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<dt><dfn id=pixelated>pixelated</dfn>
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<dd>
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<p>The image should be scaled with an algorithm that preserves a
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"pixelated" look. This is intended for images such as pixel art.</p>
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<p>If the image is upscaled an integer multiple of its original size, it
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must be scaled with the nearest-neighbor algorithm. When upscaled by any
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other factor, nearest-neighbor is acceptable, as are other algorithms
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that preserve a pixelated look. When downscaling an image, any algorithm
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that preserves a pixelated look are acceptable, such as nearest-neighbor
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or bilinear interpolation.</p>
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</dd>
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<!--<dt><dfn>pixelated</dfn></dt>
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<dd>
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<p>The image should be scaled with an algorithm that preserves a "pixelated" look. This is intended for images such as pixel art.</p>
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<p>If the image is upscaled an integer multiple of its original size, it must be scaled with the nearest-neighbor algorithm. When upscaled by any other factor, nearest-neighbor is acceptable, as are other algorithms that preserve a pixelated look. When downscaling an image, any algorithm that preserves a pixelated look are acceptable, such as nearest-neighbor or bilinear interpolation.</p>
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</dd>-->
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</dl>
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<p>This property does <em>not</em> dictate any particular scaling algorithm

css3-images/Overview.src.html

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@@ -1471,7 +1471,7 @@ <h3 id='image-rendering'>
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<td><dfn>image-rendering</dfn>
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<tr>
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<th>Value:
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<td>auto | crisp-edges | pixelated
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<td>auto | crisp-edges<!-- | pixelated -->
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<tr>
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<th>Initial:
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<td>auto
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<p>For example, when upscaling an image, algorithms such as nearest-neighbor are acceptable, as are specialized pixel-art scaling algorithms like EPX or <a href="http://research.microsoft.com/en-us/um/people/kopf/pixelart/">the algorithm described in this SIGGRAPH paper</a>. When downscaling an image, algorithms such as nearest-neighbor or bilinear interpolation are acceptable.</p>
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</dd>
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<dt><dfn>pixelated</dfn></dt>
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<!--<dt><dfn>pixelated</dfn></dt>
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<dd>
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<p>The image should be scaled with an algorithm that preserves a "pixelated" look. This is intended for images such as pixel art.</p>
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<p>If the image is upscaled an integer multiple of its original size, it must be scaled with the nearest-neighbor algorithm. When upscaled by any other factor, nearest-neighbor is acceptable, as are other algorithms that preserve a pixelated look. When downscaling an image, any algorithm that preserves a pixelated look are acceptable, such as nearest-neighbor or bilinear interpolation.</p>
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</dd>
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</dd>-->
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</dl>
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<p>This property does <em>not</em> dictate any particular scaling algorithm to be used. For example, with ''image-rendering:auto'', a user agent might scale images with bilinear interpolation by default, switch to nearest-neighbor interpolation in high-load situations, and switch to a high-quality scaling algorithm like Lanczos interpolation for static images that aren't moving or changing. Similarly, with ''image-rendering:crisp-edges'', a user agent might scale images with nearest-neighbor interpolation by default, and switch to EPX interpolation in low-load situations.</p>

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