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imagequant.cpp
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216 lines (190 loc) · 8.59 KB
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#include <emscripten/bind.h>
#include <emscripten/val.h>
#include <inttypes.h>
#include <limits.h>
#include <math.h>
#include <stdlib.h>
#include "libimagequant.h"
using namespace emscripten;
int version() {
return (((LIQ_VERSION / 10000) % 100) << 16) | (((LIQ_VERSION / 100) % 100) << 8) |
(((LIQ_VERSION / 1) % 100) << 0);
}
thread_local const val Uint8ClampedArray = val::global("Uint8ClampedArray");
#define liq_ptr(T) std::unique_ptr<T, std::integral_constant<decltype(&T##_destroy), T##_destroy>>
using liq_attr_ptr = liq_ptr(liq_attr);
using liq_image_ptr = liq_ptr(liq_image);
using liq_result_ptr = liq_ptr(liq_result);
liq_result_ptr liq_image_quantize(liq_image* image, liq_attr* attr) {
liq_result* res = nullptr;
liq_image_quantize(image, attr, &res);
return liq_result_ptr(res);
}
val quantize(std::string rawimage,
int image_width,
int image_height,
int num_colors,
float dithering) {
auto image_buffer = (const liq_color*)rawimage.c_str();
int size = image_width * image_height;
liq_attr_ptr attr(liq_attr_create());
liq_image_ptr image(
liq_image_create_rgba(attr.get(), image_buffer, image_width, image_height, 0));
liq_set_max_colors(attr.get(), num_colors);
auto res = liq_image_quantize(image.get(), attr.get());
liq_set_dithering_level(res.get(), dithering);
std::vector<uint8_t> image8bit(size);
std::vector<liq_color> result(size);
liq_write_remapped_image(res.get(), image.get(), image8bit.data(), image8bit.size());
auto pal = liq_get_palette(res.get());
// Turn palletted image back into an RGBA image
for (int i = 0; i < size; i++) {
result[i] = pal->entries[image8bit[i]];
}
return Uint8ClampedArray.new_(
typed_memory_view(result.size() * sizeof(liq_color), (const uint8_t*)result.data()));
}
const liq_color zx_colors[] = {
{.r = 0, .g = 0, .b = 0, .a = 255}, // regular black
{.r = 0, .g = 0, .b = 215, .a = 255}, // regular blue
{.r = 215, .g = 0, .b = 0, .a = 255}, // regular red
{.r = 215, .g = 0, .b = 215, .a = 255}, // regular magenta
{.r = 0, .g = 215, .b = 0, .a = 255}, // regular green
{.r = 0, .g = 215, .b = 215, .a = 255}, // regular cyan
{.r = 215, .g = 215, .b = 0, .a = 255}, // regular yellow
{.r = 215, .g = 215, .b = 215, .a = 255}, // regular white
{.r = 0, .g = 0, .b = 255, .a = 255}, // bright blue
{.r = 255, .g = 0, .b = 0, .a = 255}, // bright red
{.r = 255, .g = 0, .b = 255, .a = 255}, // bright magenta
{.r = 0, .g = 255, .b = 0, .a = 255}, // bright green
{.r = 0, .g = 255, .b = 255, .a = 255}, // bright cyan
{.r = 255, .g = 255, .b = 0, .a = 255}, // bright yellow
{.r = 255, .g = 255, .b = 255, .a = 255} // bright white
};
/**
* The ZX has one bit per pixel, but can assign two colours to an 8x8 block. The
* two colours must both be 'regular' or 'bright'. Black exists as both regular
* and bright.
*/
val zx_quantize(std::string rawimage, int image_width, int image_height, float dithering) {
auto image_buffer = (const liq_color*)rawimage.c_str();
int size = image_width * image_height;
liq_color block[8 * 8];
uint8_t image8bit[8 * 8];
std::vector<liq_color> result(size);
// For each 8x8 grid
for (int block_start_y = 0; block_start_y < image_height; block_start_y += 8) {
for (int block_start_x = 0; block_start_x < image_width; block_start_x += 8) {
int color_popularity[15] = {0};
int block_index = 0;
int block_width = 8;
int block_height = 8;
// If the block hangs off the right/bottom of the image dimensions, make
// it smaller to fit.
if (block_start_y + block_height > image_height) {
block_height = image_height - block_start_y;
}
if (block_start_x + block_width > image_width) {
block_width = image_width - block_start_x;
}
// For each pixel in that block:
for (int y = block_start_y; y < block_start_y + block_height; y++) {
for (int x = block_start_x; x < block_start_x + block_width; x++) {
int pixel_start = (y * image_width) + x;
int smallest_distance = INT_MAX;
int winning_index = -1;
// Copy pixel data for quantizing later
block[block_index++] = image_buffer[pixel_start];
// Which zx color is this pixel closest to?
for (int color_index = 0; color_index < 15; color_index++) {
liq_color color = zx_colors[color_index];
liq_color pixel = image_buffer[pixel_start];
// Using Euclidean distance. LibQuant has better methods, but it
// requires conversion to LAB, so I don't think it's worth it.
int distance =
pow(color.r - pixel.r, 2) + pow(color.g - pixel.g, 2) + pow(color.b - pixel.b, 2);
if (distance < smallest_distance) {
winning_index = color_index;
smallest_distance = distance;
}
}
color_popularity[winning_index]++;
}
}
// Get the three most popular colours for the block.
int first_color_index = 0;
int second_color_index = 0;
int third_color_index = 0;
int highest_popularity = -1;
int second_highest_popularity = -1;
int third_highest_popularity = -1;
for (int color_index = 0; color_index < 15; color_index++) {
if (color_popularity[color_index] > highest_popularity) {
// Store this as the most popular pixel, and demote the current
// values:
third_color_index = second_color_index;
third_highest_popularity = second_highest_popularity;
second_color_index = first_color_index;
second_highest_popularity = highest_popularity;
first_color_index = color_index;
highest_popularity = color_popularity[color_index];
} else if (color_popularity[color_index] > second_highest_popularity) {
third_color_index = second_color_index;
third_highest_popularity = second_highest_popularity;
second_color_index = color_index;
second_highest_popularity = color_popularity[color_index];
} else if (color_popularity[color_index] > third_highest_popularity) {
third_color_index = color_index;
third_highest_popularity = color_popularity[color_index];
}
}
// ZX images can't mix bright and regular colours, except black which
// appears in both. Resolve any conflict:
while (1) {
// If either colour is black, there's no conflict to resolve.
if (first_color_index != 0 && second_color_index != 0) {
if (first_color_index >= 8 && second_color_index < 8) {
// Make the second color bright
second_color_index = second_color_index + 7;
} else if (first_color_index < 8 && second_color_index >= 8) {
// Make the second color regular
second_color_index = second_color_index - 7;
}
}
// If, during conflict resolving, we now have two of the same colour
// (because we initially selected the bright & regular version of the
// same colour), retry again with the third most popular colour.
if (first_color_index == second_color_index) {
second_color_index = third_color_index;
} else
break;
}
// Quantize
liq_attr_ptr attr(liq_attr_create());
liq_image_ptr image(liq_image_create_rgba(attr.get(), block, block_width, block_height, 0));
liq_set_max_colors(attr.get(), 2);
liq_image_add_fixed_color(image.get(), zx_colors[first_color_index]);
liq_image_add_fixed_color(image.get(), zx_colors[second_color_index]);
auto res = liq_image_quantize(image.get(), attr.get());
liq_set_dithering_level(res.get(), dithering);
liq_write_remapped_image(res.get(), image.get(), image8bit, size);
auto pal = liq_get_palette(res.get());
// Turn palletted image back into an RGBA image, and write it into the
// full size result image.
for (int y = 0; y < block_height; y++) {
for (int x = 0; x < block_width; x++) {
int image8BitPos = y * block_width + x;
int resultStartPos = ((block_start_y + y) * image_width) + (block_start_x + x);
result[resultStartPos] = pal->entries[image8bit[image8BitPos]];
}
}
}
}
return Uint8ClampedArray.new_(
typed_memory_view(result.size() * sizeof(liq_color), (const uint8_t*)result.data()));
}
EMSCRIPTEN_BINDINGS(my_module) {
function("quantize", &quantize);
function("zx_quantize", &zx_quantize);
function("version", &version);
}