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[css-values-4][editorial] fix some broken mixed indentation
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css-values-4/Overview.bs

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Original file line numberDiff line numberDiff line change
@@ -338,34 +338,34 @@ Property Value Examples</h3>
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<table class="data" id="propvalues">
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<thead>
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<tr><th>Property
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<th>Value definition field
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<th>Example value
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<th>Value definition field
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<th>Example value
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</thead>
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<tbody>
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<tr><td>'orphans'
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<td>&lt;integer>
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<td>''3''
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<td>&lt;integer>
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<td>''3''
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<tr><td>'text-align'
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<td>left | right | center | justify
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<td>''text-align/center''
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<td>left | right | center | justify
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<td>''text-align/center''
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<tr><td>'padding-top'
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<td>&lt;length> | &lt;percentage>
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<td>''5%''
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<td>&lt;length> | &lt;percentage>
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<td>''5%''
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<tr><td>'outline-color'
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<td>&lt;color> | invert
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<td>''#fefefe''
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<td>&lt;color> | invert
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<td>''#fefefe''
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<tr><td>'text-decoration'
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<td>none | underline || overline || line-through || blink
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<td>''overline underline''
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<td>none | underline || overline || line-through || blink
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<td>''overline underline''
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<tr><td><a property>font-family</a>
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<td>[ &lt;family-name> | &lt;generic-family> ]#
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<td>''"Gill Sans", Futura, sans-serif''
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<td>[ &lt;family-name> | &lt;generic-family> ]#
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<td>''"Gill Sans", Futura, sans-serif''
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<tr><td>'border-width'
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<td>[ &lt;length> | thick | medium | thin ]{1,4}
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<td>''2px medium 4px''
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<td>[ &lt;length> | thick | medium | thin ]{1,4}
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<td>''2px medium 4px''
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<tr><td>'box-shadow'
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<td>[ inset? && &lt;length>{2,4} && &lt;color>? ]# | none
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<td>''3px 3px rgba(50%, 50%, 50%, 50%), lemonchiffon 0 0 4px inset''
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<td>[ inset? && &lt;length>{2,4} && &lt;color>? ]# | none
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<td>''3px 3px rgba(50%, 50%, 50%, 50%), lemonchiffon 0 0 4px inset''
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</tbody>
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</table>
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</div>
@@ -2155,30 +2155,32 @@ Absolute Lengths: the ''cm'', ''mm'', ''Q'', ''in'', ''pt'', ''pc'', ''px'' unit
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<table class="data" export>
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<thead>
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<tr><th>unit
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<th>name
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<th>equivalence
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<th>name
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<th>equivalence
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<tbody dfn-type=value dfn-for="<length>">
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<tr><th><dfn id="cm">cm</dfn>
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<td>centimeters
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<td>1cm = 96px/2.54
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<td>centimeters
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<td>1cm = 96px/2.54
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<tr><th><dfn id="mm">mm</dfn>
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<td>millimeters
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<td>1mm = 1/10th of 1cm
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<td>millimeters
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<td>1mm = 1/10th of 1cm
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<tr><th><dfn id="Q">Q</dfn>
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<td>quarter-millimeters
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<td>1Q = 1/40th of 1cm
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<td>quarter-millimeters
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<td>1Q = 1/40th of 1cm
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<tr><th><dfn id="in">in</dfn>
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<td>inches
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<td>1in = 2.54cm = 96px
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<td>inches
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<td>1in = 2.54cm = 96px
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<tr><th><dfn id="pc">pc</dfn>
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<td>picas
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<td>1pc = 1/6th of 1in
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<td>picas
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<td>1pc = 1/6th of 1in
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<tr><th><dfn id="pt">pt</dfn>
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<td>points
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<td>1pt = 1/72nd of 1in
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<td>points
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<td>1pt = 1/72nd of 1in
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<tr><th><dfn id="px" lt="px">px</dfn>
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<td>pixels
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<td>1px = 1/96th of 1in
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<td>pixels
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<td>1px = 1/96th of 1in
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</table>
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<div class="example">
@@ -2254,16 +2256,16 @@ Absolute Lengths: the ''cm'', ''mm'', ''Q'', ''in'', ''pt'', ''pc'', ''px'' unit
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<figure>
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<img src="images/pixel1.png"
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alt="This diagram illustrates how the definition of a pixel
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depends on the users distance from the viewing surface
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(paper or screen).
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The image depicts the user looking at two planes, one
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28 inches (71 cm) from the user, the second 140 inches
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(3.5 m) from the user. An expanding cone is projected
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from the user's eye onto each plane. Where the cone
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strikes the first plane, the projected pixel is 0.26 mm
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high. Where the cone strikes the second plane, the
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projected pixel is 1.4 mm high.">
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alt="This diagram illustrates how the definition of a pixel
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depends on the users distance from the viewing surface
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(paper or screen).
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The image depicts the user looking at two planes, one
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28 inches (71 cm) from the user, the second 140 inches
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(3.5 m) from the user. An expanding cone is projected
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from the user's eye onto each plane. Where the cone
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strikes the first plane, the projected pixel is 0.26 mm
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high. Where the cone strikes the second plane, the
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projected pixel is 1.4 mm high.">
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<figcaption>Showing that pixels must become larger if the viewing distance increases</figcaption>
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</figure>
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@@ -2275,14 +2277,14 @@ Absolute Lengths: the ''cm'', ''mm'', ''Q'', ''in'', ''pt'', ''pc'', ''px'' unit
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<figure>
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<img src="images/pixel2.png"
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alt='This diagram illustrates the relationship between the
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reference pixel and device pixels (called "dots" below).
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The image depicts a high resolution (large dot density)
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laser printer output on the left and a low resolution
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monitor screen on the right. For the laser printer, one
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square reference pixel is implemented by 16 dots. For
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the monitor screen, one square reference pixel is
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implemented by a single dot.'>
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alt='This diagram illustrates the relationship between the
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reference pixel and device pixels (called "dots" below).
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The image depicts a high resolution (large dot density)
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laser printer output on the left and a low resolution
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monitor screen on the right. For the laser printer, one
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square reference pixel is implemented by 16 dots. For
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the monitor screen, one square reference pixel is
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implemented by a single dot.'>
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<figcaption>Showing that more device pixels (dots) are needed to cover a 1px by 1px area
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on a high-resolution device than on a lower-resolution one
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(of the same approximate viewing distance)</figcaption>
@@ -4957,33 +4959,33 @@ Appendix A: Recommended Minimum Ranges and Precision of Computed Values</h2>
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<table class="data">
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<thead>
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<tr><th>Type
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<th>Recommended Minimum Precision
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<th>Recommended Minimum Maximum (Absolute Value)
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<th>Recommended Minimum Precision
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<th>Recommended Minimum Maximum (Absolute Value)
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</thead>
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<tbody>
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<tr><th><<integer>>
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<td>1
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<td>2<sup>23</sup>&minus;1
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<td>1
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<td>2<sup>23</sup>&minus;1
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<tr><th><<number>>
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<td>0.01
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<small>(within the range -100 &lt; <var>x</var> &lt; 100)</small>
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<td>2<sup>17</sup>&minus;1
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<td>0.01
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<small>(within the range -100 &lt; <var>x</var> &lt; 100)</small>
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<td>2<sup>17</sup>&minus;1
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<tr><th><<percentage>>
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<td>0.01%
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<small>(within the range -100 &lt; <var>x</var> &lt; 100)</small>
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<td>(2<sup>17</sup>&minus;1)%
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<td>0.01%
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<small>(within the range -100 &lt; <var>x</var> &lt; 100)</small>
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<td>(2<sup>17</sup>&minus;1)%
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<tr><th><<length>>
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<td>0.1px
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<td>(2<sup>23</sup>&minus;1)px
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<td>0.1px
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<td>(2<sup>23</sup>&minus;1)px
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<tr><th><<angle>>
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<td>0.1deg
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<td>(2<sup>23</sup>&minus;1)deg
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<td>0.1deg
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<td>(2<sup>23</sup>&minus;1)deg
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<tr><th><<time>>
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<td>1ms
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<td>(2<sup>23</sup>&minus;1)ms
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<td>1ms
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<td>(2<sup>23</sup>&minus;1)ms
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<tr><th><<frequency>>
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<td>0.01Hz
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<td>(2<sup>17</sup>&minus;1)Hz
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<td>0.01Hz
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<td>(2<sup>17</sup>&minus;1)Hz
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</tbody>
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</table>
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@@ -5220,7 +5222,7 @@ Additions Since Level 3</h3>
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allowing multiplication and division of [=dimensions=].
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<li>Added back ''toggle()'' (punted from level 3 originally).
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<li>A non-integer in a calc() automatically rounds to the nearest integer
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when used where an <<integer>> is required.
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when used where an <<integer>> is required.
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<li>Defined [[#calc-serialize|serialization]] of [=math functions=].
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</ul>
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