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Copy pathload.js
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30 lines (24 loc) · 1.11 KB
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var loadState = {
preload: function () {
var loadingLabel = game.add.text(game.world.centerX, 150, 'loading...',
{ font: '30px Arial', fill: '#ffffff' });
loadingLabel.anchor.setTo(0.5, 0.5);
var progressBar = game.add.sprite(game.world.centerX, 200, 'progressBar');
progressBar.anchor.setTo(0.5, 0.5);
game.load.setPreloadSprite(progressBar);
game.load.spritesheet('player', 'assets/player2.png', 20, 20);
game.load.spritesheet('mute', 'assets/muteButton.png', 28, 22);
game.load.image('wallV', 'assets/wallVertical.png');
game.load.image('wallH', 'assets/wallHorizontal.png');
game.load.image('coin', 'assets/coin.png');
game.load.image('enemy', 'assets/enemy.png');
game.load.image('background', 'assets/background.png');
game.load.image('pixel', 'assets/pixel.png');
game.load.audio('jump', ['assets/jump.ogg', 'assets/jump.mp3']);
game.load.audio('coin', ['assets/coin.ogg', 'assets/coin.mp3']);
game.load.audio('dead', ['assets/dead.ogg', 'assets/dead.mp3']);
},
create: function() {
game.state.start('menu');
},
}