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dirkschulzesvgeesus
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Remove issues for 3D arguments on rotateFromVectorBy and rotateFromVector.
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matrix/ChangeLog

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2013-03-10 Dirk Schulze <dschulze@adobe.com>
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Remove issues for 3D arguments on rotateFromVectorBy and rotateFromVector.
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2013-03-09 Dirk Schulze <dschulze@adobe.com>
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Added Float64Array type and reference to Typed-Array spec.
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matrix/index.html

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@@ -441,7 +441,6 @@ <h3>Immutable transformation methods</h3>
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<dd>The y coordinate of the vector (x,y). Must not be zero.</dd>
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</dl>
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Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix. The rotation angle is determined by taking (+/-) atan(y/x). The direction of the vector (x, y) determines whether the positive or negative angle value is used. The current matrix is not modified.
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<p class='issue'>Is there a need for a 3D rotation?</p>
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</dd>
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<dt>Matrix rotateAxisAngle(double x, double y, double z, double angle)</dt>
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<dd>
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<dd>The y coordinate of the vector (x,y). Must not be zero.</dd>
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</dl>
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Post-multiplies a rotation transformation on the current matrix. The rotation angle is determined by taking (+/-) atan(y/x). The direction of the vector (x, y) determines whether the positive or negative angle value is used.
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<p class='issue'>Is there a need for a 3D rotation?</p>
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</dd>
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<dt>void rotateAxisAngleBy(double x, double y, double z, double angle)</dt>
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<dd>

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