---------------------------------------------------------------------------------- --- Mudlet GUI Utils ---------------------------------------------------------------------------------- --- The gaugesTable table. First we need to make this table which will be --- used later to store important data in. --- --- @class function --- @name gaugesTable gaugesTable = {} --- The color_table table holds definition of color names. These are intended to be -- used in conjunction with fg() and bg() colorizer functions. -- Mudlet's original table - going back a few years - differs from the -- "standard" which can be found at https://www.w3.org/TR/SVG11/types.html#ColorKeywords -- Mudlet has additional colours not in the standard: -- "light_goldenrod", "light_slate_blue", "navy_blue" and "violet_red" -- Mudlet is missing some colours: -- "aqua", "fuchsia", "dark_blue", "dark_cyan", "dark_gray"/"dark_grey", -- "dark_magenta", "dark_red", "indigo", "light_green", "olive", "silver", -- "teal", "violet_red" -- Also Mudlet redefines: -- "gray"/"grey", "green", "maroon" and "purple" -- All of the above also implies the Camel Case equivalents; in summary: -- Colour Mudlet Web Standard -- aqua 0, 255, 255 -- fuchsia 255, 0, 255 -- dark_blue 0, 0, 139 -- dark_gray/dark_grey 169, 169, 169 -- dark_magenta 139, 0, 139 -- dark_red 139, 0, 0 -- gray/grey 190, 190, 190 128, 128, 128 -- green 0, 255, 0 0, 128, 0 -- indigo 75, 0, 130 -- light_goldrod 238, 221, 130 -- light_slate_blue 132, 112, 255 -- light_green 144, 238, 144 -- maroon 176, 48, 96 128, 0, 0 -- navy_blue 0, 0, 128 -- olive 128, 128, 0 -- purple 160, 32, 240 128, 0, 128 -- silver 192, 192, 192 -- teal 0, 128, 128 -- violet_red 208, 32, 240 -- @see showColors -- @see bg -- @see fg -- @class function -- @name color_table color_table = { alice_blue = {240, 248, 255}, AliceBlue = {240, 248, 255}, antique_white = {250, 235, 215}, AntiqueWhite = {250, 235, 215}, aquamarine = {127, 255, 212}, azure = {240, 255, 255}, beige = {245, 245, 220}, bisque = {255, 228, 196}, black = {0, 0, 0}, blanched_almond = {255, 235, 205}, BlanchedAlmond = {255, 235, 205}, blue = {0, 0, 255}, blue_violet = {138, 43, 226}, BlueViolet = {138, 43, 226}, brown = {165, 42, 42}, burlywood = {222, 184, 135}, cadet_blue = {95, 158, 160}, CadetBlue = {95, 158, 160}, chartreuse = {127, 255, 0}, chocolate = {210, 105, 30}, coral = {255, 127, 80}, cornflower_blue = {100, 149, 237}, CornflowerBlue = {100, 149, 237}, cornsilk = {255, 248, 220}, cyan = {0, 255, 255}, dark_goldenrod = {184, 134, 11}, DarkGoldenrod = {184, 134, 11}, dark_green = {0, 100, 0}, DarkGreen = {0, 100, 0}, dark_khaki = {189, 183, 107}, DarkKhaki = {189, 183, 107}, dark_olive_green = {85, 107, 47}, DarkOliveGreen = {85, 107, 47}, dark_orange = {255, 140, 0}, DarkOrange = {255, 140, 0}, dark_orchid = {153, 50, 204}, DarkOrchid = {153, 50, 204}, dark_salmon = {233, 150, 122}, DarkSalmon = {233, 150, 122}, dark_slate_blue = {72, 61, 139}, dark_sea_green = {143, 188, 143}, DarkSeaGreen = {143, 188, 143}, DarkSlateBlue = {72, 61, 139}, dark_slate_gray = {47, 79, 79}, DarkSlateGray = {47, 79, 79}, dark_slate_grey = {47, 79, 79}, DarkSlateGrey = {47, 79, 79}, dark_turquoise = {0, 206, 209}, DarkTurquoise = {0, 206, 209}, dark_violet = {148, 0, 211}, DarkViolet = {148, 0, 211}, deep_pink = {255, 20, 147}, DeepPink = {255, 20, 147}, deep_sky_blue = {0, 191, 255}, DeepSkyBlue = {0, 191, 255}, dodger_blue = {30, 144, 255}, DodgerBlue = {30, 144, 255}, dim_gray = {105, 105, 105}, DimGray = {105, 105, 105}, dim_grey = {105, 105, 105}, DimGrey = {105, 105, 105}, firebrick = {178, 34, 34}, floral_white = {255, 250, 240}, FloralWhite = {255, 250, 240}, forest_green = {34, 139, 34}, ForestGreen = {34, 139, 34}, gainsboro = {220, 220, 220}, ghost_white = {248, 248, 255}, GhostWhite = {248, 248, 255}, gold = {255, 215, 0}, goldenrod = {218, 165, 32}, gray = {190, 190, 190}, grey = {190, 190, 190}, green = {0, 255, 0}, green_yellow = {173, 255, 47}, GreenYellow = {173, 255, 47}, honeydew = {240, 255, 240}, hot_pink = {255, 105, 180}, HotPink = {255, 105, 180}, indian_red = {205, 92, 92}, IndianRed = {205, 92, 92}, khaki = {240, 230, 140}, ivory = {255, 255, 240}, lavender = {230, 230, 250}, lavender_blush = {255, 240, 245}, LavenderBlush = {255, 240, 245}, lawn_green = {124, 252, 0}, LawnGreen = {124, 252, 0}, lemon_chiffon = {255, 250, 205}, LemonChiffon = {255, 250, 205}, light_blue = {173, 216, 230}, LightBlue = {173, 216, 230}, light_coral = {240, 128, 128}, LightCoral = {240, 128, 128}, light_cyan = {224, 255, 255}, LightCyan = {224, 255, 255}, light_goldenrod = {238, 221, 130}, LightGoldenrod = {238, 221, 130}, light_goldenrod_yellow= {250, 250, 210}, LightGoldenrodYellow = {250, 250, 210}, light_gray = {211, 211, 211}, LightGray = {211, 211, 211}, light_grey = {211, 211, 211}, LightGrey = {211, 211, 211}, light_pink = {255, 182, 193}, LightPink = {255, 182, 193}, light_salmon = {255, 160, 122}, LightSalmon = {255, 160, 122}, light_sea_green = {32, 178, 170}, LightSeaGreen = {32, 178, 170}, light_sky_blue = {135, 206, 250}, LightSkyBlue = {135, 206, 250}, light_slate_blue = {132, 112, 255}, LightSlateBlue = {132, 112, 255}, light_slate_gray = {119, 136, 153}, LightSlateGray = {119, 136, 153}, light_slate_grey = {119, 136, 153}, LightSlateGrey = {119, 136, 153}, light_steel_blue = {176, 196, 222}, LightSteelBlue = {176, 196, 222}, light_yellow = {255, 255, 224}, LightYellow = {255, 255, 224}, lime_green = {50, 205, 50}, LimeGreen = {50, 205, 50}, linen = {250, 240, 230}, magenta = {255, 0, 255}, maroon = {176, 48, 96}, medium_aquamarine = {102, 205, 170}, MediumAquamarine = {102, 205, 170}, medium_blue = {0, 0, 205}, MediumBlue = {0, 0, 205}, medium_orchid = {186, 85, 211}, MediumOrchid = {186, 85, 211}, medium_purple = {147, 112, 219}, MediumPurple = {147, 112, 219}, medium_sea_green = {60, 179, 113}, MediumSeaGreen = {60, 179, 113}, medium_slate_blue = {123, 104, 238}, MediumSlateBlue = {123, 104, 238}, medium_spring_green = {0, 250, 154}, MediumSpringGreen = {0, 250, 154}, medium_turquoise = {72, 209, 204}, MediumTurquoise = {72, 209, 204}, medium_violet_red = {199, 21, 133}, MediumVioletRed = {199, 21, 133}, midnight_blue = {25, 25, 112}, MidnightBlue = {25, 25, 112}, mint_cream = {245, 255, 250}, MintCream = {245, 255, 250}, misty_rose = {255, 228, 225}, MistyRose = {255, 228, 225}, moccasin = {255, 228, 181}, navajo_white = {255, 222, 173}, NavajoWhite = {255, 222, 173}, navy = {0, 0, 128}, navy_blue = {0, 0, 128}, NavyBlue = {0, 0, 128}, old_lace = {253, 245, 230}, OldLace = {253, 245, 230}, olive_drab = {107, 142, 35}, OliveDrab = {107, 142, 35}, orange = {255, 165, 0}, orange_red = {255, 69, 0}, OrangeRed = {255, 69, 0}, orchid = {218, 112, 214}, pale_goldenrod = {238, 232, 170}, PaleGoldenrod = {238, 232, 170}, pale_green = {152, 251, 152}, PaleGreen = {152, 251, 152}, pale_turquoise = {175, 238, 238}, PaleTurquoise = {175, 238, 238}, pale_violet_red = {219, 112, 147}, PaleVioletRed = {219, 112, 147}, papaya_whip = {255, 239, 213}, PapayaWhip = {255, 239, 213}, peach_puff = {255, 218, 185}, PeachPuff = {255, 218, 185}, peru = {205, 133, 63}, pink = {255, 192, 203}, plum = {221, 160, 221}, powder_blue = {176, 224, 230}, PowderBlue = {176, 224, 230}, purple = {160, 32, 240}, royal_blue = {65, 105, 225}, RoyalBlue = {65, 105, 225}, red = {255, 0, 0}, rosy_brown = {188, 143, 143}, RosyBrown = {188, 143, 143}, saddle_brown = {139, 69, 19}, SaddleBrown = {139, 69, 19}, salmon = {250, 128, 114}, sandy_brown = {244, 164, 96}, SandyBrown = {244, 164, 96}, sea_green = {46, 139, 87}, SeaGreen = {46, 139, 87}, seashell = {255, 245, 238}, sienna = {160, 82, 45}, sky_blue = {135, 206, 235}, SkyBlue = {135, 206, 235}, slate_blue = {106, 90, 205}, SlateBlue = {106, 90, 205}, slate_gray = {112, 128, 144}, SlateGray = {112, 128, 144}, slate_grey = {112, 128, 144}, SlateGrey = {112, 128, 144}, snow = {255, 250, 250}, steel_blue = {70, 130, 180}, SteelBlue = {70, 130, 180}, spring_green = {0, 255, 127}, SpringGreen = {0, 255, 127}, tan = {210, 180, 140}, thistle = {216, 191, 216}, tomato = {255, 99, 71}, turquoise = {64, 224, 208}, violet_red = {208, 32, 144}, VioletRed = {208, 32, 144}, violet = {238, 130, 238}, wheat = {245, 222, 179}, white = {255, 255, 255}, white_smoke = {245, 245, 245}, WhiteSmoke = {245, 245, 245}, yellow = {255, 255, 0}, yellow_green = {154, 205, 50}, YellowGreen = {154, 205, 50} } --- Move a custom gauge. --- --- @usage This would move the health bar gauge to the location 1200, 400. ---
---   moveGauge("healthBar", 1200, 400)
---   
--- --- @see createGauge function moveGauge(gaugeName, x, y) assert(gaugesTable[gaugeName], "moveGauge: no such gauge exists.") assert(x and y, "moveGauge: need to have both X and Y dimensions.") moveWindow(gaugeName .. "_back", x, y) moveWindow(gaugeName .. "_text", x, y) -- save new values in table gaugesTable[gaugeName].x, gaugesTable[gaugeName].y = x, y setGauge(gaugeName, gaugesTable[gaugeName].value, 1) end --- Hide a custom gauge. --- --- @usage This should hide the given gauge. ---
---   hideGauge("healthBar")
---   
--- --- @see createGauge, moveGauge, showGauge function hideGauge(gaugeName) assert(gaugesTable[gaugeName], "hideGauge: no such gauge exists.") hideWindow(gaugeName .. "_back") hideWindow(gaugeName .. "_front") hideWindow(gaugeName .. "_text") end --- Show a custom gauge. --- --- @usage This should show the given gauge. ---
---   showGauge("healthBar")
---   
--- --- @see createGauge, moveGauge, hideGauge function showGauge(gaugeName) assert(gaugesTable[gaugeName], "showGauge: no such gauge exists.") showWindow(gaugeName .. "_back") showWindow(gaugeName .. "_front") showWindow(gaugeName .. "_text") end --- Set the text on a custom gauge. --- --- @usage ---
---   setGaugeText("healthBar", "HP: 100%", 40, 40, 40)
---   
--- @usage ---
---   setGaugeText("healthBar", "HP: 100%", "red")
---   
--- --- @param gaugeName --- @param gaugeText An empty gaugeText will clear the text entirely. --- @param color1 Colors are optional and will default to 0,0,0(black) if not passed as args. --- @param color2 --- @param color3 --- --- @see createGauge function setGaugeText(gaugeName, gaugeText, r, g, b) assert(gaugesTable[gaugeName], "setGaugeText: no such gauge exists.") if r ~= nil then if g == nil then r,g,b = getRGB(r) end else r,g,b = 0,0,0 end gaugeText = gaugeText or "" local echoString = [[]] .. gaugeText .. [[]] echo(gaugeName .. "_text", echoString) -- save new values in table gaugesTable[gaugeName].text = echoString end --- Pads a hex number to ensure a minimum of 2 digits. --- --- @usage Following command will returns "F0". ---
---   PadHexNum("F")
---   
function PadHexNum(incString) local l_Return = incString if tonumber(incString,16)<16 then if tonumber(incString,16)<10 then l_Return = "0" .. l_Return elseif tonumber(incString,16)>10 then l_Return = l_Return .. "0" end end return l_Return end --- Converts an RGB value into an HTML compliant(label usable) HEX number. --- This function is colorNames aware and can take any defined global color as its first argument. --- --- @usage Both following commands will returns "FFFFFF". ---
---   RGB2Hex(255,255,255)
---   RGB2Hex("white")
---   
--- --- @see showColor function RGB2Hex(red, green, blue) local l_Red, l_Green, l_Blue = 0,0,0 if green == nil then -- Not an RGB but a "color" instead! l_Red, l_Green, l_Blue = getRGB(red) else -- Nope, true color here l_Red, l_Green, l_Blue = red, green, blue end return PadHexNum(string.format("%X",l_Red)) .. PadHexNum(string.format("%X",l_Green)) .. PadHexNum(string.format("%X",l_Blue)) end --- Get RGB component from color name. --- --- @usage Following will display "0.255.0" on your screen. ---
---   local red, green, blue = getRGB("green")
---   echo(red .. "." .. green .. "." .. blue )
---   
function getRGB(colorName) local red = color_table[colorName][1] local green = color_table[colorName][2] local blue = color_table[colorName][3] return red, green, blue end --- Make your very own customized gauge with this function. --- --- @usage This would make a gauge at that's 300px width, 20px in height, located at Xpos and Ypos and is green. ---
---   createGauge("healthBar", 300, 20, 30, 300, nil, 0, 255, 0)
---   
--- @usage The second example is using the same names you'd use for something like fg() or bg(). ---
---   createGauge("healthBar", 300, 20, 30, 300, nil, "green")
---   
--- @usage Finally we'll add some text to our gauge. ---
---   createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green")
---   
--- @usage You can add an orientation argument as well now: ---
---   createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green", "horizontal, vertical, goofy, or batty")
---   
function createGauge(gaugeName, width, height, x, y, gaugeText, r, g, b, orientation) gaugeText = gaugeText or "" if type(r) == "string" then orientation = g r,g,b = getRGB(r) elseif r == nil then orientation = orientation or g -- default colors r,g,b = 128,128,128 end orientation = orientation or "horizontal" assert(table.contains({"horizontal","vertical","goofy","batty"},orientation), "createGauge: orientation must be horizontal, vertical, goofy, or batty") local tbl = {width = width, height = height, x = x, y = y, text = gaugeText, r = r, g = g, b = b, orientation = orientation, value = 1} createLabel(gaugeName .. "_back", 0,0,0,0,1) setBackgroundColor(gaugeName .. "_back", r, g, b, 100) createLabel(gaugeName .. "_front", 0,0,0,0,1) setBackgroundColor(gaugeName .. "_front", r, g, b, 255) createLabel(gaugeName .. "_text", 0,0,0,0,1) setBackgroundColor(gaugeName .. "_text", 0, 0, 0, 0) -- save new values in table gaugesTable[gaugeName] = tbl resizeGauge(gaugeName, tbl.width, tbl.height) moveGauge(gaugeName, tbl.x, tbl.y) setGaugeText(gaugeName, gaugeText, "black") showGauge(gaugeName) end --- Use this function when you want to change the gauges look according to your values. --- Typical usage would be in a prompt with your current health or whatever value, and throw --- in some variables instead of the numbers. --- --- @usage In that example, we'd change the looks of the gauge named healthBar and make it fill --- to half of its capacity. The height is always remembered. ---
---   setGauge("healthBar", 200, 400)
---   
--- @usage Change the text on your gauge. ---
---   setGauge("healthBar", 200, 400, "some text")
---   
function setGauge(gaugeName, currentValue, maxValue, gaugeText) assert(gaugesTable[gaugeName], "setGauge: no such gauge exists.") assert(currentValue and maxValue, "setGauge: need to have both current and max values.") local value = currentValue / maxValue -- save new values in table gaugesTable[gaugeName].value = value local info = gaugesTable[gaugeName] local x,y,w,h = info.x, info.y, info.width, info.height if info.orientation == "horizontal" then resizeWindow(gaugeName .. "_front", w * value, h) moveWindow(gaugeName .. "_front", x, y) elseif info.orientation == "vertical" then resizeWindow(gaugeName .. "_front", w, h * value) moveWindow(gaugeName .. "_front", x, y + h * (1 - value)) elseif info.orientation == "goofy" then resizeWindow(gaugeName .. "_front", w * value, h) moveWindow(gaugeName .. "_front", x + w * (1 - value), y) elseif info.orientation == "batty" then resizeWindow(gaugeName .. "_front", w, h * value) moveWindow(gaugeName .. "_front", x, y) end if gaugeText then setGaugeText(gaugeName, gaugeText) end end --- Make a new console window with ease. The default background is black and text color white. --- If you wish to change the color you can easily do this when updating your text or manually somewhere, using --- setFgColor() and setBackgroundColor(). --- --- @usage This will create a miniconsole window that has a font size of 8pt, will display 80 characters in width, --- hold a maximum of 20 lines and be place at 200x400 of your Mudlet window. ---
---   createConsole("myConsoleWindow", 8, 80, 20, 200, 400)
---   
function createConsole(consoleName, fontSize, charsPerLine, numberOfLines, Xpos, Ypos) createMiniConsole(consoleName,0,0,1,1) setMiniConsoleFontSize(consoleName, fontSize) local x,y = calcFontSize( fontSize ) resizeWindow(consoleName, x*charsPerLine, y*numberOfLines) setWindowWrap(consoleName, charsPerLine) moveWindow(consoleName, Xpos, Ypos) setBackgroundColor(consoleName,0,0,0,0) setFgColor(consoleName, 255,255,255) end --- Suffixes text at the end of the current line when used in a trigger. --- --- @see prefix function suffix(what, func, fg, bg, window) local length = string.len(line) moveCursor(window or "main", length-1, getLineNumber()) if func and (func == cecho or func == decho or func == hecho) then func(what, fg, bg, true, window) else insertText(what) end end --- Prefixes text at the beginning of the current line when used in a trigger. --- --- @usage Prefix the hours, minutes and seconds onto our prompt even though Mudlet has a button for that. ---
---   prefix(os.date("%H:%M:%S "))
---   
--- --- @see suffix function prefix(what, func, fg, bg, window) moveCursor(window or "main", 0, getLineNumber()); if func and (func == cecho or func == decho or func == hecho) then func(what, fg, bg, true, window) else insertText(what) end end --- Function will gag the whole line. Use deleteLine() instead. function gagLine() deleteLine() end --- Replaces all occurrences of what in the current line with with. --- --- @usage This will replace all occurrences of John with the word Doe. ---
---   replaceAll("John", "Doe")
---
---   -- also handles recursive matches:
---   replaceAll("you", "you and me")
---   
function replaceAll(word, what) local startp, endp = 1, 1 while true do startp, endp = getCurrentLine():find(word, endp+(#what-#word)+1) if not startp then break end selectSection(startp-1, endp-startp+1) replace(what) end end --- Replace the whole with a string you'd like. --- --- @see deleteLine function replaceLine(what) selectString(line, 1) replace("") insertText(what) end --- Default resizeEvent handler function. Overwrite this function to make a custom event handler --- if the main window is being resized.

--- --- The standard implementation of this function does nothing. However, this function gets called whenever --- the main window is being manually resized. You can overwrite this function in your own scripts to handle window --- resize events yourself and e.g. adjust the screen position and size of your mini console windows, labels or --- other relevant GUI elements in your scripts that depend on the size of the main Window. To override this --- function you can simply put a function with the same name in one of your scripts thus overwriting the --- original empty implementation of this function. ---
---   function handleWindowResizeEvent()
---      -- determine the size of your screen
---      WindowWidth=0;
---      WindowHeight=0;
---      WindowWidth, WindowHeight = getMainWindowSize();
---      -- move mini console "sys" to the far right side of the screen whenever the screen gets resized
---      moveWindow("sys",WindowWidth-300,0)
---   end
---   
function handleWindowResizeEvent() end --- Sets current background color to a named color. --- --- @usage Set background color to magenta. ---
---   bg("magenta")
---
---   bg("my miniconsole", "blue")
---   
--- --- @see fg --- @see showColors function bg(console, colorName) local colorName = colorName or console if not color_table[colorName] then error(string.format("bg: '%s' color doesn't exist - see showColors()", colorName)) end if console == colorName or console == "main" then setBgColor(color_table[colorName][1], color_table[colorName][2], color_table[colorName][3]) else setBgColor(console, color_table[colorName][1], color_table[colorName][2], color_table[colorName][3]) end end --- Sets current foreground color to a named color. --- --- @usage Set foreground color to black. ---
---   fg("black")
---   
--- --- @see bg --- @see showColors function fg(console, colorName) local colorName = colorName or console if not color_table[colorName] then error(string.format("fg: '%s' color doesn't exist - see showColors()", colorName)) end if console == colorName or console == "main" then setFgColor(color_table[colorName][1], color_table[colorName][2], color_table[colorName][3]) else setFgColor(console, color_table[colorName][1], color_table[colorName][2], color_table[colorName][3]) end end --- Replaces the given wildcard (as a number) with the given text. --- --- @usage Replace "goodbye" with "hello" on a trigger of "^You wave (goodbye)\.$" ---
---   replaceWildcard(2, "hello")
---   
--- Is equivalent to doing: ---
---   selectString(matches[2], 1)
---   replace("hello")
---   
function replaceWildcard(what, replacement) if replacement == nil or what == nil then return end selectCaptureGroup(what) replace(replacement) end --- Prints out a formatted list of all available named colors, optional arg specifies number of columns to print in, defaults to 3 --- --- @usage Print list in 3 columns by default. ---
---   showColors()
---   
--- @usage Print list in 2 columns. ---
---   showColors(2)
---   
--- --- @see color_table function showColors(...) local args = {...} local n = #args local cols, search if n > 1 then cols, search = args[1], args[2] elseif n == 1 and type(args[1]) == "string" then search = args[1] elseif n == 1 and type(args[1]) == "number" then cols = args[1] elseif n == 0 then cols = 4 search = "" else error("showColors: Improper usage. Use showColors(columns, search)") end cols = cols or 4 search = search and search:lower() or "" local i = 1 for k,v in pairs(color_table) do if k:lower():find(search) then local fgc local red, green, blue -- local luminosity = (0.2126 * ((v[1]/255)^2.2)) + (0.7152 * ((v[2]/255)^2.2)) + (0.0722 * ((v[3]/255)^2.2)) -- The above formula was wrong, according to https://www.w3.org/TR/WCAG20/#relativeluminancedef -- it should be: if v[1] < 11 then red = v[1]/(255 * 12.92) else red = ((0.055 + v[1]/255)/1.055)^2.4 end if v[2] < 11 then green = v[2]/(255 * 12.92) else green = ((0.055 + v[2]/255)/1.055)^2.4 end if v[3] < 11 then blue = v[3]/(255 * 12.92) else blue = ((0.055 + v[3]/255)/1.055)^2.4 end local luminosity = (0.2126 * red) + (0.7152 * green) + (0.0722 * blue) if luminosity > 0.5 then fgc = "black" else fgc = "white" end fg(fgc) bg(k) echoLink(k..string.rep(" ", 23-k:len()),[[printCmdLine("]]..k..[[")]],v[1] ..", "..v[2]..", "..v[3],true) resetFormat() echo(" ") if i == cols then echo"\n" i = 1 else i = i + 1 end end end end --- TODO resizeGauge(gaugeName, width, height) function resizeGauge(gaugeName, width, height) assert(gaugesTable[gaugeName], "resizeGauge: no such gauge exists.") assert(width and height, "resizeGauge: need to have both width and height.") resizeWindow(gaugeName .. "_back", width, height) resizeWindow(gaugeName .. "_text", width, height) -- save new values in table gaugesTable[gaugeName].width, gaugesTable[gaugeName].height = width, height setGauge(gaugeName, gaugesTable[gaugeName].value, 1) end --- TODO setGaugeStyleSheet(gaugeName, css, cssback) function setGaugeStyleSheet(gaugeName, css, cssback, csstext) if not setLabelStyleSheet then return end -- mudlet 1.0.5 and lower compatibility assert(gaugesTable[gaugeName], "setGaugeStyleSheet: no such gauge exists.") setLabelStyleSheet(gaugeName .. "_back", cssback or css) setLabelStyleSheet(gaugeName .. "_front", css) setLabelStyleSheet(gaugeName .. "_text", csstext or "") end if rex then _Echos = { Patterns = { Hex = { [[(\x5c?\|c[0-9a-fA-F]{6}?(?:,[0-9a-fA-F]{6})?)|(\|r)]], rex.new[[\|c(?:([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2}))?(?:,([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2}))?]], }, Decimal = { [[(<[0-9,:]+>)|()]], rex.new[[<(?:([0-9]{1,3}),([0-9]{1,3}),([0-9]{1,3}))?(?::(?=>))?(?::([0-9]{1,3}),([0-9]{1,3}),([0-9]{1,3}))?>]], }, Color = { [[(<[a-zA-Z_,:]+>)]], rex.new[[<([a-zA-Z_]+)?(?:[:,](?=>))?(?:[:,]([a-zA-Z_]+))?>]], }, Ansi = { [[(<[0-9,:]+>)]], rex.new[[<([0-9]{1,2})?(?::([0-9]{1,2}))?>]], }, }, Process = function(str, style) local t = {} local tonumber, _Echos, color_table = tonumber, _Echos, color_table -- s: A subject section (can be an empty string) -- c: colour code -- r: reset code for s, c, r in rex.split(str, _Echos.Patterns[style][1]) do if c and (c:byte(1) == 92) then c = c:sub(2) if s then s = s .. c else s = c end c = nil end if s then t[#t+1] = s end if r then t[#t+1] = "\27reset" end if c then if style == 'Hex' or style == 'Decimal' then local fr, fg, fb, br, bg, bb = _Echos.Patterns[style][2]:match(c) local color = {} if style == 'Hex' then if fr and fg and fb then fr, fg, fb = tonumber(fr, 16), tonumber(fg, 16), tonumber(fb, 16) end if br and bg and bb then br, bg, bb = tonumber(br, 16), tonumber(bg, 16), tonumber(bb, 16) end end if fr and fg and fb then color.fg = { fr, fg, fb } end if br and bg and bb then color.bg = { br, bg, bb } end -- if the colour failed to match anything, then what we captured in <> wasn't a colour - -- pass it into the text stream then t[#t+1] = ((fr or br) and color or c) elseif style == 'Color' then if c == "" then t[#t+1] = "\27reset" else local fcolor, bcolor = _Echos.Patterns[style][2]:match(c) local color = {} if fcolor and color_table[fcolor] then color.fg = color_table[fcolor] end if bcolor and color_table[bcolor] then color.bg = color_table[bcolor] end if color.fg or color.bg then t[#t+1] = color else t[#t+1] = c end end end end end return t end, } --- Generic color echo and insert function (allowing hecho, decho, cecho, hinsertText, dinsertText and cinsertText). --- --- @param style Hex, Decimal or Color --- @param insert boolean flag to determine echo/insert behaviour --- @param win windowName optional --- @param str text with embedded color information --- --- @see cecho --- @see decho --- @see hecho --- @see cinsertText --- @see dinsertText --- @see hinsertText function xEcho(style, func, ...) local win, str, cmd, hint, fmt local out, reset local args = {...} local n = #args if func == 'echoLink' then if n < 3 then error'Insufficient arguments, usage: ([window, ] string, command, hint)' elseif n == 3 then str, cmd, hint = ... elseif n == 4 and type(args[4]) == 'boolean' then str, cmd, hint, fmt = ... elseif n >= 4 and type(args[4]) == 'string' then win, str, cmd, hint, fmt = ... if win == "main" then win = nil end else error'Improper arguments, usage: ([window, ] string, command, hint)' end else if args[1] and args[2] and args[1] ~= "main" then win, str = args[1], args[2] elseif args[1] and args[2] and args[1] == "main" then str = args[2] else str = args[1] end end out = function(...) _G[func](...) end if win then reset = function() resetFormat(win) end else reset = function() resetFormat() end end local t = _Echos.Process(str, style) deselect() reset() for _, v in ipairs(t) do if type(v) == 'table' then if v.fg then local fr, fg, fb = unpack(v.fg) if win then setFgColor(win, fr, fg, fb) else setFgColor(fr, fg, fb) end end if v.bg then local br, bg, bb = unpack(v.bg) if win then setBgColor(win, br, bg, bb) else setBgColor(br, bg, bb) end end elseif v == "\27reset" then reset() else if func == 'echo' or func == 'insertText' then if win then out(win, v) else out(v) end if func == 'insertText' then moveCursor(window or "main", getColumnNumber() + string.len(v), getLineNumber()) end else -- if win and fmt then setUnderline(win, true) elseif fmt then setUnderline(true) end -- not sure if underline is necessary unless asked for if win then out(win, v, cmd, hint, (fmt == true and true or false)) else out(v, cmd, hint, (fmt == true and true or false)) end end end end reset() end --- Echo string with embedded hex color information.

--- --- Color changes can be made within the string using the format |cFRFGFB,BRBGBB where FR is the foreground red value, --- FG is the foreground green value, FB is the foreground blue value, BR is the background red value, etc., BRBGBB is optional. --- |r can be used within the string to reset the colors to default. --- --- @usage Print red test on green background. ---
---   hecho("|cff0000,00ff00test")
---   
--- --- @see xEcho --- @see hinsertText function hecho(...) xEcho("Hex", "echo", ...) end --- Echo string with embedded decimal color information.

--- --- Color changes can be made using the format <FR,FG,FB:BR,BG,BB> where each field is a number from 0 to 255. --- The background portion can be omitted using <FR,FG,FB> or the foreground portion can be omitted using <:BR,BG,BB>. --- --- @usage Print red test on green background. ---
---   decho("<255,0,0:0,255,0>test")
---   
--- --- @see xEcho --- @see dinsertText function decho(...) xEcho("Decimal", "echo", ...) end --- Echo string with embedded color name information. --- --- @usage Consider following example: ---
---   cecho("<green>green text <blue>blue text <red>red text")
---   
--- --- @see xEcho --- @see cinsertText function cecho(...) xEcho("Color", "echo", ...) end --- Inserts string with embedded hex color information. --- --- @see xEcho --- @see hecho function hinsertText(...) xEcho("Hex", "insertText", ...) end --- Inserts string with embedded decimal color information. --- --- @see xEcho --- @see decho function dinsertText(...) xEcho("Decimal", "insertText", ...) end --- Inserts string with embedded color name information. --- --- @see xEcho --- @see cecho function cinsertText(...) xEcho("Color", "insertText", ...) end --- Echos a link with embedded hex color information. --- --- @usage hechoLink([window, ] string, command, hint) --- --- @see xEcho --- @see hecho function hechoLink(...) xEcho("Hex", "echoLink", ...) end --- Echos a link with embedded decimal color information. --- --- @usage dechoLink([window, ] string, command, hint) --- --- @see xEcho --- @see decho function dechoLink(...) xEcho("Decimal", "echoLink", ...) end --- Echos a link with embedded color name information. --- --- @usage cechoLink([window, ] string, command, hint) --- --- @see xEcho --- @see cecho function cechoLink(...) xEcho("Color", "echoLink", ...) end -- Backwards compatibility checho = cecho else -- NOT LUADOC -- See xEcho/another cecho for description. function cecho(window, text) local win = text and window local s = text or window if win == "main" then win = nil end if win then resetFormat(win) else resetFormat() end for color,text in string.gmatch(""..s, "<([a-z_0-9, :]+)>([^<>]+)") do local colist = string.split(color..":", "%s*:%s*") local fgcol = colist[1] ~= "" and colist[1] or "white" local bgcol = colist[2] ~= "" and colist[2] or "black" local FGrgb = color_table[fgcol] or string.split(fgcol, ",") local BGrgb = color_table[bgcol] or string.split(bgcol, ",") if win then setFgColor(win, FGrgb[1], FGrgb[2], FGrgb[3]) setBgColor(win, BGrgb[1], BGrgb[2], BGrgb[3]) echo(win,text) else setFgColor(FGrgb[1], FGrgb[2], FGrgb[3]) setBgColor(BGrgb[1], BGrgb[2], BGrgb[3]) echo(text) end end if win then resetFormat(win) else resetFormat() end end -- NOT LUADOC -- See xEcho/another decho for description. function decho(window, text) local win = text and window local s = text or window if win == "main" then win = nil end local reset if win then reset = function() resetFormat(win) end else reset = function() resetFormat() end end reset() for color, text in s:gmatch("<([0-9,:]+)>([^<>]+)") do if color == "reset" then reset() if win then echo(win, text) else echo(text) end else local colist = string.split(color..":", "%s*:%s*") local fgcol = colist[1] ~= "" and colist[1] or "white" local bgcol = colist[2] ~= "" and colist[2] or "black" local FGrgb = color_table[fgcol] or string.split(fgcol, ",") local BGrgb = color_table[bgcol] or string.split(bgcol, ",") if win then setFgColor(win, FGrgb[1], FGrgb[2], FGrgb[3]) setBgColor(win, BGrgb[1], BGrgb[2], BGrgb[3]) echo(win,text) else setFgColor(FGrgb[1], FGrgb[2], FGrgb[3]) setBgColor(BGrgb[1], BGrgb[2], BGrgb[3]) echo(text) end end end reset() end end -- improve replace to have a third argument, keepcolor do local oldreplace = replace function replace(arg1, arg2, arg3) local windowname, text, keepcolor if arg1 and arg2 and arg3 ~= nil then windowname, text, keepcolor = arg1, arg2, arg3 elseif arg1 and type(arg2) == "string" then windowname, text = arg1, arg2 elseif arg1 and type(arg2) == "boolean" then text, keepcolor = arg1, arg2 else text = arg1 end text = text or "" if keepcolor then if not windowname then setBgColor(getBgColor()) setFgColor(getFgColor()) else setBgColor(windowname, getBgColor(windowname)) setFgColor(windowname, getFgColor(windowname)) end end if windowname then oldreplace(windowname, text) else oldreplace(text) end end end local colours = { [0] = {0,0,0}, -- black [1] = {128,0,0}, -- red [2] = {0,179,0}, -- green [3] = {128,128,0}, -- yellow [4] = {0,0,128}, --blue [5] = {128,0,128}, -- magenta [6] = {0,128,128}, -- cyan [7] = {192,192,192}, -- white } local lightColours = { [0] = {128,128,128}, -- black [1] = {255,0,0}, -- red [2] = {0,255,0}, -- green [3] = {255,255,0}, -- yellow [4] = {0,0,255}, --blue [5] = {255,0,255}, -- magenta [6] = {0,255,255}, -- cyan [7] = {255,255,255}, -- white } -- black + 23 tone grayscale up to white -- The values are to be used for each of te r, g and b values local grayscaleComponents = { [0] = 0, [1] = 11, [2] = 22, [3] = 33, [4] = 44, [5] = 55, [6] = 67, [7] = 78, [8] = 89, [9] = 100, [10] = 111, [11] = 122, [12] = 133, [13] = 144, [14] = 155, [15] = 166, [16] = 177, [17] = 188, [18] = 200, [19] = 211, [20] = 222, [21] = 233, [22] = 244, [23] = 255 } local ansiPattern = rex.new("\\e\\[([0-9;]+?)m") -- function for converting raw ANSI string into something decho can process -- bold, italics, underline not currently supported since decho doesn't support them function ansi2decho(text) -- match each set of ansi tags, ie  and convert to decho equivalent. -- this works since both ansi colours and echo don't need closing tags and map to each other local result = rex.gsub(text, ansiPattern, function(s) local output = {} -- assemble the output into this table local t = string.split(s, ";") -- split the codes into an indexed table -- given an xterm256 index, returns an rgb string for decho use local function convertindex(tag) local floor = math.floor -- code from Mudlets own decoding in TBuffer::translateToPlainText local rgb if tag < 8 then rgb = colours[tag] elseif tag < 16 then rgb = lightColours[tag-8] elseif tag < 232 then tag = tag - 16 -- because color 1-15 behave like normal ANSI colors r = floor(tag / 36) g = floor((tag-(r*36)) / 6) b = floor((tag-(r*36))-(g*6)) rgb = {r*51, g*51, b*51} else local component = grayscaleComponents[tag - 232] rgb = {component, component, component} end return rgb end -- since fg/bg can come in different order and we need them as fg:bg for decho, collect -- the data first, then assemble it in the order we need at the end local fg,bg local i = 1 local floor = math.floor local coloursToUse = colours while i <= #t do local code = t[i] if code == '0' then -- reset attributes output[#output+1] = "" fg,bg = nil,nil coloursToUse = colours elseif code == "1" then -- light or bold coloursToUse = lightColours elseif code == "22" then -- not light or bold coloursToUse = colours else local layerCode = floor(code / 10) -- extract the "layer": 3 is fore -- 4 is back local cmd = code - (layerCode * 10) -- extract the actual "command" -- 0-7 is a colour, 8 is xterm256 local colour = nil if cmd == 8 and t[i+1] == '5' then -- xterm256, colour indexed colour = convertindex(tonumber(t[i+2])) i = i + 2 elseif cmd == 8 and t[i+1] == '2' then -- xterm256, rgb colour = {t[i+2] or '0', t[i+3] or '0', t[i+4] or '0'} i = i + 4 elseif layerCode == 9 or layerCode == 10 then --light colours colour = lightColours[cmd] elseif layerCode == 4 then -- background colours know no "bright" for colour = colours[cmd] -- mudlet else -- usual ANSI colour index colour = coloursToUse[cmd] end if layerCode == 3 or layerCode == 9 then fg = colour elseif layerCode == 4 or layerCode == 10 then bg = colour end end i = i + 1 end -- assemble and return the data if fg or bg then output[#output+1] = '<' if fg then output[#output+1] = table.concat(fg, ",") end output[#output+1] = ':' if bg then output[#output+1] = table.concat(bg, ",") end output[#output+1] = '>' end return table.concat(output) end) return result end --- Form of setFgColor that accepts a hex color string instead of decimal values --- @param windowName Optional name of the window to use the function on --- @param colorString hex string for the color to use function setHexFgColor(windowName, colorString) local win = colorString and windowName local col = colorString or windowName if win == "main" then win = nil end if #col ~= 6 then error("setHexFgColor needs a 6 digit hex color code.") end local colTable = { r = tonumber(col:sub(1,2), 16), g = tonumber(col:sub(3,4), 16), b = tonumber(col:sub(5,6), 16) } if win then setFgColor(win, colTable.r, colTable.g, colTable.b) else setFgColor(colTable.r, colTable.g, colTable.b) end end --- Form of setBgColor that accepts a hex color string instead of decimal values --- @param windowName Optional name of the window to use the function on --- @param colorString hex string for the color to use function setHexBgColor(windowName, colorString) local win = colorString and windowName local col = colorString or windowName if win == "main" then win = nil end if #col ~= 6 then error("setHexFgColor needs a 6 digit hex color code.") end local colTable = { r = tonumber(col:sub(1,2), 16), g = tonumber(col:sub(3,4), 16), b = tonumber(col:sub(5,6), 16) } if win then setBgColor(win, colTable.r, colTable.g, colTable.b) else setBgColor(colTable.r, colTable.g, colTable.b) end end