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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>R Index</title>
<link rel="stylesheet" href="style.css" type="text/css" media="screen">
<link rel="stylesheet" href="print.css" type="text/css" media="print">
</head>
<body>
<script type="text/javascript" language="javascript" src="asdoc.js"></script><script type="text/javascript" language="javascript" src="cookies.js"></script><script type="text/javascript" language="javascript">
<!--
asdocTitle = 'R Index - API Documentation';
var baseRef = '';
window.onload = configPage;
--></script>
<table style="display:none" id="titleTable" cellspacing="0" cellpadding="0" class="titleTable">
<tr>
<td align="left" class="titleTableTitle">API Documentation</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('all-classes.html')" href="package-summary.html">All Packages</a> | <a onclick="loadClassListFrame('all-classes.html')" href="class-summary.html">All Classes</a> | <a href="index.html?all-index-R.html&index-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="images/logo.jpg"></td>
</tr>
<tr class="titleTableRow2">
<td align="left" id="subTitle" class="titleTableSubTitle">R Index</td><td align="right" id="subNav" class="titleTableSubNav"></td>
</tr>
<tr class="titleTableRow3">
<td colspan="2"> </td>
</tr>
</table>
<script type="text/javascript" language="javascript">
<!--
if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("R Index"); titleBar_setSubNav(false,false,false,false,false,false,false,false,false,false,false,false,false,false);}
--></script>
<div class="MainContent">
<br>
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td colspan="2"><a name="R"></a><a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-A.html">A</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-C.html">C</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a> <font style="bold" size="10px" color="black">R</font> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a> <a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a> </td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_r">_r</a> — Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_r">_r</a> — Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#R">R</a> — Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_r2">_r2</a> — Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html#_radius">_radius</a> — Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html">FlxSound</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#random()">random</a>(UseGlobalSeed) — Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
</tr>
<tr>
<td width="20"></td><td>
Generate a pseudo-random number.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#randomFrame()">randomFrame</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
Tell the sprite to change to a random frame of animation
Useful for instantiating particles or other weird things.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#randomize()">randomize</a>(Seed) — Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
</tr>
<tr>
<td width="20"></td><td>
Generate a pseudo-random number.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#RBRACKET">RBRACKET</a> — Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSave.html#read()">read</a>(FieldName) — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSave.html">FlxSave</a></td>
</tr>
<tr>
<td width="20"></td><td>
If you don't like to access the data object directly, you can use this to read from it.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxBlock.html#_rects">_rects</a> — Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxBlock.html">FlxBlock</a></td>
</tr>
<tr>
<td width="20"></td><td>
Array of rectangles used to quickly blit the tiles to the screen.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_rects">_rects</a> — Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html#_regen">_regen</a> — Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html">FlxText</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxBlock.html#render()">render</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxBlock.html">FlxBlock</a></td>
</tr>
<tr>
<td width="20"></td><td>
Draws this block.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#render()">render</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td width="20"></td><td>
Called by the game loop automatically, renders button to screen.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxCore.html#render()">render</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxCore.html">FlxCore</a></td>
</tr>
<tr>
<td width="20"></td><td>
<code>FlxSprite</code> and other subclasses override this to draw their contents to the screen.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxLayer.html#render()">render</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxLayer.html">FlxLayer</a></td>
</tr>
<tr>
<td width="20"></td><td>
Automatically goes through and calls render on everything you added,
override this loop to control render order manually.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#render()">render</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
Called by game loop, blits or renders current frame of animation to the screen
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html#render()">render</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html">FlxState</a></td>
</tr>
<tr>
<td width="20"></td><td>
Automatically goes through and calls render on everything you added to the game loop,
override this loop to manually control the rendering process.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#render()">render</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
Draws the tilemap.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#render()">render</a>() — Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
Actually draws the bar to the screen.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxCore.html#reset()">reset</a>(X, Y) — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxCore.html">FlxCore</a></td>
</tr>
<tr>
<td width="20"></td><td>
Handy function for reviving game objects.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#reset()">reset</a>() — Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td>
Resets all the keys.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html#reset()">reset</a>() — Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html">FlxMouse</a></td>
</tr>
<tr>
<td width="20"></td><td>
Resets the just pressed/just released flags and sets mouse to not pressed.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxQuake.html#reset()">reset</a>(Intensity, Duration) — Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxQuake.html">FlxQuake</a></td>
</tr>
<tr>
<td width="20"></td><td>
Reset and trigger this special effect.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#resetHelpers()">resetHelpers</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
Resets some important variables for sprite optimization and rendering.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#resetInput()">resetInput</a>() — Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
</tr>
<tr>
<td width="20"></td><td>
Reset the input helper objects (useful when changing screens or states)
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#restart()">restart</a>() — Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
</tr>
<tr>
<td width="20"></td><td>
Call this function to reset the emitter (if you used a negative delay, calling this function "explodes" the emitter again).</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFade.html#restart()">restart</a>(Color, Duration, FadeComplete, Force) — Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFade.html">FlxFade</a></td>
</tr>
<tr>
<td width="20"></td><td>
Reset and trigger this special effect
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFlash.html#restart()">restart</a>(Color, Duration, FlashComplete, Force) — Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFlash.html">FlxFlash</a></td>
</tr>
<tr>
<td width="20"></td><td>
Reset and trigger this special effect
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#RIGHT">RIGHT</a> — Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
Useful for controlling flipped animations and checking player orientation.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#RIGHT">RIGHT</a> — Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#rotatePoint()">rotatePoint</a>(X, Y, PivotX, PivotY, Angle, P) — Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
</tr>
<tr>
<td width="20"></td><td>
Rotates a point in 2D space around another point by the given angle.</td>
</tr>
<tr>
<td style="padding-bottom:20px" colspan="2"></td>
</tr>
<tr>
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