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@@ -148,8 +161,7 @@ Two Dimensional Subset {#two-dimensional-subset}
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UAs may not always be able to render three-dimensional transforms and then just support a two-dimensional subset of this specification. In this case <a href="#three-d-transform-functions">three-dimensional transforms</a> and the properties 'transform-style', 'perspective', 'perspective-origin' and 'backface-visibility' must not be supported. Section <a href="#3d-transform-rendering">3D Transform Rendering</a> does not apply. Matrix decomposing uses the technique taken from the "unmatrix" method in "Graphics Gems II, edited by Jim Arvo", simplified for the 2D case. Section <a href="#mathematical-description">Mathematical Description of Transform Functions</a> is still effective but can be reduced by using a 3x3 transformation matrix where <em>a</em> equals m<sub>11</sub>, <em>b</em> equals m<sub>12</sub>, <em>c</em> equals m<sub>21</sub>, <em>d</em> equals m<sub>22</sub>, <em>e</em> equals m<sub>41</sub> and <em>f</em> equals m<sub>42</sub> (see A 2D 3x2 matrix with six parameter).
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<div class="figure">
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<img src="images/3x3matrix.png" alt="3x3 matrix" title="\begin{bmatrix} a & c & e \\ b
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& d & f \\ 0 & 0 & 1 \end{bmatrix}" width="82" height="79">
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$$\begin{bmatrix} a & c & e \\ b & d & f \\ 0 & 0 & 1 \end{bmatrix}$$
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<p class="caption">
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3x3 matrix for two-dimensional transformations.
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@@ -1310,29 +1322,30 @@ Mathematical Description of Transform Functions {#mathematical-description}
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Mathematically, all transform functions can be represented as 4x4 transformation matrices of the following form:
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