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Change the 3d rendering model to be closer to the old TR (and blink/gecko's implementation), and make transform-style:preserve use parent elements instead of containing blocks
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css-transforms-2/Overview.bs

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@@ -51,7 +51,7 @@ New transform functions for the 'transform' property allow three-dimensional tra
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and additional properties make working with three-dimensional transforms easier,
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and allow the author to control how nested three-dimensional transformed elements interact.
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1. The 'perspective' property allows the author to make child elements with three-dimensional transforms appear as if they live in a common three-dimensional space. The 'perspective-origin' property provides control over the origin at which perspective is applied, effectively changing the location of the "vanishing point".
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1. The 'perspective' property allows the author to provide child elements with an extra perspective transformation. The 'perspective-origin' property provides control over the origin at which perspective is applied, effectively changing the location of the "vanishing point".
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2. The 'transform-style' property allows 3D-transformed elements and their 3D-transformed descendants to share a common three-dimensional space, allowing the construction of hierarchies of three-dimensional objects.
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3D Transform Rendering {#3d-transform-rendering}
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----------------------
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Normally, elements render as flat planes, and are rendered into the same plane as their containing block. Often this is the plane shared by the rest of the page. Two-dimensional transform functions can alter the appearance of an element, but that element is still rendered into the same plane as its containing block.
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Normally, elements render as flat planes, and are rendered into the same plane as their stacking context. Often this is the plane shared by the rest of the page. Two-dimensional transform functions can alter the appearance of an element, but that element is still rendered into the same plane as its stacking context.
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Three-dimensional transforms can result in transformation matrices with a non-zero Z component (where the Z axis projects out of the plane of the screen). This can result in an element rendering on a different plane than that of its containing block. This may affect the front-to-back rendering order of that element relative to other elements, as well as causing it to intersect with other elements.
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An element with a three-dimensional transform that is not contained in a <a>3D rendering context</a> renders with the appropriate transform applied, but does not intersect with any other elements. The three-dimensional transform in this case can be considered just as a painting effect, like two-dimensional transforms. Similarly, the transform does not affect painting order. For example, a transform with a positive Z translation may make an element look larger, but does not cause that element to
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render in front of elements with no translation in Z.
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<div class="example">
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A <a>3D rendering context</a> is a set of elements rooted in a common ancestor that, for the purposes of 3D-transform rendering, are considered to share a common three-dimensional coordinate system. The front-to-back rendering of elements in the a 3D rendering context depends on their z-position in that three-dimensional space, and, if the 3D transforms on those elements cause them to intersect, then they are rendered with intersection.
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A 3D rendering context is established by an element which has a used value for transform-style of "flat". Descendant elements with a used value for transform-style of "auto" or "preserve-3d" share their enclosing 3D rendering context. A descendant with a used value for transform-style of "flat" participates in its containing 3D rendering context, but establishes a new 3D rendering context for its descendants. For the purposes of rendering in its containing 3D rendering context, it behaves like a flat plane.
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The position of each element in that three-dimensional space is determined by accumulating the transformation matrices up from the given element to the element that establishes the <a>3D rendering context</a>.
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Note: This is conceptually similar to CSS stacking contexts. A positioned element with explicit z-index establishes a stacking context, while participating in the stacking context of an ancestor. Similarly, an element can establish a 3D rendering context for its descendants, while participating in the 3D rendering context of an ancestor. Just as elements within a stacking context render in z-index order, elements in a 3D-rendering context render in z-depth order and can intersect.
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Elements establish and participate in 3D rendering contexts as follows:
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Some CSS properties have values that are considered to force "grouping": they require that their element and its descendants are rendered as a group before being composited with other elements; these include opacity, filters and properties that affect clipping. The relevant property values are listed under <a href="#grouping-property-values">grouping property values</a>. These grouping property values force the used value for transform-style to be "flat", and such elements are referred to as <dfn>flattening elements</dfn>. Consequently, they always establish a new 3D rendering context. The root element always has a used value of "flat" for transform-style.
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* A <a>3D rendering context</a> is established by a <a>transformable element</a> whose used value for 'transform-style' is ''transform-style/preserve-3d'' and which itself is not part of a 3D rendering context. An element that establishes a 3D rendering context also participates in that context.
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* An element whose used value for 'transform-style' is ''transform-style/preserve-3d'' and which itself participates in a <a>3D rendering context</a>, extends that 3D rendering context rather than establishing a new one.
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* An element participates in a <a>3D rendering context</a> if its parent establishes or extends a <a>3D rendering context</a>.
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Some CSS properties have values that are considered to force "grouping": they require that their element and its descendants are rendered as a group before being composited with other elements; these include opacity, filters and properties that affect clipping. The relevant property values are listed under <a href="#grouping-property-values">grouping property values</a>. Consequently, when used on an element with transform-style:preserve-3d, they change the used value to
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''transform-style/flat'' and prevent it from creating or extending a <a>3D rendering context</a>.
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Issue: This doesn't describe how untransformed content within a 3D transformed element is handled, the alogrithm probably needs to be recursive.
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Issue: Figure out what the current behaviour of various engines is, and figure out a clearer description that wont break web compat.
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The rendering of elements in a 3D rendering context is as follows (numbers refer to items in <a href="https://www.w3.org/TR/CSS2/zindex.html#painting-order">CSS 2.1, Appendix E, Section E.2 Painting Order</a>):
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<div class="example">
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<pre>
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&lt;style>
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.container {
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.scene {
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background-color: rgba(0, 0, 0, 0.3);
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perspective: 500px;
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}
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.container {
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transform-style: preserve-3d;
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}
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.container > div {
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position: absolute;
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left: 0;
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}
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&lt;/style>
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&lt;div class="container">
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&lt;div>&lt;/div>
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&lt;div>&lt;/div>
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&lt;div class="scene">
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&lt;div class="container">
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&lt;div>&lt;/div>
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&lt;div>&lt;/div>
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&lt;/div>
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&lt;/div>
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</pre>
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This example shows show elements in a 3D rendering context can intersect. The container element establishes a 3D rendering context for itself and its two children. The children intersect with each other, and the orange element also intersects with the container.
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This example shows show elements in a 3D rendering context can intersect. The container element establishes a 3D rendering context for itself and its two children, and the scene element adds perspective to the 3D rendering context. The children intersect with each other, and the orange element also intersects with the container.
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<div class="figure">
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<img src="examples/3d-intersection.png" width="210" height="198" alt="Intersecting sibling elements.">
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</div>
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</div>
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The ''perspective'' property can be used to ensure that 3D transformed elements in the resulting 3D rendering context appear to live in a common three-dimensional space with depth, by suppling a common perspective matrix to descendant transformed members of its 3D rendering context, which is taken into account in the <a href="#accumulated-3d-transformation-matrix-computation">accumulated 3D matrix computation</a>.
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By default, elements with value for ''perspective'' other than ''perspective/none'' are [=flattening element|flattening=], and thus establish a 3D rendering context. However, setting ''transform-style'' to ''preserve-3d'' allows the perspective element to extend its containing 3D rendering context (provided no other <a href="#grouping-property-values">grouping property values</a> are in effect).
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<div class="example">
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<pre>
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&lt;style>
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### Transformed element hierarchies ### {#transformed-element-hierarchies}
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By default, <a>transformed elements</a> are [=flattening element|flattening=], and thus establish a <a>3D rendering context</a>. However, since it is useful to construct hierarchies of transformed objects that share a common 3-dimensional space, this flattening behavior may be overridden by specifying a value of ''preserve-3d'' for the ''transform-style'' property, provided no other <a href="#grouping-property-values">grouping property values</a> are in effect. This allows descendants of the transformed element to share the same 3D rendering context. Non-3D-transformed descendants of such elements are rendered into the plane of the element in step C above, but 3D-transformed elements in the same 3D rendering context will "pop out" into their own planes.
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By default, <a>transformed elements</a> do not create a <a>3D rendering context</a> and create a flattened representation of their content. However, since it is useful to construct hierarchies of transformed objects that share a common 3-dimensional space, this flattening behavior may be overridden by specifying a value of ''preserve-3d'' for the ''transform-style'' property. This allows descendants of the transformed element to share the same 3D rendering context. Non-3D-transformed descendants of such elements are rendered into the plane of the element in step C above, but 3D-transformed elements in the same 3D rendering context will "pop out" into their own planes.
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<div class="example">
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<pre>
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1. Let <var>transform</var> be the identity matrix.
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2. Let <var>current element</var> be the transformed element.
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3. Let <var>ancestor block</var> be the element that establishes the transformed element's containing block.
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3. Let <var>parent element</var> be the parent element of the transformed element.
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4. While <var>current element</var> is not the element that establishes the transformed element's <a>3D rendering context</a>:
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1. If <var>current element</var> has a value for 'transform' which is not ''transform/none'', pre-multiply <var>current element</var>'s <a>transformation matrix</a> with the <var>transform</var>.
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2. Compute a translation matrix which represents the offset of <var>current element</var> from its <var>ancestor block</var>, and pre-multiply that matrix into the <var>transform</var>.
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3. If <var>ancestor block</var> has a value for 'perspective' which is not ''perspective/none'', pre-multiply the <var>ancestor block</var>'s <a>perspective matrix</a> into the <var>transform</var>.
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4. Let <var>ancestor block</var> be the element that establishes the <var>current element</var>'s containing block.
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5. Let <var>current element</var> be the <var>ancestor block</var>.
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2. Compute a translation matrix which represents the offset of <var>current element</var> from its <var>parent element</var>, and pre-multiply that matrix into the <var>transform</var>.
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3. If <var>parent element</var> has a value for 'perspective' which is not ''perspective/none'', pre-multiply the <var>parent element</var>'s <a>perspective matrix</a> into the <var>transform</var>.
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4. Let <var>current element</var> be the <var>parent element</var>.
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5. Let <var>parent element</var> be the <var>current element</var>'s parent.
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Note: as described here, the <a>accumulated 3D transformation matrix</a> takes into account offsets generated by the <a href="https://www.w3.org/TR/REC-CSS2/visuren.html">visual formatting model</a> on the transformed element, and elements in the ancestor chain between the transformed element and the element that establishes the its <a>3D rendering context</a>.
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### Backface Visibility ### {#backface-visibility}
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Using three-dimensional transforms, it's possible to transform an element such that its reverse side is visible. 3D-transformed elements show the same content on both sides, so the reverse side looks like a mirror-image of the front side (as if the element were projected onto a sheet of glass). Normally, elements whose reverse side is towards the viewer remain visible. However, the 'backface-visibility' property allows the author to make an element invisible when its reverse side is towards the viewer. This behavior is "live"; if an element with ''backface-visibility: hidden'' were animating, such that its front and reverse sides were alternately visible, then it would only be visible when the front side were towards the viewer.
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Visibility of the reverse side of an element is considered using the <a>accumulated 3D transformation matrix</a>, and is thus relative to the enclosing [=flattening element=].
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Visibility of the reverse side of an element is considered using the <a>accumulated 3D transformation matrix</a>, and is thus relative to the parent of the element that establishes the <a>3D rendering context</a>.
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Note: This property is useful when you place two elements back-to-back, as you would to create a playing card. Without this property, the front and back elements could switch places at times during an animation to flip the card. Another example is creating a box out of 6 elements, but where you want to see only the inside faces of the box.
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<pre class='propdef'>
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Name: transform-style
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Value: auto | flat | preserve-3d
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Initial: auto
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Value: flat | preserve-3d
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Initial: flat
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Applies to: <a>transformable elements</a>
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Inherited: no
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Percentages: N/A
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Computed value: specified keyword
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Used value: flat if a <a href="#grouping-property-values">grouping property</a> is present, specified keyword otherwise
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Animation type: discrete
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</pre>
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A value of "flat" for 'transform-style' establishes a stacking context, and establishes a <a>3D rendering context</a>. Elements with a used value of "auto" are ignored for the purposes of 3D rendering context computation, and those with a used value of "preserve-3d" extend the 3D rendering context to which they belong, even if values for the ''transform'' or ''perspective'' properties would otherwise cause flattening. A value of "preserve-3d" establishes a stacking context, and a [=containing block for all descendants=].
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A computed value of ''transform-style/preserve-3d'' for 'transform-style' establishes both a stacking context and a [=containing block for all descendants=]. If the used value is ''transform-style/preserve-3d'' then it also establishes or extends a <a>3D rendering context</a>.
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Grouping property values {#grouping-property-values}
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------------------------
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The following CSS property values require the user agent to create a flattened representation of the descendant elements before they can be applied, and therefore force the used value of ''transform-style'' to ''flat'':
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The following CSS property values require the user agent to create a flattened representation of the descendant elements before they can be applied, and therefore force the element to have a used style of ''transform-style/flat'' for 'preserve-3d'.
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* 'overflow': any value other than ''overflow/visible'' or ''overflow/clip''.
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* 'opacity': any value less than 1.
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* 'mask-border-source': any value other than ''mask-border-source/none''.
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* 'mix-blend-mode': any value other than ''mix-blend-mode/normal''.
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The following CSS property values cause an ''transform-style/auto'' value of ''transform-style'' to become ''transform-style/flat'':
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* 'transform': any value other than ''transform/none''.
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* 'perspective': any value other than ''perspective/none''.
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In both cases the computed value of 'transform-style' is not affected.
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Issue: Having overflow imply transform-style: flat causes every element with non-visible/clip overflow to become
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a stacking context, which is unwanted. See <a href="https://www.w3.org/Bugs/Public/show_bug.cgi?id=28252">Bug 28252</a>.
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The 'perspective' Property {#perspective-property}
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==========================
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The use of this property with any value other than ''perspective/none'' establishes a stacking context. It also establishes a [=containing block for all descendants=], just like the 'transform' property does.
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Issue: We don't really need to be a stacking context or containing block for perspective, but maybe webcompat means we can't change this.
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The values of the 'perspective' and 'perspective-origin' properties are used to compute the <a>perspective matrix</a>, as described above.
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css-transforms-2/examples/3d-intersection.html

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height: 150px;
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width: 150px;
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}
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.container {
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.scene {
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border: 1px solid black;
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margin: 20px;
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perspective: 500px;
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.container {
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-webkit-transform-style: preserve-3d;
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-moz-transform-style: preserve-3d;
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-ms-transform-style: preserve-3d;
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-o-transform-style: preserve-3d;
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transform-style: preserve-3d;
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}
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</style>
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</head>
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<body>
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<div class="container">
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Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.
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<div></div>
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<div></div>
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<div class="scene">
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<div class="container">
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Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.
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<div></div>
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<div></div>
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</div>
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</body>
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</html>

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