@@ -1085,12 +1085,12 @@ any achromatic color will have a [=powerless=] hue component.
1085
1085
to achieve an effect where you only <em> want</em>
1086
1086
to interpolate certain components of a color.
1087
1087
1088
- For example, to interpolate a color to "grayscale", no matter what the color is,
1088
+ For example, to animate a color to "grayscale", no matter what the color is,
1089
1089
one can interpolate it with ''oklch(none 0 none)'' .
1090
1090
This will take the hue and lightness from the starting color,
1091
- but interpolate its chroma down to 0,
1091
+ but animate its chroma down to 0,
1092
1092
rendering it into an equal-lightness gray
1093
- with a steady hue across the whole interpolation .
1093
+ with a steady hue across the whole animation .
1094
1094
1095
1095
Doing this manually would require
1096
1096
matching the hue and lightness of the starting color explicitly.
@@ -4972,7 +4972,7 @@ Hue Interpolation</h3>
4972
4972
<span class="swatch" style="--color: rgb(87.66% 51.96% 0%)"></span> oklch(0.7 0.195 60)
4973
4973
</div>
4974
4974
4975
- Interpolated angles are adjusted so that |θ₂ - θ₁| ∈ [-180, 180] . In pseudo-Javascript:
4975
+ Angles are adjusted so that |θ₂ - θ₁| ∈ [-180, 180] . In pseudo-Javascript:
4976
4976
<pre>
4977
4977
if (θ₂ - θ₁ > 180) {
4978
4978
θ₁ += 360;
@@ -5019,7 +5019,7 @@ Hue Interpolation</h3>
5019
5019
5020
5020
Depending on the difference between the two angles,
5021
5021
this will either look the same as <em> shorter</em> or as <em> longer.</em>
5022
- However, if one of the hue angles is being interpolated ,
5022
+ However, if one of the hue angles is being animated ,
5023
5023
and the hue angle difference passes through 180 degrees,
5024
5024
the interpolation will not flip to the other arc.
5025
5025
@@ -5031,13 +5031,13 @@ Hue Interpolation</h3>
5031
5031
giving a khaki
5032
5032
<span class="swatch" style="--color: rgb(51.73% 52.26% 22.03%)"></span> oklch(0.6 0.1 110).
5033
5033
5034
- However, if the hue of the second color is interpolated to
5034
+ However, if the hue of the second color is animated to
5035
5035
<span class="swatch" style="--color: rgb(33.09% 66.63% 81.81%)"></span> oklch(0.7 0.1 230),
5036
5036
the midpoint of the interpolation will be (30 + 230) * 0.5 = 130 degrees,
5037
5037
continuing in the same increasing direction,
5038
5038
giving another green
5039
5039
<span class="swatch" style="--color: rgb(42.44% 54.95% 28.93%)"></span> oklch(0.6 0.1 130)
5040
- rather than flipping to the opponent color part-way through the interpolation .
5040
+ rather than flipping to the opponent color part-way through the animation .
5041
5041
</div>
5042
5042
5043
5043
Angles are adjusted so that |θ₂ - θ₁| ∈ [0, 360). In pseudo-Javascript:
@@ -5058,7 +5058,7 @@ Hue Interpolation</h3>
5058
5058
5059
5059
Depending on the difference between the two angles,
5060
5060
this will either look the same as <em> shorter</em> or as <em> longer.</em>
5061
- However, if one of the hue angles is being interpolated ,
5061
+ However, if one of the hue angles is being animated ,
5062
5062
and the hue angle difference passes through 180 degrees,
5063
5063
the interpolation will not flip to the other arc.
5064
5064
@@ -5070,13 +5070,13 @@ Hue Interpolation</h3>
5070
5070
giving a purple
5071
5071
<span class="swatch" style="--color: rgb(49.98% 46.03% 72.08%)"></span> oklch(0.6 0.1 290).
5072
5072
5073
- However, if the hue of the second color is interpolated to
5073
+ However, if the hue of the second color is animated to
5074
5074
<span class="swatch" style="--color: rgb(33.09% 66.63% 81.81%)"></span> oklch(0.7 0.1 230),
5075
5075
the midpoint of the interpolation will be (30 + 360 + 230) * 0.5 = 310 degrees,
5076
5076
continuing in the same decreasing direction,
5077
5077
giving another purple
5078
5078
<span class="swatch" style="--color: rgb(57.47% 43.44% 67.8%)"></span> oklch(0.6 0.1 310)
5079
- rather than flipping to the opponent color part-way through the interpolation .
5079
+ rather than flipping to the opponent color part-way through the animation .
5080
5080
</div>
5081
5081
5082
5082
Angles are adjusted so that |θ₂ - θ₁| ∈ (-360, 0]. In pseudo-Javascript:
0 commit comments