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Editorial. Make Bikeshed pass.
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geometry/Overview.bs

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@@ -210,7 +210,7 @@ To <dfn export>transform a <a>point</a> with a <a>matrix</a></dfn>, given <var>p
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<var>y</var>, <var>z</var>, and <var>w</var>, respectively.
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<math display=inline><mrow><mfenced open=[ close=]><mrow><mtable><mtr><mtd><mi>x</mi></mtd></mtr><mtr><mtd><mi>y</mi></mtd></mtr><mtr><mtd><mi>z</mi></mtd></mtr><mtr><mtd><mi>w</mi></mtd></mtr></mtable></mrow></mfenced></mrow></math>
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6. Set <var>pointVector</var> to <var>pointVector</var> <a for=matrix>post-multiplied</a> by
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6. Set <var>pointVector</var> to <var>pointVector</var> <a>post-multiplied</a> by
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<var>matrix</var>.
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7. Let <var>transformedPoint</var> be a new {{DOMPoint}} object.
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8. Set <var>transformedPoint</var>'s <a for=point>x coordinate</a> to <var>pointVector</var>'s
@@ -402,7 +402,7 @@ new API, {{DOMRectList}} must not be used. Use <code>sequence&lt;DOMRect></code>
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The DOMQuad interface {#DOMQuad}
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================================
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Objects implementing the {{DOMQuad}} interface represents a <dfn>quadrilateral</dfn>.
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Objects implementing the {{DOMQuad}} interface represents a <dfn export>quadrilateral</dfn>.
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<pre class=idl>
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[Constructor(optional DOMPointInit p1, optional DOMPointInit p2,
@@ -603,7 +603,7 @@ context. The following sections describe the details of the interface.
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In the following sections, terms have the following meaning:
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<dl dfn-for=matrix>
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<dl export>
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: <dfn>post-multiply</dfn>
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::
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<p>Term <var>A</var> post-multiplied by term <var>B</var> is equal to <var>A</var> &middot;
@@ -896,7 +896,7 @@ means to run the following steps. It will either return a <a>4x4 abstract matrix
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href=https://drafts.csswg.org/css-transforms-1/#mathematical-description>Mathematical Description
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of Transform Functions</a>”. [[!CSS3-TRANSFORMS]]
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6. Let <var>matrix</var> be a <a>4x4 abstract matrix</a> as shown in the initial
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figure of this section. <a for=matrix>Post-multiply</a> all matrices from left to right and set
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figure of this section. <a>Post-multiply</a> all matrices from left to right and set
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<var>matrix</var> to this product.
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7. Return <var>matrix</var> and <var>2dTransform</var>.
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@@ -978,9 +978,9 @@ The <dfn method lt=fromMatrix() dfn-for=DOMMatrix
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id=dom-dommatrix-frommatrix><code>fromMatrix(<var>other</var>)</code></dfn> static method on
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{{DOMMatrix}} must <a>create a <code>DOMMatrix</code> from the dictionary</a> <var>other</var>.
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To <dfn lt="create a DOMMatrixReadOnly from the 2D dictionary">create a
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To <dfn export lt="create a DOMMatrixReadOnly from the 2D dictionary">create a
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<code>DOMMatrixReadOnly</code> from a 2D dictionary</dfn> <var>other</var> or to <dfn lt="create a
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DOMMatrix from the 2D dictionary">create a <code>DOMMatrix</code> from a 2D dictionary</dfn>
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DOMMatrix from the 2D dictionary" export>create a <code>DOMMatrix</code> from a 2D dictionary</dfn>
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<var>other</var>, follow these steps:
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1. <a for=matrix>Validate and fixup (2D)</a> <var>other</var>.
@@ -989,7 +989,7 @@ DOMMatrix from the 2D dictionary">create a <code>DOMMatrix</code> from a 2D dict
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{{DOMMatrix2DInit/m11}}, {{DOMMatrix2DInit/m12}}, {{DOMMatrix2DInit/m21}}, {{DOMMatrix2DInit/m22}},
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{{DOMMatrix2DInit/m41}} and {{DOMMatrix2DInit/m42}} of <var>other</var> in the given order.
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To <dfn lt="create a DOMMatrixReadOnly from the dictionary">create a
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To <dfn export lt="create a DOMMatrixReadOnly from the dictionary">create a
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<code>DOMMatrixReadOnly</code> from a dictionary</dfn> <var>other</var> or to <dfn lt="create a
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DOMMatrix from the dictionary">create a <code>DOMMatrix</code> from a dictionary</dfn>
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<var>other</var>, follow these steps:
@@ -1294,7 +1294,7 @@ The following methods do not modify the current matrix and return a new {{DOMMat
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::
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1. Let <var>result</var> be the resulting matrix initialized to the values of the current
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matrix.
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2. <a for=matrix>Post-multiply</a> <var>result</var> with <code>new DOMMatrix([-1, 0, 0, 1, 0,
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2. <a>Post-multiply</a> <var>result</var> with <code>new DOMMatrix([-1, 0, 0, 1, 0,
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0])</code>.
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3. Return <var>result</var>.
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@@ -1303,7 +1303,7 @@ The following methods do not modify the current matrix and return a new {{DOMMat
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::
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1. Let <var>result</var> be the resulting matrix initialized to the values of the current
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matrix.
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2. <a for=matrix>Post-multiply</a> <var>result</var> with <code>new DOMMatrix([1, 0, 0, -1, 0,
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2. <a>Post-multiply</a> <var>result</var> with <code>new DOMMatrix([1, 0, 0, -1, 0,
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0])</code>.
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3. Return <var>result</var>.
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@@ -1459,15 +1459,15 @@ user agents.
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::
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1. Let <var>otherObject</var> be the result of invoking <a>create a <code>DOMMatrix</code>
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from the dictionary</a> <var>other</var>.
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2. The <var>otherObject</var> matrix gets <a>post-multiplied</a> to the current matrix.
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2. The <var>otherObject</var> matrix gets post-multiplied to the current matrix.
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3. If <a for=matrix>is 2D</a> of <var>otherObject</var> is <code>false</code>, set <a
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for=matrix>is 2D</a> of the current matrix to <code>false</code>.
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4. Return the current matrix.
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: <dfn>preMultiplySelf(<var>other</var>)</dfn>
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::
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1. Let <var>otherObject</var> be the result of invoking <a>create a <code>DOMMatrix</code>
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from the dictionary</a> <var>other</var>.
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2. The <var>otherObject</var> matrix gets <a>pre-multiplied</a> to the current matrix.
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2. The <var>otherObject</var> matrix gets pre-multiplied to the current matrix.
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3. If <a for=matrix>is 2D</a> of <var>otherObject</var> is <code>false</code>, set <a
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for=matrix>is 2D</a> of the current matrix to <code>false</code>.
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4. Return the current matrix.

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