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<!DOCTYPE html>
<html lang="en">
<head>
<title>CSS Animations</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link rel="stylesheet" type="text/css" href="../default.css">
<style type="text/css">
div.prod { margin: 1em 2em; }
</style>
<link rel="stylesheet" type="text/css" href="http://www.w3.org/StyleSheets/TR/W3C-ED.css">
</head>
<body>
<div class="head">
<!--logo-->
<h1>CSS Animations</h1>
<h2 class="no-num no-toc">[LONGSTATUS] [DATE]</h2>
<dl>
<dt>This version:
<dd><a href="[VERSION]">[VERSION]</a>
<dt>Latest version:
<dd><a
href="http://www.w3.org/TR/css3-animations/">[LATEST]</a>
<dt>Editor's draft:
<dd><a href="http://dev.w3.org/csswg/[SHORTNAME]/">http://dev.w3.org/csswg/[SHORTNAME]/</a>
(<a href="https://dvcs.w3.org/hg/csswg/log/tip/css-animations/Overview.src.html">change log</a>,
<a href="https://dvcs.w3.org/hg/csswg/log/tip/css3-animations/Overview.src.html">older change log</a>)
<dt>Previous version:
<dd><a href="http://www.w3.org/TR/2012/WD-css3-animations-20130219/">
http://www.w3.org/TR/2012/WD-css3-animations-20130219/</a>
<dt id="editors-list">Editors:
<dd><a href="mailto:dino@apple.com">Dean Jackson</a> (<a
href="http://www.apple.com/">Apple Inc</a>)
<dd><a href="mailto:ratan@microsoft.com">Rossen Atanassov</a>
(<a class=org href="http://www.microsoft.com/">Microsoft</a>)
<dd class=vcard><a class=fn href="http://dbaron.org/">L. David Baron</a>
(<a class=org href="http://www.mozilla.org/">Mozilla</a>)
<dt>Former editors:
<dd><a href="mailto:hyatt@apple.com">David Hyatt</a> (<a
href="http://www.apple.com/">Apple Inc</a>)
<dd><a href="mailto:cmarrin@apple.com">Chris Marrin</a> (<a
href="http://www.apple.com/">Apple Inc</a>)
<dd>Sylvain Galineau, Microsoft
<dt>Issues list:
<dd><a href="https://www.w3.org/Bugs/Public/buglist.cgi?query_format=advanced&product=CSS&component=Animations&resolution=---&cmdtype=doit">in Bugzilla</a>
<dt>Feedback:</dt>
<dd><a href="mailto:www-style@w3.org?subject=%5Bcss-animations%5D%20feedback"
>www-style@w3.org</a>
with subject line “<kbd>[css-animations]
<var>… message topic …</var></kbd>”
(<a rel="discussion" href="http://lists.w3.org/Archives/Public/www-style/"
>archives</a>)
<dt>Test suite:
<dd>none yet
</dl>
<!--copyright-->
<hr title="Separator for header">
</div>
<h2 class="no-num no-toc" id="abstract">
Abstract</h2>
<p>
This CSS module describes a way for authors to animate the values of CSS properties over time,
using keyframes.
The behavior of these keyframe animations can be controlled by specifying their duration,
number of repeats,
and repeating behavior.
<h2 class="no-num no-toc" id="status">
Status of this document</h2>
<!--status-->
<h2 class="no-num no-toc" id="contents">
Table of contents</h2>
<!--toc-->
<h2 id="introduction">
Introduction</h2>
<p><em>This section is not normative.</em>
<p>
CSS Transitions [[CSS3-TRANSITIONS]]
provide a way to interpolate CSS property values
when they change as a result of underlying property changes.
This provides an easy way to do simple animation,
but the start and end states of the animation are controlled by the existing property values,
and transitions provide little control to the author on how the animation progresses.
<p>
This proposal introduces <dfn>defined animations</dfn>,
in which the author can specify the changes in CSS properties over time as a set of keyframes.
Animations are similar to transitions
in that they change the presentational value of CSS properties over time.
The principal difference is that
while transitions trigger <em>implicitly</em> when property values change,
animations are <em>explicitly</em> executed when the animation properties are applied.
Because of this,
animations require explicit values for the properties being animated.
These values are specified using animation keyframes, described below.
<p>
Many aspects of the animation can be controlled,
including how many times the animation iterates,
whether or not it alternates between the begin and end values,
and whether or not the animation should be running or paused.
An animation can also delay its start time.
<h2 id="values">
Values</h2>
<p>
This specification follows the <a href="http://www.w3.org/TR/CSS21/about.html#property-defs">CSS property definition conventions</a> from [[!CSS21]].
Value types not defined in this specification are defined in CSS Level 2 Revision 1 [[!CSS21]].
Other CSS modules may expand the definitions of these value types:
for example [[CSS3VAL]], when combined with this module,
expands the definition of the <var><length></var> value type as used in this specification.
<p>In addition to the property-specific values listed in their definitions, all properties defined in this specification also accept the <a href="http://dev.w3.org/csswg/css3-values/#common-keywords">''initial''</a> and <a href="http://dev.w3.org/csswg/css3-values/#common-keywords">''inherit''</a> keyword as their property value. For readability it has not been repeated explicitly.
<h2 id="animations">
Animations</h2>
<p>
CSS Animations affect computed property values.
During the execution of an animation,
the computed value for a property is controlled by the animation.
This overrides the value specified in the normal styling system.
Animations override all normal rules, but are overriden by
!important rules.
<p>
If at one point in time there are multiple animations specifying behavior for the same property,
the animation whose name occurs last in the value of 'animation-name'
will override the other animations at that point.
<p>
An animation does not affect the computed value before the application of the animation,
before the animation delay has expired,
and after the end of the animation.
<div class="figure">
<img src="sandwich.png" alt="">
<p class="caption">
Computation of animated property values
</div>
<p>
The diagram above shows how property values are computed.
The intrinsic style is shown at the top of the diagram.
The computed value is derived from intrinsic style
at the times when an animation is not running
and also when an animation is delayed
(see below for specification of animation delay).
During an animation,
the computed style is derived from the animated value.
<p>
The start time of an animation is the latter of two moments:
the time at which the style is resolved that specifies the animation,
or the time the document's load event is fired.
Therefore, an animation specified in the document style sheet
will begin at the document load.
An animation specified on an element by modifying the style after the document has loaded
will start when the style is resolved.
That may be immediately in the case of a pseudo style rule such as hover,
or may be when the scripting engine returns control to the browser
(in the case of style applied by script).
<p>
An animation applies to an element
if its name appears as one of the identifiers in the
computed value of the 'animation-name' property.
Once an animation has started
it continues until it ends
or the 'animation-name' is removed.
The values used for the keyframes and animation properties are snapshotted at the time the animation starts.
Changing them during the execution of the animation has no effect.
Note also that changing the value of 'animation-name' does not necessarily restart an animation
(e.g., if a list of animations are applied and one is removed from the list,
only that animation will stop;
The other animations will continue).
In order to restart an animation,
it must be removed then reapplied.
<p>
The end of the animation is defined by the combination of the
'animation-duration',
'animation-iteration-count' and
'animation-fill-mode' properties.
<div class="example">
<pre>
div {
animation-name: diagonal-slide;
animation-duration: 5s;
animation-iteration-count: 10;
}
@keyframes diagonal-slide {
from {
left: 0;
top: 0;
}
to {
left: 100px;
top: 100px;
}
}</pre>
<p>
This will produce an animation
that moves an element from (0, 0) to (100px, 100px)
over five seconds
and repeats itself nine times
(for a total of ten iterations).
</div>
<p>
Setting the display property to 'none' will terminate any running animation
applied to the element and its descendants.
If an element has a display of 'none', updating display to a value other than 'none'
will start all animations applied to the element by the 'animation-name' property,
as well as all animations applied to descendants with display other than 'none'.
</p>
<p>
While authors can use animations to create dynamically changing content,
dynamically changing content can lead to seizures in some users.
For information on how to avoid content that can lead to seizures, see
<a href="http://www.w3.org/TR/WCAG20/#seizure">Guideline 2.3:
Seizures:
Do not design content in a way that is known to cause seizures</a>
([[WCAG20]]).
</p>
<h2 id="keyframes">
Keyframes</h2>
<p>
Keyframes are used to specify the values for the animating properties
at various points during the animation.
The keyframes specify the behavior of one cycle of the animation;
the animation may iterate one or more times.
<p>
Keyframes are specified using a specialized CSS at-rule.
A @keyframes rule consists of the keyword "@keyframes",
followed by an identifier giving a name for the animation
(which will be referenced using 'animation-name'),
followed by a set of style rules
(delimited by curly braces).
<p>
The <dfn>keyframe selector</dfn> for a keyframe style rule
consists of a comma-separated list of percentage values
or the keywords 'from' or 'to'.
The selector is used to specify the percentage along the duration of the animation that the keyframe represents.
The keyframe itself is specified by the block of property values declared on the selector.
The keyword 'from' is equivalent to the value ''0%''.
The keyword 'to' is equivalent to the value ''100%''.
<span class='note'>Note that the percentage unit specifier must be used on percentage values.
Therefore, ''0'' is an invalid keyframe selector.</span>
<p>
If a ''0%'' or ''from'' keyframe is not specified,
then the user agent constructs a ''0%'' keyframe
using the computed values of the properties being animated.
If a ''100%'' or ''to'' keyframe is not specified,
then the user agent constructs a ''100%'' keyframe
using the computed values of the properties being animated.
If a keyframe selector specifies
negative percentage values or
values higher than 100%,
then the keyframe will be ignored.
<p>
The <dfn>keyframe declaration block</dfn> for a keyframe rule
consists of properties and values.
Properties that are unable to be animated are ignored in these rules,
with the exception of 'animation-timing-function',
the behavior of which is described below. In addition, keyframe rule declarations qualified with !important are ignored.
<p class="issue">
Need to describe what happens if a property is not present in all keyframes.
<p>
The @keyframes rule that is used by an animation
will be the last one encountered in sorted rules order
that matches the name of the animation specified by the 'animation-name' property.
@keyframes rules do not cascade;
therefore, an animation will never derive keyframes from more than one @keyframes rule.
<p class='note'>
Note that since empty @keyframes rule are valid, they may hide the keyframes of
those preceding animation definitions with a matching name.
<p>
To determine the set of keyframes,
all of the values in the selectors are sorted in increasing order by time.
If there are any duplicates,
then the last keyframe specified inside the @keyframes rule
will be used to provide the keyframe information for that time.
There is no cascading within a @keyframes rule if multiple keyframes specify the same keyframe selector values.
<p>
If a property is not specified for a keyframe,
or is specified but invalid,
the animation of that property proceeds as if that keyframe did not exist.
Conceptually,
it is as if a set of keyframes is constructed for each property that is present in any of the keyframes,
and an animation is run independently for each property.
<div class="example">
<pre>
@keyframes wobble {
0% {
left: 100px;
}
40% {
left: 150px;
}
60% {
left: 75px;
}
100% {
left: 100px;
}
}</pre>
<p>
Four keyframes are specified for the animation named "wobble".
In the first keyframe,
shown at the beginning of the animation cycle,
the value of the 'left' property being animated is ''100px''.
By 40% of the animation duration,
'left' has animated to ''150px''.
At 60% of the animation duration,
'left' has animated back to ''75px''.
At the end of the animation cycle,
the value of 'left' has returned to ''100px''.
The diagram below shows the state of the animation if it were given a duration of ''10s''.
<div class="figure">
<img src="animation1.png" alt="">
<p class="caption">
Animations states specified by keyframes
</div>
</div>
<p>
The following is the grammar for the keyframes rule.
<pre>
keyframes_rule: KEYFRAMES_SYM S+ IDENT S* '{' S* keyframes_blocks '}' S*;
keyframes_blocks: [ keyframe_selector '{' S* declaration? [ ';' S* declaration? ]* '}' S* ]* ;
keyframe_selector: [ FROM_SYM | TO_SYM | PERCENTAGE ] S* [ ',' S* [ FROM_SYM | TO_SYM | PERCENTAGE ] S* ]*;
@{K}{E}{Y}{F}{R}{A}{M}{E}{S} {return KEYFRAMES_SYM;}
{F}{R}{O}{M} {return FROM_SYM;}
{T}{O} {return TO_SYM;}</pre>
<h3 id="timing-functions">
Timing functions for keyframes</h3>
<p>
A keyframe style rule may also declare the timing function that is to be used
as the animation moves to the next keyframe.
<div class="example">
<pre>
@keyframes bounce {
from {
top: 100px;
animation-timing-function: ease-out;
}
25% {
top: 50px;
animation-timing-function: ease-in;
}
50% {
top: 100px;
animation-timing-function: ease-out;
}
75% {
top: 75px;
animation-timing-function: ease-in;
}
to {
top: 100px;
}
}</pre>
<p>
Five keyframes are specified for the animation named "bounce".
Between the first and second keyframe
(i.e., between 0% and 25%)
an ''ease-out'' timing function is used.
Between the second and third keyframe
(i.e., between 25% and 50%)
an ''ease-in'' timing function is used.
And so on.
The effect will appear as an element that moves up the page ''50px'',
slowing down as it reaches its highest point
then speeding up as it falls back to ''100px''.
The second half of the animation behaves in a similar manner,
but only moves the element ''25px'' up the page.
</div>
<p>
A timing function specified on the "to" or 100% keyframe is ignored.
<p>
See the 'animation-timing-function' property for more information.
<h3 id="animation-name-property">
The 'animation-name' Property</h3>
<p>
The 'animation-name' property defines a list of animations that apply.
Each name is used to select the keyframe at-rule
that provides the property values for the animation.
If the name does not match any keyframe at-rule,
there are no properties to be animated
and the animation will not execute.
Furthermore,
if the animation name is ''none''
then there will be no animation.
This can be used to override any animations coming from the cascade.
If multiple animations are attempting to modify the same property,
then the animation closest to the end of the list of names wins.
<p id="list-matching">
Each animation listed by name
should have a corresponding value for the other animation properties listed below.
If the lists of values for the other animation properties do not have the same length,
the length of the 'animation-name' list
determines the number of items in each list examined when starting animations.
The lists are matched up from the first value:
excess values at the end are not used.
If one of the other properties doesn't have enough comma-separated values to match the number of values of 'animation-name',
the UA must calculate its used value by repeating the list of values until there are enough.
This truncation or repetition does not affect the computed value.
<span class="note">Note: This is analogous to the behavior of the 'background-*'properties,
with 'background-image' analogous to 'animation-name'.</span>
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation-name</dfn>
<tr>
<th><a href="#values">Value</a>:
<td><span><single-animation-name></span> [ ',' <span><single-animation-name></span> ]*
<tr>
<th>Initial:
<td>''none''
<tr>
<th>Applies To:
<td>all elements, ::before and ::after pseudo-elements
<tr>
<th>Inherited:
<td>no
<tr>
<th>Animatable:
<td>no
<tr>
<th>Percentages:
<td>N/A
<tr>
<th>Media:
<td>visual
<tr>
<th>Computed Value:
<td>As specified
<tr>
<th>Canonical Order:
<td><abbr title="follows order of property value definition">per grammar</abbr>
</table>
<div class="prod">
<dfn id="single-animation-name"><single-animation-name></dfn> = none | <IDENT>
</div>
<!--
<p>
It is possible for elements to have multiple animations running that change the same property or properties. In this case the animations combine in a manner defined by the property. For example, animations on 'opacity' will add together and animations on 'transform' will have their transformation matrices multiplied.
<div class="example">
<p style="display:none">
Example(s):
<pre>
@keyframes 'border-bloat' {
from {
border-width: 0;
}
to {
border-width: 10px;
}
}
@keyframes 'border-diet' {
from {
border-width: 4px;
}
to {
border-width: 2px;
}
}
div {
animation-name: 'border-bloat', 'border-diet';
animation-duration: 10s, 4s;
}
</pre>
<p>
The above example has two animations executing on the same property, 'border-width'. The animations are additive. That is, the
resulting value for the property will be the addition of the values from the
two animations.
<p>
At time '0s' the element's border will be 4px wide (0px from 'border-bloat' plus 4px from 'border-diet').
At time '4s' the element's border will be 6px wide (4px from 'border-bloat' plus 2px from 'border-diet').
At time '10s' the element's border will be 10px wide (10px from 'border-bloat' and no addition from
'border-diet' as it is no longer executing).
</div>
-->
<h3 id="animation-duration-property">
The 'animation-duration' Property</h3>
<p>
The 'animation-duration' property defines the length of time that an animation takes to complete one cycle.
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation-duration</dfn>
<tr>
<th><a href="#values">Value</a>:
<td> <span><time></span> [, <span><time></span>]*
<tr>
<th>Initial:
<td>''0s''
<tr>
<th>Applies To:
<td>all elements, ::before and ::after pseudo-elements
<tr>
<th>Inherited:
<td>no
<tr>
<th>Animatable:
<td>no
<tr>
<th>Percentages:
<td>N/A
<tr>
<th>Media:
<td>visual
<tr>
<th>Computed Value:
<td>as specified
<tr>
<th>Canonical Order:
<td><abbr title="follows order of property value definition">per grammar</abbr>
</table>
<p>
The initial value is ''0s'',
meaning that the animation takes no time.
When the duration is ''0s'' 'animation-fill-mode' still applies,
so an animation that fills backwards
will show the value of the 0% keyframe during any delay period,
and an animation that fills forwards will retain the value specified at the 100% keyframe,
even if the animation was instantaneous.
Also, animation events are still fired.
A negative 'animation-duration' value renders the declaration invalid.
<h3 id="animation-timing-function-property">
The 'animation-timing-function' Property</h3>
<p>
The 'animation-timing-function' property describes how the animation will progress over one cycle of its duration.
See the 'transition-timing-function' property [[!CSS3-TRANSITIONS]] for a complete description of timing function calculation.
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation-timing-function</dfn>
<tr>
<th><a href="#values">Value</a>:
<td><span><single-timing-function></span> [ ',' <span><single-timing-function></span> ]*
<tr>
<th>Initial:
<td>''ease''
<tr>
<th>Applies To:
<td>all elements, ::before and ::after pseudo-elements
<tr>
<th>Inherited:
<td>no
<tr>
<th>Animatable:
<td>no
<tr>
<th>Percentages:
<td>N/A
<tr>
<th>Media:
<td>visual
<tr>
<th>Computed Value:
<td>as specified
<tr>
<th>Canonical Order:
<td><abbr title="follows order of property value definition">per grammar</abbr>
</table>
<p>All the valid values of ''<single-timing-function>'' are defined by the 'transition-timing-function' property [[!CSS3-TRANSITIONS]].</p>
<p>
For a keyframed animation,
the 'animation-timing-function' applies between keyframes,
not over the entire animation.
For example,
in the case of an ''ease-in-out'' timing function,
an animation will ease in at the start of the keyframe
and ease out at the end of the keyframe.
An 'animation-timing-function' defined within a keyframe block applies to that keyframe,
otherwise the timing function specified for the animation is used. In addition, only the
first value of the property applies when it is used in a keyframe block.
<h3 id="animation-iteration-count-property">
The 'animation-iteration-count' Property</h3>
<p>
The 'animation-iteration-count' property specifies the number of times an animation cycle is played.
The initial value is ''1'',
meaning the animation will play from beginning to end once.
A value of ''infinite'' will cause the animation to repeat forever.
Non-integer numbers will cause the animation to end part-way through a cycle.
Negative values of 'animation-iteration-count' are invalid.
This property is often used in conjunction an 'animation-direction' value of ''alternate'',
which will cause the animation to play in reverse on alternate cycles.
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation-iteration-count</dfn>
<tr>
<th><a href="#values">Value</a>:
<td><span><single-animation-iteration-count></span> [ ',' <span><single-animation-iteration-count></span> ]*
<tr>
<th>Initial:
<td>''1''
<tr>
<th>Applies To:
<td>all elements, ::before and ::after pseudo-elements
<tr>
<th>Inherited:
<td>no
<tr>
<th>Animatable:
<td>no
<tr>
<th>Percentages:
<td>N/A
<tr>
<th>Media:
<td>visual
<tr>
<th>Computed Value:
<td>as specified
<tr>
<th>Canonical Order:
<td><abbr title="follows order of property value definition">per grammar</abbr>
</table>
<div class="prod">
<dfn id="single-animation-iteration-count"><single-animation-iteration-count></dfn> =
infinite | <number>
</div>
<h3 id="animation-direction-property">
The 'animation-direction' Property</h3>
<p>
The 'animation-direction' property defines whether or not the animation should play in reverse on some or all cycles.
When an animation is played in reverse the timing functions are also reversed.
For example, when played in reverse an ease-in animation would appear to be an ease-out animation.
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation-direction</dfn>
<tr>
<th><a href="#values">Value</a>:
<td><span><single-animation-direction></span> [ ',' <span><single-animation-direction></span> ]*
<tr>
<th>Initial:
<td>''normal''
<tr>
<th>Applies To:
<td>all elements, ::before and ::after pseudo-elements
<tr>
<th>Inherited:
<td>no
<tr>
<th>Animatable:
<td>no
<tr>
<th>Percentages:
<td>N/A
<tr>
<th>Media:
<td>visual
<tr>
<th>Computed Value:
<td>as specified
<tr>
<th>Canonical Order:
<td><abbr title="follows order of property value definition">per grammar</abbr>
</table>
<div class="prod">
<dfn id="single-animation-direction"><single-animation-direction></dfn> =
normal | reverse | alternate | alternate-reverse
</div>
<dl>
<dt><dfn>normal</dfn>
<dd>
All iterations of the animation are played as specified.
<dt><dfn>reverse</dfn>
<dd>
All iterations of the animation are played in the reverse direction from the way they were specified.
<dt><dfn>alternate</dfn>
<dd>
The animation cycle iterations that are odd counts are played in the normal direction,
and the animation cycle iterations that are even counts are played in a reverse direction.
<dt><dfn>alternate-reverse</dfn>
<dd>
The animation cycle iterations that are odd counts are played in the reverse direction,
and the animation cycle iterations that are even counts are played in a normal direction.
</dl>
<p class='note'>
Note that for the purpose of determining whether an iteration is even or odd,
iterations start counting from 1.
<h3 id="animation-play-state-property">
The 'animation-play-state' Property</h3>
<p>
The 'animation-play-state' property defines whether the animation is running or paused.
A running animation can be paused by setting this property to ''paused''.
To continue running a paused animation this property can be set to ''running''.
A paused animation will continue to display the current value of the animation in a static state,
as if the time of the animation is constant.
When a paused animation is resumed,
it restarts from the current value,
not necessarily from the beginning of the animation.
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation-play-state</dfn>
<tr>
<th><a href="#values">Value</a>:
<td><span><single-animation-play-state></span> [ ',' <span><single-animation-play-state></span> ]*
<tr>
<th>Initial:
<td>''running''
<tr>
<th>Applies To:
<td>all elements, ::before and ::after pseudo-elements
<tr>
<th>Inherited:
<td>no
<tr>
<th>Animatable:
<td>no
<tr>
<th>Percentages:
<td>N/A
<tr>
<th>Media:
<td>visual
<tr>
<th>Computed Value:
<td>as specified
<tr>
<th>Canonical Order:
<td><abbr title="follows order of property value definition">per grammar</abbr>
</table>
<div class="prod">
<dfn id="single-animation-play-state"><single-animation-play-state></dfn> =
running | paused
</div>
<h3 id="animation-delay-property">
The 'animation-delay' Property</h3>
<p>
The 'animation-delay' property defines when the animation will start.
It allows an animation to begin execution some time after it is applied.
An 'animation-delay' value of ''0s'' means the animation will execute as soon as it is applied.
Otherwise, the value specifies an offset from the moment the animation is applied,
and the animation will delay execution by that offset.
<p>
If the value for 'animation-delay' is a negative time offset
then the animation will execute the moment it is applied,
but will appear to have begun execution at the specified offset.
That is, the animation will appear to begin part-way through its play cycle.
In the case where an animation has implied starting values and a negative 'animation-delay',
the starting values are taken from the moment the animation is applied.
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation-delay</dfn>
<tr>
<th><a href="#values">Value</a>:
<td> <span><time></span> [, <span><time></span>]*
<tr>
<th>Initial:
<td>''0s''
<tr>
<th>Applies To:
<td>all elements, ::before and ::after pseudo-elements
<tr>
<th>Inherited:
<td>no
<tr>
<th>Animatable:
<td>no
<tr>
<th>Percentages:
<td>N/A
<tr>
<th>Media:
<td>visual
<tr>
<th>Computed Value:
<td>as specified
<tr>
<th>Canonical Order:
<td><abbr title="follows order of property value definition">per grammar</abbr>
</table>
<h3 id="animation-fill-mode-property">
The 'animation-fill-mode' Property</h3>
<p>
The 'animation-fill-mode' property defines what values are applied by the animation outside the time it is executing.
By default, an animation will not affect property values
between the time it is applied
(the 'animation-name' property is set on an element)
and the time it begins execution
(which is determined by the 'animation-delay' property).
Also, by default an animation does not affect property values after the animation ends
(determined by the 'animation-duration' property).
The 'animation-fill-mode' property can override this behavior.
<p>
If the value for 'animation-fill-mode' is ''backwards'',
then the animation will apply
the property values defined in the keyframe
that will start the first iteration of the animation,
during the period defined by 'animation-delay'.
These are either the values of the ''from'' keyframe
(when 'animation-direction' is ''normal'' or ''alternate'')
or those of the ''to'' keyframe
(when 'animation-direction' is ''reverse'' or ''alternate-reverse'').
<p>
If the value for 'animation-fill-mode' is ''forwards'',
then after the animation ends
(as determined by its 'animation-iteration-count'),
the animation will apply
the property values for the time the animation ended.
When 'animation-iteration-count' is an integer greater than zero,
the values applied will be
those for the end of the last completed iteration of the animation
(rather than the values for
the start of the iteration that would be next).
When 'animation-iteration-count' is zero,
the values applied will be those that would start the first iteration
(just as when 'animation-fill-mode' is ''backwards'').
<p>
If the value for 'animation-fill-mode' is ''both'',
then the animation will follow the rules for both 'forwards' and 'backwards'.
That is, it will extend the animation properties in both directions.
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation-fill-mode</dfn>
<tr>
<th><a href="#values">Value</a>:
<td><span><single-animation-fill-mode></span> [ ',' <span><single-animation-fill-mode></span> ]*
<tr>
<th>Initial:
<td>''none''
<tr>
<th>Applies To:
<td>all elements, ::before and ::after pseudo-elements
<tr>
<th>Inherited:
<td>no
<tr>
<th>Animatable:
<td>no
<tr>
<th>Percentages:
<td>N/A
<tr>
<th>Media:
<td>visual
<tr>
<th>Computed Value:
<td>as specified
<tr>
<th>Canonical Order:
<td><abbr title="follows order of property value definition">per grammar</abbr>
</table>
<div class="prod">
<dfn id="single-animation-fill-mode"><single-animation-fill-mode></dfn> =
none | forwards | backwards | both
</div>
<h3 id="animation-shorthand-property">
The 'animation' Shorthand Property</h3>
<p>
The 'animation' shorthand property is a comma-separated list of
animation definitions, each of which combines seven of the animation properties
into a single component value.
<table class=propdef>
<tr>
<th>Name:</th>
<td><dfn>animation</dfn>
<tr>
<th><a href="#values">Value</a>:
<td><span><single-animation></span> [ ',' <span><single-animation></span> ]*
<tr>