Hawkins, Brian. (2005). Real-time cinematography for games. Charles River Media.
...ain Sam: Film performance, virtual Environments and game engines. In Gavin Carver & Colin Beardon (eds.), New Visions in Performance: The Impact of Digital T
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...ion metadata vocabularies and real world use - '''DONE''' (Report by Brian Carver is being shopped for publication)
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* Brian Carver, UC Berkeley School of Information
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...December/006436.html cc-licenses list in a post of Dec. 12, 2011] by Brian Carver. The proposed language defining the "educational use" exception is:
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