HTML5 Tutorial (PDF Version) - Tutorials Point
HTML5 Tutorial (PDF Version) - Tutorials Point
HTML 5 Tutorial
Tutorialspoint.com
HTML5 is the latest and most enhanced version of HTML. Technically, HTML is not a
programming language, but rather a markup language. This tutorial gives very good
understanding on HTML5.
HTML5 Overview
HTML5 is the next major revision of the HTML standard superseding HTML 4.01, XHTML 1.0, and
XHTML 1.1. HTML5 is a standard for structuring and presenting content on the World Wide Web.
HTML5 is a cooperation between the World Wide Web Consortium (W3C) and the Web Hypertext
Application Technology Working Group (WHATWG).
The new standard incorporates features like video playback and drag-and-drop that have been
previously dependent on third-party browser plug-ins such as Adobe Flash, Microsoft Silverlight,
and Google Gears.
Browser Support:
The latest versions of Apple Safari, Google Chrome, Mozilla Firefox, and Opera all support many
HTML5 features and Internet Explorer 9.0 will also have support for some HTML5 functionality.
The mobile web browsers that come pre-installed on iPhones, iPads, and Android phones all
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have excellent support for HTML5.
New Features:
HTML5 introduces a number of new elements and attributes that helps in building a modern
websites. Following are great features introduced in HTML5.
New Semantic Elements: These are like <header>, <footer>, and <section>.
Forms 2.0: Improvements to HTML web forms where new attributes have been
introduced for <input> tag.
Persistent Local Storage: To achieve without resorting to third-party plugins.
WebSocket : A a next-generation bidirectional communication technology for web
applications.
Server-Sent Events: HTML5 introduces events which flow from web server to the web
browsers and they are called Server-Sent Events (SSE).
Canvas: This supports a two-dimensional drawing surface that you can program with
JavaScript.
Audio & Video: You can embed audio or video on your web pages without resorting to
third-party plugins.
Geolocation: Now visitors can choose to share their physical location with your web
application.
Microdata: This lets you create your own vocabularies beyond HTML5 and extend your
web pages with custom semantics.
Drag and drop: Drag and drop the items from one location to another location on a
the same webpage.
Backward Compatibility
HTML5 is designed, as much as possible, to be backward compatible with existing web browsers.
New features build on existing features and allow you to provide fallback content for older
browsers.
It is suggested to detect support for individual HTML5 features using a few lines of JavaScript.
If you are not familiar with any previous version of HTML, I would recommend to go through our
HTML Tutorial before you explore further concepts of HTM5.
HTML5 Syntax
The HTML 5 language has a "custom" HTML syntax that is compatible with HTML 4 and XHTML1
documents published on the Web, but is not compatible with the more esoteric SGML features of
HTML 4.
HTML 5 does not have the same syntax rules as XHTML where we needed lower case tag
names, quoting our attributes,an attribute had to have a value and to close all empty elements.
But HTML5 is coming with lots of flexibility and would support the followings:
The DOCTYPE:
DOCTYPEs in older versions of HTML were longer because the HTML language was SGML based
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and therefore required a reference to a DTD.
<!DOCTYPE html>
Character Encoding:
HTML 5 authors can use simple syntax to specify Character Encoding as follows:
<meta charset="UTF-8">
HTML 5 removes extra information required and you can use simply following syntax:
<script src="scriptfile.js"></script>
HTML 5 removes extra information required and you can use simply following syntax:
HTML5 Elements:
HTML5 elements are marked up using start tags and end tags. Tags are delimited using angle
brackets with the tag name in between.
The difference between start tags and end tags is that the latter includes a slash before the tag
name.
<p>...</p>
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HTML5 tag names are case insensitive and may be written in all uppercase or mixed case,
although the most common convention is to stick with lowercase.
Most of the elements contain some content like <p>...</p> contains a paragraph. Some
elements, however, are forbidden from containing any content at all and these are known as
void elements. For example, br, hr, link and meta etc.
HTML5 Attributes:
Elements may contain attributes that are used to set various properties of an element.
Some attributes are defined globally and can be used on any element, while others are defined
for specific elements only. All attributes have a name and a value and look like as shown below
in the example.
Following is the example of an HTML5 attributes which illustrates how to mark up a div element
with an attribute named class using a value of "example":
<div class="example">...</div>
Attributes may only be specified within start tags and must never be used in end tags.
HTML5 attributes are case insensitive and may be written in all uppercase or mixed case,
although the most common convention is to stick with lowercase.
HTML5 Document:
The following tags have been introduced for better structure:
section: This tag represents a generic document or application section. It can be used
together with h1-h6 to indicate the document structure.
article: This tag represents an independent piece of content of a document, such as a
blog entry or newspaper article.
aside: This tag represents a piece of content that is only slightly related to the rest of
the page.
header: This tag represents the header of a section.
footer: This tag represents a footer for a section and can contain information about the
author, copyright information, et cetera.
nav: This tag represents a section of the document intended for navigation.
dialog: This tag can be used to mark up a conversation.
figure: This tag can be used to associate a caption together with some embedded
content, such as a graphic or video.
The markup for an HTM 5 document would look like the following:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>...</title>
</head>
<body>
<header>...</header>
<nav>...</nav>
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<article>
<section>
...
</section>
</article>
<aside>...</aside>
<footer>...</footer>
</body>
HTML5 Attributes
As explained in previous chapter, elements may contain attributes that are used to set various
properties of an element.
Some attributes are defined globally and can be used on any element, while others are defined
for specific elements only. All attributes have a name and a value and look like as shown below
in the example.
Following is the example of an HTML5 attributes which illustrates how to mark up a div element
with an attribute named class using a value of "example":
<div class="example">...</div>
Attributes may only be specified within start tags and must never be used in end tags.
HTML5 attributes are case insensitive and may be written in all uppercase or mixed case,
although the most common convention is to stick with lowercase.
Standard Attributes:
The attributes listed below are supported by almost all the HTML 5 tags.
class User Defined Classifies an element for use with Cascading Style
Sheets.
contenteditable true, false Specifies if the user can edit the element's content or
not.
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height Numeric Value Specifies the height of tables, images, or table cells.
spellcheck true, false Specifies if the element must have it's spelling or
grammar checked.
valign top, middle, bottom Vertically aligns tags within an HTML element.
width Numeric Value Specifies the width of tables, images, or table cells.
For a complete list of HTML5 Tags and related attributes please check reference to HTML5 Tags.
Custom Attributes:
A new feature being introduced in HTML 5 is the addition of custom data attributes.
A custom data attribute starts with data- and would be named based on your requirement.
Following is the simple example:
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The above will be perfectly valid HTML5 with two custom attributes called data-subject and
data-level. You would be able to get the values of these attributes using JavaScript APIs or CSS
in similar way as you get for standard attributes.
HTML5 Events
When a user visit your website, they do things like click on text and images and given links,
hover over things etc. These are examples of what JavaScript calls events.
We can write our event handlers in Javascript or vbscript and you can specify these event
handlers as a value of event tag attribute. The HTML5 specification defines various event
attributes as listed below:
There are following attributes which can be used to trigger any javascript or vbscript code
given as value, when there is any event occurs for any HTM5 element.
We would cover element specific events while discussing those elements in detail in subsequent
chapters.
oncanplay script Triggers when media can start play, but might has to
stop for buffering
oncanplaythrough script Triggers when media can be played to the end, without
stopping for buffering
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onloadedmetadata script Triggers when the duration and other media data of a
media element is loaded
onloadstart script Triggers when the browser starts to load the media data
onmouseover script Triggers when the mouse pointer moves over an element
onprogress script Triggers when the browser is fetching the media data
onratechange script Triggers when the media data's playing rate has changed
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onsuspend script Triggers when the browser has been fetching media
data, but stopped before the entire media file was
fetched
onvolumechange script Triggers when media changes the volume, also when
volume is set to "mute"
Type Description
password A free-form text field for sensitive information, nominally free of line
breaks.
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file An arbitrary file with a MIME type and optionally a file name.
button A free form of button which can initiates any event related to button.
Following is the simple example of using labels, radio buttons, and submit buttons:
...
<form action="http://example.com/cgiscript.pl" method="post">
<p>
<label for="firstname">first name: </label>
<input type="text" id="firstname"><br />
<label for="lastname">last name: </label>
<input type="text" id="lastname"><br />
<label for="email">email: </label>
<input type="text" id="email"><br>
<input type="radio" name="sex" value="male"> Male<br>
<input type="radio" name="sex" value="female"> Female<br>
<input type="submit" value="send"> <input type="reset">
</p>
</form>
...
NOTE: Try all the following example using latest version of Opera browser.
Type Description
datetime A date and time (year, month, day, hour, minute, second, fractions of a
second) encoded according to ISO 8601 with the time zone set to UTC.
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datetime-local A date and time (year, month, day, hour, minute, second, fractions of a
second) encoded according to ISO 8601, with no time zone information.
number This accepts only numerical value. The step attribute specifies the
precision, defaulting to 1.
range The range type is used for input fields that should contain a value from
a range of numbers.
email This accepts only email value. This type is used for input fields that
should contain an e-mail address. If you try to submit a simple text, it
forces to enter only email address in email@example.com format.
url This accepts only URL value. This type is used for input fields that
should contain a URL address. If you try to submit a simple text, it
forces to enter only URL address either in http://www.example.com
format or in http://example.com format.
You can use the for attribute to specify a relationship between the output element and other
elements in the document that affected the calculation (for example, as inputs or parameters).
The value of the for attribute is a space-separated list of IDs of other elements.
This attribute is supported by latest versions of Mozilla, Safari and Crome browsers only.
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HTML5 introduced a new attribute called autofocus which would be used as follows:
This attribute is supported by latest versions of Mozilla, Safari and Crome browsers only.
This attribute is supported by latest versions of Mozilla, Safari and Crome browsers only.
HTML5 – SVG
SVG stands for Scalable Vector Graphics and it is a language for describing 2D-graphics and
graphical applications in XML and the XML is then rendered by an SVG viewer.
SVG is mostly useful for vector type diagrams like Pie charts, Two-dimensional graphs in an X,Y
coordinate system etc.
SVG became a W3C Recommendation 14. January 2003 and you can check latest version of
SVG specification at SVG Specification.
<svg xmlns="http://www.w3.org/2000/svg">
...
</svg>
Firefox 3.7 has also introduced a configuration option ("about:config") where you can enable
HTML5 using the following steps:
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4. Currently it would be disabled, so click it to toggle the value to true.
Now your Firefox HTML5 parser should now be enabled and you should be able to experiment
with the following examples.
<!DOCTYPE html>
<head>
<title>SVG</title>
<meta charset="utf-8" />
</head>
<body>
<h2>HTML5 SVG Circle</h2>
<svg id="svgelem" height="200" xmlns="http://www.w3.org/2000/svg">
<circle id="redcircle" cx="50" cy="50" r="50" fill="red" />
</svg>
</body>
</html>
This would produce following result in HTML5 enabled latest version of Firefox.
<!DOCTYPE html>
<head>
<title>SVG</title>
<meta charset="utf-8" />
</head>
<body>
<h2>HTML5 SVG Rectangle</h2>
<svg id="svgelem" height="200" xmlns="http://www.w3.org/2000/svg">
<rect id="redrect" width="300" height="100" fill="red" />
</svg>
</body>
</html>
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This would produce following result in HTML5 enabled latest version of Firefox.
<!DOCTYPE html>
<head>
<title>SVG</title>
<meta charset="utf-8" />
</head>
<body>
<h2>HTML5 SVG Line</h2>
<svg id="svgelem" height="200" xmlns="http://www.w3.org/2000/svg">
<line x1="0" y1="0" x2="200" y2="100"
style="stroke:red;stroke-width:2"/>
</svg>
</body>
</html>
You can use style attribute which allows you to set additional style information like stroke and
fill colors, width of the stroke etc.
This would produce following result in HTML5 enabled latest version of Firefox.
<!DOCTYPE html>
<head>
<title>SVG</title>
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This would produce following result in HTML5 enabled latest version of Firefox.
<!DOCTYPE html>
<head>
<title>SVG</title>
<meta charset="utf-8" />
</head>
<body>
<h2>HTML5 SVG Polygon</h2>
<svg id="svgelem" height="200" xmlns="http://www.w3.org/2000/svg">
<polygon points="20,10 300,20, 170,50" fill="red" />
</svg>
</body>
</html>
This would produce following result in HTML5 enabled latest version of Firefox.
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<!DOCTYPE html>
<head>
<title>SVG</title>
<meta charset="utf-8" />
</head>
<body>
<h2>HTML5 SVG Polyline</h2>
<svg id="svgelem" height="200" xmlns="http://www.w3.org/2000/svg">
<polyline points="0,0 0,20 20,20 20,40 40,40 40,60" fill="red" />
</svg>
</body>
</html>
This would produce following result in HTML5 enabled latest version of Firefox.
Similar way you can use <linearGradient> tag to create SVG linear gradient.
<!DOCTYPE html>
<head>
<title>SVG</title>
<meta charset="utf-8" />
</head>
<body>
<h2>HTML5 SVG Gradient Ellipse</h2>
<svg id="svgelem" height="200" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="gradient" cx="50%" cy="50%" r="50%"
fx="50%" fy="50%">
<stop offset="0%" style="stop-color:rgb(200,200,200);
stop-opacity:0"/>
<stop offset="100%" style="stop-color:rgb(0,0,255);
stop-opacity:1"/>
</radialGradient>
</defs>
<ellipse cx="100" cy="50" rx="100" ry="50"
style="fill:url(#gradient)" />
</svg>
</body>
</html>
This would produce following result in HTML5 enabled latest version of Firefox.
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HTML5 – WebSockets
Web Sockets is a next-generation bidirectional communication technology for web applications
which operates over a single socket and is exposed via a JavaScript interface in HTML 5
compliant browsers.
Once you get a Web Socket connection with the web server, you can send data from browser to
server by calling a send() method, and receive data from server to browser by an onmessage
event handler.
Here first argument, url, specifies the URL to which to connect. The second attribute, protocol is
optional, and if present, specifies a sub-protocol that the server must support for the connection
to be successful.
WebSocket Attributes:
Following are the attribute of WebSocket object. Assuming we created Socket object as
mentioned above:
Attribute Description
WebSocket Events:
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Following are the events associated with WebSocket object. Assuming we created Socket object
as mentioned above:
message Socket.onmessage This event occurs when client receives data from server.
error Socket.onerror This event occurs when there is any error in communication.
WebSocket Methods:
Following are the methods associated with WebSocket object. Assuming we created Socket
object as mentioned above:
Method Description
WebSocket Example:
A WebSocket is a standard bidirectional TCP socket between the client and the server. The
socket starts out as a HTTP connection and then "Upgrades" to a TCP socket after a HTTP
handshake. After the handshake, either side can send data.
At the time of writing this tutorial, there are only few web browsers supporting WebSocket()
interface. You can try following example with latest version of Chrome, Mozilla, Opera and
Safari.
<!DOCTYPE HTML>
<html>
<head>
<script type="text/javascript">
function WebSocketTest()
{
if ("WebSocket" in window)
{
alert("WebSocket is supported by your Browser!");
// Let us open a web socket
var ws = new WebSocket("ws://localhost:9998/echo");
ws.onopen = function()
{
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Install pywebsocket:
Before you test above client program, you need a server which supports WebSocket. Download
mod_pywebsocket-x.x.x.tar.gz from pywebsocket which aims to provide a Web Socket
extension for Apache HTTP Server ans install it following these steps.
This will start the server listening at port 9998 and use the handlers directory specified by the -
w option where our echo_wsh.py resides.
Now using Chrome browser open the html file your created in the beginning. If your browser
supports WebSocket(), then you would get alert indicating that your browser supports
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WebSocket and finally when you click on "Run WebSocket" you would get Goodbye message
sent by the server script.
HTML5 – Canvas
HTML5 element <canvas> gives you an easy and powerful way to draw graphics using
JavaScript. It can be used to draw graphs, make photo compositions or do simple (and not so
simple) animations.
Here is a simple <canvas> element which has only two specific attributes width and height
plus all the core HTML5 attributes like id, name and class etc.
You can easily find that <canvas> element in the DOM using getElementById() method as
follows:
<!DOCTYPE HTML>
<html>
<head>
<style>
#mycanvas{
border:1px solid red;
}
</style>
</head>
<body>
<canvas id="mycanvas" width="100" height="100"></canvas>
</body>
</html>
The canvas element has a DOM method called getContext, used to obtain the rendering
context and its drawing functions. This function takes one parameter, the type of context 2d.
Following is the code to get required context along with a check if your browser supports
<canvas> element:
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Browser Support
The latest versions of Firefox, Safari, Chrome and Opera all support for HTML5 Canvas but IE8
does not support canvas natively.
You can use ExplorerCanvas to have canvas support through Internet Explorer. You just need to
include this javascript as follows:
Examples Description
Drawing Rectangles Learn how to draw rectangle using HTML5 <canvas> element
Drawing Paths Learn how to make shapes using paths in HTML5 <canvas>
element
Drawing Lines Learn how to draw lines using HTML5 <canvas> element
Drawing Bezier Learn how to draw bezier curve using HTML5 <canvas> element
Drawing Quadratic Learn how to draw quadratic curve using HTML5 <canvas>
element
Using Images Learn how to use images with HTML5 <canvas> element
Create Gradients Learn how to create gradients using HTML5 <canvas> element
Styles and Colors Learn how to apply styles and colors using HTML5 <canvas>
element
Text and Fonts Learn how to draw amazing text using different fonts and their
size.
Pattern and Shadow Learn how to draw different patterns and drop shadows.
Canvas States Learn how to save and restore canvas states while doing complex
drawings on a canvas.
Canvas Translation This method is used to move the canvas and its origin to a
different point in the grid.
Canvas Rotation This method is used to rotate the canvas around the current
origin.
Canvas Scaling This method is used to increase or decrease the units in a canvas
grid.
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Canvas Composition This method is used to mask off certain areas or clear sections
from the canvas.
Canvas Animation Learn how to create basic animation using HTML5 canvas and
Javascript.
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