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Instant ebooks textbook A Beginners Guide to Python 3 Programming 2nd Edition John Hunt download all chapters

Programming

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Undergraduate Topics in Computer Science

John Hunt

A Beginners
Guide to Python 3
Programming
Second Edition
Undergraduate Topics in Computer Science

Series Editor
Ian Mackie, University of Sussex, Brighton, UK

Advisory Editors
Samson Abramsky , Department of Computer Science, University of Oxford,
Oxford, UK
Chris Hankin , Department of Computing, Imperial College London, London,
UK
Mike Hinchey , Lero – The Irish Software Research Centre, University of
Limerick, Limerick, Ireland
Dexter C. Kozen, Department of Computer Science, Cornell University, Ithaca,
NY, USA
Andrew Pitts , Department of Computer Science and Technology, University of
Cambridge, Cambridge, UK
Hanne Riis Nielson , Department of Applied Mathematics and Computer
Science, Technical University of Denmark, Kongens Lyngby, Denmark
Steven S. Skiena, Department of Computer Science, Stony Brook University, Stony
Brook, NY, USA
Iain Stewart , Department of Computer Science, Durham University, Durham,
UK
Joseph Migga Kizza, College of Engineering and Computer Science, The
University of Tennessee-Chattanooga, Chattanooga, TN, USA
‘Undergraduate Topics in Computer Science’ (UTiCS) delivers high-quality instruc-
tional content for undergraduates studying in all areas of computing and information
science. From core foundational and theoretical material to final-year topics and
applications, UTiCS books take a fresh, concise, and modern approach and are ideal
for self-study or for a one- or two-semester course. The texts are all authored by
established experts in their fields, reviewed by an international advisory board, and
contain numerous examples and problems, many of which include fully worked
solutions.
The UTiCS concept relies on high-quality, concise books in softback format, and
generally a maximum of 275–300 pages. For undergraduate textbooks that are likely
to be longer, more expository, Springer continues to offer the highly regarded Texts
in Computer Science series, to which we refer potential authors.
John Hunt

A Beginners Guide to Python


3 Programming
Second Edition
John Hunt
Midmarsh Technology Ltd.
Chippenham, Wiltshire, UK

ISSN 1863-7310 ISSN 2197-1781 (electronic)


Undergraduate Topics in Computer Science
ISBN 978-3-031-35121-1 ISBN 978-3-031-35122-8 (eBook)
https://doi.org/10.1007/978-3-031-35122-8

1st edition: © Springer Nature Switzerland AG 2019, corrected publication 2020


2nd edition: © Springer Nature Switzerland AG 2023

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of
the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation,
broadcasting, reproduction on microfilms or in any other physical way, and transmission or information
storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology
now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication
does not imply, even in the absence of a specific statement, that such names are exempt from the relevant
protective laws and regulations and therefore free for general use.
The publisher, the authors, and the editors are safe to assume that the advice and information in this book
are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or
the editors give a warranty, expressed or implied, with respect to the material contained herein or for any
errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional
claims in published maps and institutional affiliations.

This Springer imprint is published by the registered company Springer Nature Switzerland AG
The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
This book is simply for Denise, the love of my
life.
Preface the Second Edition

I am writing this preface to the second edition of this book in the middle of 2023,
and I am reflecting on what has happened to Python over the last 4 to 5 years.
Python itself has gone from strength to strength, its popularity has not diminished
and if anything has increased. I increasingly come across organizations in all walks
of life that are actively using the language. This is true whether they are schools,
colleges or universities, charities, governmental organization, research institutions
or commercial enterprises. The uses being made of Python keeps on growing and
the ecosystem of supporting libraries available keeps on growing.
This edition represents a significant update from Python 3.7 (which was the current
version when the first edition of the book was written) to Python 3.11 (and a look
ahead to Python 3.12). It also represents a significant extension to the original book
with an additional eight chapters. These chapters represent topics and questions that
those learning Python have expressed an interest in such as frozensets, enumer-
ated types and sorting functions to Python virtual environments. It also reflects new
features in the language such as pattern matching introduced in Python 3.10 and
Exception Groups handling and Exception Notes introduced in Python 3.11.
The book also now includes a chapter entitled ‘Python Bites Back’ which high-
lights for someone learning Python, 14 of the most common mistakes made by a
Python beginner. This chapter can be dropped into at any time but covers the whole
of the language discussed in this book so some sections may be more relevant once
the whole book has been read.

Chippenham, UK John Hunt

vii
Preface to the First Edition

There is currently huge interest in the Python programming language. This is driven
by several factors; its use in schools with the Raspberry Pi platform, its ability to be
used for DevOps scripts, its use in Data Science and Machine Learning and of course
the language itself. Plus of course it is free! So anyone anywhere can download and
install Python and get started.
There are many books on Python; however, most assume previous programming
experience or are focused on particular aspects of Python use such as Data Science
or Machine Learning or have a scientific flavor.
The aim of this book is to introduce Python to those with little or very little
programming knowledge, but to take them through to become an experienced Python
developer.
As such the earlier parts of the book introduce fundamental concepts such as
what a variable is and how a for loop works. In contrast the later chapters intro-
duce advanced concepts such as Functional Programming, object orientation and
exception handling.
In between a wide range of topics are introduced and discussed from a Python
point of view including functions, recursion, operators, Python properties, modules
and packages, protocols and monkey patching, etc.
After the core elements of Python are established each new subject area is intro-
duced by way of an introductory chapter presenting the topic in general, providing
background on that subject, why it is of importance, etc. These introductions cover
structure analysis, functional programming and object orientation.
Some of the key aspects of this book are:
1. It assumes very little knowledge or experience of Python or programming.
2. It provides a basic introduction to Python as well as advanced topics such as
generators and coroutines.
3. This book provides extensive coverage of object orientation and the features in
Python 3 supporting classes, inheritance and protocols.
4. Pythons’ support for functional programming is also presented.

ix
x Preface to the First Edition

5. Following on from introducing the basic ideas behind functional programming,


the book presents how advanced functional concepts such as closures, currying
and higher-order functions work in Python.
6. The book includes exercises at the end of most chapters with online solutions
7. There are several case studies spread through the book that broaden understanding
of preceding topics.
8. All code examples (and exercise solutions) are provided online in a GitHub
repository.

Chapter Organization

Each chapter has a brief introduction, the main body of the chapter, followed by a
list of (typically) online references that can be used for further reading.
Following this there is typically an Exercises section that lists one or more
exercises that build on the skills you will have learnt in that chapter.
Sample solutions to the exercises are available in a GitHub online repository that
supports this book.

What You Need

You can of course just read this book; however following the examples in this book
will ensure that you get as much as possible out of the content.
For this you will need a computer.
Python is a cross platform programming language and as such you can use Python
on a Windows PC, a Linux box or a Apple Mac, etc. So you are not tied to a particular
type of operating system; you can use whatever you have available.
However you will need to install some software on that computer. At a minimum
you will need Python.
This book focuses on Python 3 so you will need that. Some guidance on this is
provided in Chap. 2 on setting up your environment.
You will also need some form of editor in which to write your programs. There
are numerous generic programming editors available for different operating systems
with VIM on Linux, Notepad++ on Windows and Sublime Text on Windows and
Macs being popular choices.
However, using a Integrated Development Environment (IDE) editor such as
PyCharm or potential Visual Studio Code will make writing and running your
programs much easier.
Preface to the First Edition xi

Using an IDE

The IDE I prefer for Python is PyCharm, it is not the only IDE for Python by any
means, but it is a very widely used one.
Other IDEs available for Python include:
● Spyder which is an IDE often used by scientists and engineers see https://www.
spyder-ide.org/.
● Jupiter Notebook which is a web-based IDE and is particularly good for data
scientists https://jupyter.org/.
● Visual Studio Code. This is a very good free editor from Microsoft that has really
useful features https://code.visualstudio.com.
● Sublime Text is more of a text editor that color codes Python; however for a simple
project it may be all you need https://www.sublimetext.com.
Mostly this book is editor or IDE agnostic only Chap. 3 ‘Setting up the Python
Environment’ and Chap. 42 ‘Python Virtual Environments’ really focus on PyCharm.
You can therefore use whatever editor you wish to use.

Conventions

Throughout this book you will find a number of conventions used for text styles.
These text styles distinguish different kinds of information.
Code words, variables and Python values, used within the main body of the text,
are shown using a Courier font. For example:
This program creates a top level window (the wx.Frame) and gives it a title. It also creates
a label (a wx.StaticText object) to be displayed within the frame.

In the above paragraph wx.Frame and wx.StaticText are classes available in a


Python graphical user interface library.
A block of Python code is set out as shown here:
num = int(input( ’Enter another number: ’))
if num > 0:
print(num, ’is positive’)
print(num, ’squared is ’, num * num)
print(’Bye’)
Note that keywords and points of interest are shown in bold font.
Any command line or user input is shown in italics and is also bold:
xii Preface to the First Edition

> python hello.py


Or
Hello, world
Enter your name:John
Hello John

Example Code and Sample Solutions

The examples used in this book (along with sample solutions for the exercises at the
end of most chapters) are available in a GitHub repository. GitHub provides a web
interface and a server environment hosting Git.
Git is a version control system typically used to manage source code files (such
as those used to create systems in programming languages such as Python but also
Java, C#, C++, Scala, etc.). Systems such as Git are very useful for collaborative
development as they allow multiple people to work on an implementation and to
merge their work together. They also provide a useful historical view of the code
(which also allows developers to roll back changes if modifications prove to be
unsuitable).
If you already have Git installed on your computer then you can clone (obtain a
copy of) the repository locally using:
git clone https://github.com/johnehunt/beginnerspython
3_2nd
If you do not have git then you can obtain a zip file of the examples using
https://github.com/johnehunt/beginnerspython3_2nd/arc
hive/master.zip
You can of course install Git yourself if you wish. To do this see https://git-scm.
com/downloads. Versions of the Git client for Mac OS, Windows and Linux/Unix
are available here.
However, many IDEs such as PyCharm come with Git support and so offer another
approach to obtaining a Git repository.
For more information on Git see http://git-scm.com/doc. This Git guide provides
a very good primer and is highly recommended.

Bath, UK John Hunt


Contents

1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.1 What is Python? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.2 Python Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.3 Python History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.4 Python Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.5 Python Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.6 Python Execution Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.7 Running Python Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.7.1 Interactively Using the Python Interpreter . . . . . . . . . . 6
1.7.2 Running a Python File . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.7.3 Executing a Python Script . . . . . . . . . . . . . . . . . . . . . . . 9
1.7.4 Using Python in an IDE . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.8 Jupyter Notebooks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.9 Useful Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2 Where is Python Used . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.1.1 Data Analytics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.1.2 Machine Learning and AI . . . . . . . . . . . . . . . . . . . . . . . . 17
2.1.3 Database Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.1.4 Python for Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.1.5 Python for Film Making . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.1.6 Cross Platform UIs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.1.7 Games Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
2.1.8 Integration Testing Framework . . . . . . . . . . . . . . . . . . . 20
2.1.9 Academic Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
2.1.10 Web Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.2 Useful Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

xiii
xiv Contents

3 Setting up the Python Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23


3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
3.2 Check to See if Python is Installed . . . . . . . . . . . . . . . . . . . . . . . . . 23
3.3 Installing Python on a Windows PC . . . . . . . . . . . . . . . . . . . . . . . . 25
3.3.1 Step 1: Downloading Python . . . . . . . . . . . . . . . . . . . . . 25
3.3.2 Step 2: Running the Installer . . . . . . . . . . . . . . . . . . . . . 26
3.3.3 Step 3: Set up the PATH (Optional) . . . . . . . . . . . . . . . . 27
3.3.4 Step 4: Verify the Installation . . . . . . . . . . . . . . . . . . . . . 29
3.3.5 Step 5: Run Some Python . . . . . . . . . . . . . . . . . . . . . . . . 30
3.3.6 Step 6: Exit the Python Interpreter . . . . . . . . . . . . . . . . 30
3.4 Setting up on a Mac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
3.5 Setting up an IDE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3.5.1 Downloading the PyCharm IDE . . . . . . . . . . . . . . . . . . 33
3.5.2 Setting up the IDE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.6 Writing Python Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.7 A Note on Filenames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
3.8 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
4 A First Python Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.2 Hello World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.3 Interactive Hello World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
4.4 Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
4.5 Naming Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
4.6 Assignment Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
4.7 Python Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
4.8 Comments in Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
4.9 Scripts Versus Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
4.10 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
4.11 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
5 Python Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
5.2 What Are Strings? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
5.3 Representing Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
5.4 What Type is String? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
5.5 What Can You Do with Strings? . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
5.5.1 String Concatenation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
5.5.2 Length of a String . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
5.5.3 Accessing a Character . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
5.5.4 Accessing a Subset of Characters . . . . . . . . . . . . . . . . . 55
5.5.5 Repeating Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
5.5.6 Splitting Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
5.5.7 Counting Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
5.5.8 Replacing Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.5.9 Finding Sub Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Contents xv

5.5.10 Converting Other Types into Strings . . . . . . . . . . . . . . . 57


5.5.11 Remove Prefix and Suffix . . . . . . . . . . . . . . . . . . . . . . . . 58
5.5.12 Comparing Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
5.5.13 Other String Operations . . . . . . . . . . . . . . . . . . . . . . . . . 59
5.6 Hints on Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
5.6.1 Python Strings are Case Sensitive . . . . . . . . . . . . . . . . . 60
5.6.2 Function/Method Names . . . . . . . . . . . . . . . . . . . . . . . . . 60
5.6.3 Function/Method Invocations . . . . . . . . . . . . . . . . . . . . . 60
5.7 String Formatting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
5.8 String Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
5.9 Formatting Using f-strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
5.10 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
5.11 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
6 Numbers, Booleans and None . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
6.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
6.2 Types of Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
6.3 Integers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
6.3.1 Converting to Ints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
6.4 Floating Point Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
6.4.1 Converting to Floats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
6.4.2 Converting an Input String into a Floating Point
Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
6.5 Complex Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
6.6 Boolean Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
6.7 Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
6.7.1 Integer Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
6.7.2 Negative Number Integer Division . . . . . . . . . . . . . . . . 77
6.7.3 Floating Point Number Operators . . . . . . . . . . . . . . . . . 77
6.7.4 Integers and Floating Point Operations . . . . . . . . . . . . . 78
6.7.5 Complex Number Operators . . . . . . . . . . . . . . . . . . . . . . 78
6.8 Assignment Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
6.9 None Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
6.10 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
6.11 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
6.11.1 General Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
6.11.2 Convert Kilometers to Miles . . . . . . . . . . . . . . . . . . . . . 81
7 Flow of Control Using if Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
7.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
7.2 Comparison Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
7.3 Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
7.4 The If Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
7.4.1 Working with an If Statement . . . . . . . . . . . . . . . . . . . . 85
7.4.2 Else in an If Statement . . . . . . . . . . . . . . . . . . . . . . . . . . 86
7.4.3 The Use of elif . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
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7.5 Nesting if Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87


7.6 If Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
7.7 A Note on True and False . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
7.8 Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
7.9 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
7.10 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
7.10.1 Check Input is Positive or Negative . . . . . . . . . . . . . . . 90
7.10.2 Test if a Number is Odd or Even . . . . . . . . . . . . . . . . . . 90
7.10.3 Kilometers to Miles Converter . . . . . . . . . . . . . . . . . . . . 90
8 Iteration/Looping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
8.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
8.2 While Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
8.3 For Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
8.3.1 Python for Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
8.3.2 Looping by Non-default Increments . . . . . . . . . . . . . . . 97
8.3.3 Anonymous Loop Variables . . . . . . . . . . . . . . . . . . . . . . 98
8.4 Negative Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
8.5 Break Loop Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
8.6 Continue Loop Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
8.7 For Loop with Else . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
8.8 A Note on Loop Variable Naming . . . . . . . . . . . . . . . . . . . . . . . . . 103
8.9 Dice Roll Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
8.10 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
8.11 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
8.11.1 Calculate the Factorial of a Number . . . . . . . . . . . . . . . 104
8.11.2 Print All the Prime Numbers in a Range . . . . . . . . . . . 105
9 Number Guessing Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
9.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
9.2 Setting up the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
9.2.1 Create a New Python File . . . . . . . . . . . . . . . . . . . . . . . . 107
9.2.2 Add a Welcome Message . . . . . . . . . . . . . . . . . . . . . . . . 108
9.2.3 Running the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
9.3 What Will the Program Do? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
9.4 Creating the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
9.4.1 Generate the Random Number . . . . . . . . . . . . . . . . . . . . 111
9.4.2 Obtain an Input From the User . . . . . . . . . . . . . . . . . . . 111
9.4.3 Check to See if the Player Has Guessed
the Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
9.4.4 Check They Haven’t Exceeded Their Maximum
Number of Guess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
9.4.5 Notify the Player Whether Higher or Lower . . . . . . . . 113
9.4.6 End of Game Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
9.5 The Complete Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
9.6 Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
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9.6.1 Initializing Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116


9.6.2 Blank Lines Within a Block of Code . . . . . . . . . . . . . . 116
9.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
10 Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
10.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
10.2 Recursive Behaviour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
10.3 Benefits of Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
10.4 Recursively Searching a Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
10.5 Recursion in Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
10.6 Calculating Factorial Recursively . . . . . . . . . . . . . . . . . . . . . . . . . . 120
10.7 Disadvantages of Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
10.8 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
10.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
11 Introduction to Structured Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
11.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
11.2 Structured Analysis and Function Identification . . . . . . . . . . . . . . 125
11.3 Functional Decomposition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
11.3.1 Functional Decomposition Terminology . . . . . . . . . . . 127
11.3.2 Functional Decomposition Process . . . . . . . . . . . . . . . . 128
11.3.3 Calculator Functional Decomposition Example . . . . . 128
11.4 Functional Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
11.5 Data Flow Diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
11.6 Flowcharts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
11.7 Data Dictionary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
11.8 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
12 Functions in Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
12.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
12.2 What are Functions? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
12.3 How Functions Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
12.4 Types of Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
12.5 Defining Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
12.5.1 An Example Function . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
12.6 Returning Values from Functions . . . . . . . . . . . . . . . . . . . . . . . . . . 139
12.7 Docstring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
12.8 ReStructured Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
12.9 Function Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
12.9.1 Multiple Parameter Functions . . . . . . . . . . . . . . . . . . . . 146
12.9.2 Default Parameter Values . . . . . . . . . . . . . . . . . . . . . . . . 147
12.9.3 Named Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
12.9.4 Arbitrary Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
12.9.5 Positional and Keyword Arguments . . . . . . . . . . . . . . . 150
12.10 Anonymous Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
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12.11 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152


12.12 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
13 Scope and Lifetime of Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
13.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
13.2 Local Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
13.3 The Global Keyword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
13.4 Nonlocal Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
13.5 Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
13.6 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
13.7 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
14 Implementing a Calculator Using Functions . . . . . . . . . . . . . . . . . . . . . 161
14.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
14.2 What the Calculator Will Do . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
14.3 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
14.4 The Calculator Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
14.5 Behaviour of the Calculator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
14.6 Identifying Whether the User has Finished . . . . . . . . . . . . . . . . . . 164
14.7 Selecting the Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
14.8 Obtaining the Input Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
14.9 Determining the Operation to Execute . . . . . . . . . . . . . . . . . . . . . . 169
14.10 Running the Calculator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
14.11 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
15 Introduction to Functional Programming . . . . . . . . . . . . . . . . . . . . . . . . 171
15.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
15.2 What is Functional Programming? . . . . . . . . . . . . . . . . . . . . . . . . . 171
15.3 Advantages to Functional Programming . . . . . . . . . . . . . . . . . . . . 173
15.4 Disadvantages of Functional Programming . . . . . . . . . . . . . . . . . . 175
15.5 Referential Transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
15.6 Further Reading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
16 Higher-Order Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
16.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
16.2 Recap on Functions in Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
16.3 Functions as Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
16.4 Higher-Order Function Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . 182
16.4.1 Higher-Order Function Example . . . . . . . . . . . . . . . . . . 183
16.5 Python Higher-Order Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
16.5.1 Using Higher-Order Functions . . . . . . . . . . . . . . . . . . . . 185
16.5.2 Functions Returning Functions . . . . . . . . . . . . . . . . . . . 186
16.6 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
16.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
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17 Curried Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189


17.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
17.2 Currying Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
17.3 Python and Curried Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
17.4 Closures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
17.5 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
17.6 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
18 Introduction to Object Orientation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
18.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
18.2 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
18.3 What Are Classes for? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
18.3.1 What Should a Class Do? . . . . . . . . . . . . . . . . . . . . . . . . 197
18.3.2 Class Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
18.4 How is an OO System Constructed? . . . . . . . . . . . . . . . . . . . . . . . 198
18.4.1 Where Do We Start? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
18.4.2 Identifying the Objects . . . . . . . . . . . . . . . . . . . . . . . . . . 200
18.4.3 Identifying the Services or Methods . . . . . . . . . . . . . . . 201
18.4.4 Refining the Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
18.4.5 Bringing It All Together . . . . . . . . . . . . . . . . . . . . . . . . . 203
18.5 Where Is the Structure in an OO Program? . . . . . . . . . . . . . . . . . . 205
18.6 Further Readings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
19 Python Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
19.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
19.2 Python and Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
19.3 Class Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
19.4 Creating Examples of the Class Person . . . . . . . . . . . . . . . . . . . . . 212
19.5 Be Careful with Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
19.6 Printing Out Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
19.6.1 Accessing Object Attributes . . . . . . . . . . . . . . . . . . . . . . 214
19.6.2 Defining a Default String Representation . . . . . . . . . . . 215
19.6.3 Defining a Default Storage Representation . . . . . . . . . 216
19.7 Providing a Class Comment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
19.8 Adding a Birthday Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
19.9 Defining Instance Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
19.10 Person Class Recap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
19.11 The Del Keyword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
19.12 Automatic Memory Management . . . . . . . . . . . . . . . . . . . . . . . . . . 222
19.13 Intrinsic Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
19.14 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
19.15 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
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20 Class Side and Static Behaviour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227


20.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
20.2 Class-Side Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
20.3 Class-Side Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
20.3.1 Why Class-Side Methods? . . . . . . . . . . . . . . . . . . . . . . . 229
20.4 Static Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
20.5 Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
20.6 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
20.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
21 Class Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
21.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
21.2 What is Inheritance? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
21.3 Defining Inheritance Between Classes . . . . . . . . . . . . . . . . . . . . . . 234
21.4 Terminology Around Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . 237
21.4.1 Types of Hierarchy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
21.5 The Class Object and Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . 239
21.6 The Built-in Object Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
21.7 Purpose of Subclasses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
21.8 Overriding Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
21.9 Extending Superclass Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
21.10 Inheritance-Oriented Naming Conventions . . . . . . . . . . . . . . . . . . 243
21.11 Python and Multiple Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
21.12 Multiple Inheritance Considered Harmful . . . . . . . . . . . . . . . . . . . 246
21.13 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
21.14 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
21.15 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
22 Why Bother with Object Orientation? . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
22.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
22.2 The Procedural Approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
22.2.1 Procedures for the Data Structure . . . . . . . . . . . . . . . . . 254
22.2.2 Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
22.3 Does Object Orientation Do Any Better? . . . . . . . . . . . . . . . . . . . 255
22.3.1 Packages Versus Classes . . . . . . . . . . . . . . . . . . . . . . . . . 255
22.3.2 Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
22.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
23 Operator Overloading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
23.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
23.2 Operator Overloading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
23.2.1 Why Have Operator Overloading? . . . . . . . . . . . . . . . . 259
23.2.2 Why not Have Operator Overloading? . . . . . . . . . . . . . 260
23.2.3 Implementing Operator Overloading . . . . . . . . . . . . . . 260
23.3 Numerical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
23.4 Comparison Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
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23.5 Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266


23.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
23.7 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
23.8 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
24 Python Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
24.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
24.2 Python Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
24.3 Setter and Getter Style Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
24.4 Public Interface to Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
24.5 More Concise Property Definitions . . . . . . . . . . . . . . . . . . . . . . . . 273
24.6 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
24.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
25 Abstract Base Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
25.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
25.2 Abstract Classes as a Concept . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
25.3 Abstract Base Classes in Python . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
25.3.1 Subclassing an ABC . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
25.3.2 Defining an Abstract Base Class . . . . . . . . . . . . . . . . . . 280
25.4 Defining an Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
25.5 Virtual Subclasses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
25.6 Mixins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
25.7 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
26 Error and Exception Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
26.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
26.2 Errors and Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
26.3 What is an Exception? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
26.4 What is Exception Handling? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
26.5 Handling an Exception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
26.5.1 Accessing the Exception Object . . . . . . . . . . . . . . . . . . 293
26.5.2 Jumping to Exception Handlers . . . . . . . . . . . . . . . . . . . 294
26.5.3 Catch Any Exception . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
26.5.4 The Else Clause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
26.5.5 The Finally Clause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
26.6 Raising an Exception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
26.7 Defining an Custom Exception . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
26.8 Chaining Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
26.9 Exception Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
26.10 Exception Group Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
26.11 Exception Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
26.12 Generate a Traceback Programmatically . . . . . . . . . . . . . . . . . . . . 306
26.13 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
26.14 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
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27 Python Modules and Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309


27.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
27.2 Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
27.3 Python Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
27.4 Importing Python Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
27.4.1 Importing a Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
27.4.2 Importing from a Module . . . . . . . . . . . . . . . . . . . . . . . . 313
27.4.3 Importing Aliases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
27.4.4 Hiding Some Elements of a Module . . . . . . . . . . . . . . . 315
27.4.5 Importing Within a Function . . . . . . . . . . . . . . . . . . . . . 315
27.5 Module Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
27.6 Standard Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
27.7 Python Module Search Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
27.8 Modules as Scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
27.9 Python Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
27.9.1 Package Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
27.9.2 Sub Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
27.10 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
27.11 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
28 Protocols, Polymorphism and Descriptors . . . . . . . . . . . . . . . . . . . . . . . 325
28.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
28.2 Implicit Contracts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
28.3 Duck Typing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
28.4 Polymorphism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
28.5 Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
28.6 The Length Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
28.7 The Sequence Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
28.8 The Context Manager Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
28.9 The Descriptor Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
28.10 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
28.11 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
29 Decorators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
29.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
29.2 What Are Decorators? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
29.3 Defining a Decorator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
29.4 Using Decorators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
29.5 Functions with Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
29.6 Stacked Decorators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
29.7 Parameterized Decorators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
29.8 Method Decorators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
29.8.1 Methods Without Parameters . . . . . . . . . . . . . . . . . . . . . 344
29.8.2 Methods with Parameters . . . . . . . . . . . . . . . . . . . . . . . . 345
29.9 Class Decorators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
29.10 When is a Decorator Executed? . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
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29.11 Built-In Decorators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348


29.12 FuncTools Wrap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
29.13 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
29.14 Book Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
29.15 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
30 Iterables and Iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
30.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
30.2 Iteration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
30.2.1 Iterables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
30.2.2 Iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
30.2.3 The Iteration Related Methods . . . . . . . . . . . . . . . . . . . . 354
30.2.4 The Iterable Evens Class . . . . . . . . . . . . . . . . . . . . . . . . . 354
30.2.5 Using the Evens Class with a For Loop . . . . . . . . . . . . 355
30.3 The Itertools Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
30.4 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
31 Generators and Coroutines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
31.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
31.2 Generators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
31.2.1 Defining a Generator Function . . . . . . . . . . . . . . . . . . . . 358
31.2.2 Using a Generator Function in a for Loop . . . . . . . . . . 358
31.2.3 When Do the Yield Statements Execute? . . . . . . . . . . . 358
31.2.4 An Even Number Generator . . . . . . . . . . . . . . . . . . . . . . 359
31.2.5 Nesting Generator Functions . . . . . . . . . . . . . . . . . . . . . 360
31.2.6 Using Generators Outside a for Loop . . . . . . . . . . . . . . 360
31.3 Coroutines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
31.4 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
32 Collections, Tuples and Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
32.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
32.2 Python Collection Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
32.3 Characterising Collections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
32.4 Tuples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
32.4.1 Creating Tuples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
32.4.2 The Tuple() Constructor Function . . . . . . . . . . . . . . . . . 367
32.4.3 Accessing Elements of a Tuple . . . . . . . . . . . . . . . . . . . 368
32.4.4 Creating New Tuples from Existing Tuples . . . . . . . . . 368
32.4.5 Tuples Can Hold Different Types . . . . . . . . . . . . . . . . . 369
32.4.6 Iterating Over Tuples . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
32.4.7 Tuple Related Functions . . . . . . . . . . . . . . . . . . . . . . . . . 370
32.4.8 Checking if an Element Exists . . . . . . . . . . . . . . . . . . . . 370
32.4.9 Nested Tuples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
32.4.10 Things You Can’t Do with Tuples . . . . . . . . . . . . . . . . . 371
32.5 Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
32.5.1 Creating Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
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32.5.2 List Constructor Function . . . . . . . . . . . . . . . . . . . . . . . . 374


32.5.3 Accessing Elements from a List . . . . . . . . . . . . . . . . . . 374
32.5.4 Adding to a List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
32.5.5 Inserting into a List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
32.5.6 List Concatenation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
32.5.7 Removing from a List . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
32.5.8 The Pop() Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
32.5.9 Deleting from a List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
32.5.10 List Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
32.6 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
32.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
33 Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
33.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
33.2 Creating a Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
33.3 The Set() Constructor Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
33.4 Accessing Elements in a Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
33.5 Working with Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
33.5.1 Checking for Presence of an Element . . . . . . . . . . . . . . 382
33.5.2 Adding Items to a Set . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
33.5.3 Changing Items in a Set . . . . . . . . . . . . . . . . . . . . . . . . . 383
33.5.4 Obtaining the Length of a Set . . . . . . . . . . . . . . . . . . . . 383
33.5.5 Obtaining the Max and Min Values in a Set . . . . . . . . . 384
33.5.6 Removing an Item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
33.6 Nesting Lists Within Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
33.7 Set Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
33.8 Set Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
33.9 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
33.10 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
34 Dictionaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
34.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
34.2 What is a Dictionary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
34.3 Creating a Dictionary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
34.3.1 The dict() Constructor Function . . . . . . . . . . . . . . . . . . . 390
34.4 Working with Dictionaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
34.4.1 Accessing Items via Keys . . . . . . . . . . . . . . . . . . . . . . . . 391
34.4.2 Adding a New Entry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
34.4.3 Changing a Keys Value . . . . . . . . . . . . . . . . . . . . . . . . . . 391
34.4.4 Removing an Entry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
34.4.5 Iterating Over Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
34.4.6 Values, Keys and Items . . . . . . . . . . . . . . . . . . . . . . . . . . 393
34.4.7 Checking Key Membership . . . . . . . . . . . . . . . . . . . . . . 394
34.4.8 Obtaining the Length of a Dictionary . . . . . . . . . . . . . . 394
34.4.9 Nesting Dictionaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
34.4.10 Checking to See if a Key is Present . . . . . . . . . . . . . . . . 395
Contents xxv

34.5 Dictionary Operators Added in 3.9 . . . . . . . . . . . . . . . . . . . . . . . . . 395


34.6 A Note on Dictionary Key Objects . . . . . . . . . . . . . . . . . . . . . . . . . 396
34.7 Dictionary Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
34.8 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
34.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
35 Frozensets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
35.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
35.2 Frozenset Characteristics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
35.3 Creating a Frozenset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
35.4 Frozenset Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
35.5 Using Frozensets with Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
36 Collection Related Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
36.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
36.2 List Comprehension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
36.3 The Collections Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
36.3.1 The Counter Container . . . . . . . . . . . . . . . . . . . . . . . . . . 409
36.3.2 The Defaultdict Container . . . . . . . . . . . . . . . . . . . . . . . 410
36.3.3 The Namedtuple Container . . . . . . . . . . . . . . . . . . . . . . . 412
36.4 The Itertools Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
36.5 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
36.6 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
37 ADTs, Queues and Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
37.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
37.2 Abstract Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
37.3 Data Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
37.4 Queues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
37.4.1 Python List as a Queue . . . . . . . . . . . . . . . . . . . . . . . . . . 419
37.4.2 Defining a Queue Class . . . . . . . . . . . . . . . . . . . . . . . . . . 419
37.5 Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
37.5.1 Python List as a Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
37.6 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
37.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
38 Map, Filter and Reduce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
38.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
38.2 Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
38.3 Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
38.4 Reduce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
38.5 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
38.6 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
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39 Sorting and Higher-Order Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433


39.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
39.2 The sorted() Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
39.3 Sorting in Reverse Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
39.4 The sort() Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
39.5 Reversing the sort() Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
39.6 Changing the Sort Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
39.7 Sorting Containers of Containers . . . . . . . . . . . . . . . . . . . . . . . . . . 440
39.8 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
40 Python Enumerated Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
40.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
40.2 What is an Enumeration? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
40.3 Creating an Enumeration Using Class Syntax . . . . . . . . . . . . . . . 446
40.4 Enum Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
40.5 Using the Name and Value Attributes . . . . . . . . . . . . . . . . . . . . . . 448
40.6 Creating an Enumeration Using the Function Call Syntax . . . . . 449
40.7 Creating Enumerations from Automatic Values . . . . . . . . . . . . . . 450
40.8 Working with Enum Aliases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
40.9 Enumerations Unique Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
40.10 Iterating Through Enumeration Values . . . . . . . . . . . . . . . . . . . . . 453
40.11 Comparing Enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
40.12 Integer Enumerations with IntEnum . . . . . . . . . . . . . . . . . . . . . . . . 454
40.13 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
41 Structural Pattern Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
41.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
41.2 Basic Pattern Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
41.3 Default Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
41.4 Capture Default Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
41.5 Alternative Values in Case Condition . . . . . . . . . . . . . . . . . . . . . . . 461
41.6 Matching Sequences/Containers . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
41.7 Structural Matching and Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
41.8 Matching Alternative Sequences/Containers . . . . . . . . . . . . . . . . . 464
41.9 Matching Multiple Options Within a Container . . . . . . . . . . . . . . 465
41.10 Guards on a Case Condition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
41.11 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
42 Python Virtual Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
42.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
42.2 Third-Party Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
42.3 The Pip Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
42.3.1 Finding the Pip Version . . . . . . . . . . . . . . . . . . . . . . . . . . 472
42.3.2 Installing Pip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
42.3.3 Updating Pip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
42.4 Default Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Contents xxvii

42.5 Pip Virtual Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474


42.6 Installing Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
42.7 Listing and Freezing on Modules . . . . . . . . . . . . . . . . . . . . . . . . . . 478
42.7.1 The pip list Command . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
42.7.2 The pip inspect Command . . . . . . . . . . . . . . . . . . . . . . . 479
42.7.3 The pip freeze Command . . . . . . . . . . . . . . . . . . . . . . . . 479
42.8 Uninstalling Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
42.9 Module Path Search Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
42.10 Using PyCharm with Virtual Environments . . . . . . . . . . . . . . . . . 483
42.11 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
43 Monkey Patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
43.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
43.2 What is Monkey Patching? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
43.2.1 How Does Monkey Patching Work? . . . . . . . . . . . . . . . 488
43.2.2 Monkey Patching Example . . . . . . . . . . . . . . . . . . . . . . . 488
43.2.3 The Self Parameter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
43.2.4 Adding New Data to a Class . . . . . . . . . . . . . . . . . . . . . 490
43.3 Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
44 Attribute Lookup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
44.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
44.2 Attributes in Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
44.3 Handling Unknown Attribute Access . . . . . . . . . . . . . . . . . . . . . . . 494
44.4 Handling Unknown Method Invocations . . . . . . . . . . . . . . . . . . . . 495
44.5 Intercepting Attribute Lookup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
44.6 Intercepting Setting an Attribute . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
44.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
45 The Python Bites Back . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
45.1 Fourteen Beginner Mistakes to Avoid in Python . . . . . . . . . . . . . 499
45.2 Mistake #1: Indentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
45.3 Mistake #2: Case Sensitivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
45.4 Mistake #3: Default Initialization of Function/Method
Parameters with Mutable Types . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
45.5 Mistake #4: Default Initialization of Function/Method
Parameters Using a Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
45.6 Mistake #5: Out by 1 Ranges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
45.7 Mistake #5: Assignment Operator Versus Equality
Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
45.8 Mistake #6: Falsey and Truthy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
45.9 Mistake #7: Hiding Built-In Functions and Classes . . . . . . . . . . . 507
45.10 Mistake #8: Hiding Built-In Modules . . . . . . . . . . . . . . . . . . . . . . 508
45.11 Mistake #9: Function Reference Versus Function Call . . . . . . . . 509
45.12 Mistake #10: Modifying a List While Iterating Over It . . . . . . . . 510
45.13 Mistake #11: Sets Can Only Contain Immutable Objects . . . . . . 511
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45.14 Mistake #12: Local Versus Global Variables . . . . . . . . . . . . . . . . . 512


45.15 Mistake #13: Referencing Nonlocal Variable . . . . . . . . . . . . . . . . 514
45.16 Mistake #14: Copying a Mutable Type . . . . . . . . . . . . . . . . . . . . . 515
46 TicTacToe Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
46.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
46.2 Classes in the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
46.3 Counter Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
46.4 Move Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
46.5 The Player Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
46.6 The HumanPlayer Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
46.7 The ComputerPlayer Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
46.8 The Board Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
46.9 The Game Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
46.10 Running the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
Chapter 1
Introduction

1.1 What is Python?

Python is a general-purpose programming language in a similar vein to other


programming languages that you might have heard of such as C++ , JavaScript
or Microsoft’s C# and Java.
It has been around for some considerable time having been originally conceived
back in the late 1980s by Guido van Rossum at Centrum Wiskunde and Infor-
matica (CWI) in the Netherlands. The language is named after one of Guido’s favorite
programs “Monty Pythons Flying Circus”, a classic and somewhat anarchic British
comedy sketch show originally running from 1969 to 1974 (but which has been rerun
on various stations ever since) and with several film spin offs. You will even find
various references to this show in the documentation available with Python.
As a language it has gained in interest over recent years, particularly within the
commercial world, with many people wanting to learn the language. This increased
interest in Python is driven by several different factors:
1. Its flexibility and simplicity which makes it easy to learn.
2. Its use by the Data Science community where it provides a more standard
programming language than some rivals such as R.
3. Its suitability as a scripting language for those working in the DevOps field
where it provides a higher level of abstraction than alternative traditionally used
languages.
4. Its ability to run on (almost) any operating system, but particularly the big three
operating systems Windows, MacOS and Linux.
5. The availability of a wide range of libraries (modules) that can be used to extend
the basic features of the language.
6. It is free!
Python itself is now managed by the not-for-profit Python Software Foun-
dation (see https://en.wikipedia.org/wiki/Python_Software_Foundation) which was
launched in March 2001. The mission of the foundation is to foster development of

© Springer Nature Switzerland AG 2023 1


J. Hunt, A Beginners Guide to Python 3 Programming, Undergraduate Topics
in Computer Science, https://doi.org/10.1007/978-3-031-35122-8_1
2 1 Introduction

the Python community; it is also responsible for various processes within the Python
community, including developing the core Python distribution, managing intellectual
rights and supporting developer conferences including PyCon.

1.2 Python Versions

There is now one main version of Python, that is Python 3. However, until the start
of 2020 there were two main supported versions in circulation one called Python 2
as well as Python 3.
● Python 2 was launched in October 2000 and was very widely used. Support for
this version of Python ended on the 1st of January 2020. However, you will
still find examples of code, libraries and tutorials that focus on this version of
the language. This is particularly true of the web so be careful when browser for
examples or help—make sure they relate to Python 3. The more current the article
or suggestion you are looking the more likely that it is Python 3.
● Python 3 was launched in December 2008 and is a major revision to the language
that is not backward compatible. It is current the most widely used version of the
language and represents the version we will use throughout this book.
The issue between the two versions can be highlighted by the simple print facility:
● In Python 2 this is written as print ‘Hello World’
● In Python 3 this is written as print(‘Hello World’)
It may not look like much of a difference but the inclusion of the ‘()’ marks a major
change and means that any code written for one version of Python will probably not
run on the other version. There are tools available, such as the 2–3 utility, that will
(partially) automate translation from Python 2 to Python 3 but in general you are still
left with significant work to do.
A survey of Python Developers carried out by JetBrains (the organization behind
the PyCharm editor) in 2022 found that only 2% of developers now claimed to be
using a Python 2.x version, with 2% unsure which version they used. The rest (96%)
were using a version of the 3.x line mostly 3.8, 3.9 or 3.10. This survey was completed
before 3.11 was made available, and this over 70% of developers were using one of
the three most recent versions of Python. For more information see https://www.jet
brains.com/lp/devecosystem-2022/python/.
Python 3 is the future of the Python language, and it is this version that has
introduced many of the new and improved language and library features (that have
admittedly been back ported to Python 2 in many cases). This book is solely focused
on Python 3.
In the remainder of this book when we refer to Python we will always be referring
to Python 3. Since then there have been numerous point and sub point releases, for
example, as well as Python 3.1, 3.2, etc. there have also been intermediate releases
such as 3.1.1, 3.1.2, etc.
1.3 Python History 3

1.3 Python History

As has been said, Python has been around along time, although for some people
it can seem like Python was an overnight success. In fact Python originates from
the very late 1980s when Guido Van Possum started implementing the first version
of Python. The first release of Python was on 20th February 1991. Guido actually
remained the lead developer on Python until 12 July 2018 when he stepped down as
the “benevolent dictator” of Python. Since January 2019 there has been a five-member
Steering Council that leads the Python project.
Python 2.0 was initially released on October 16th 2000 with its end of life being
the 1st of January 2020. Python 3.0 was initially released 3rd December 2008.
It is worth noting that in the Python World, the major version number represents
an epoch (such that there has been a Python 1, a Python 2 and a Python 3 epoch).
Within this each Python 3 release has a prefix of 3.1, thus 3.1 was the second Python
3 release, etc. This differs from many other programming language such as Java with
Java 18 or Java 19 being the equivalent of 3.11 and 3.12 in Python, etc. The Python
organization does not always release a new version of Python each year, although
recent releases have tended to be yearly. However, although the language is evolving
many of these releases do not represent major changes to the language, and thus there
is relatively little difference between Python 3.10 and Python 3.11 for example. A
quick history of the main Python 3 releases is give below:
● Python 3.0 released 3rd December 2008
● Python 3.1 released 27th June 2009
● Python 3.2 released 20th February 2011
● Python 3.3 released 29th September 2012
● Python 3.4 16th March 2014
● Python 3.5 13th September 2015
● Python 3.6 23rd December 2016
● Python 3.7 27th June 2018
● Python 3.8 14th October 2019
● Python 3.9 5th October 2020
● Python 3.10 4th October 2021
● Python 3.11 24th October 2022.
In general almost all of the features in the book are supported by Python 3.8
onwards. One or two of the features require a later version such as 3.10. Such require-
ments will be noted when each topic is introduced. Personally when teaching Python
I try and use the latest stable version such as 3.11 or 3.12.
4 1 Introduction

1.4 Python Programming

There are several different programming paradigms that a programming language


may allow developers to code in, these are:
● Procedural Programming in which a program is represented as a sequence of
instructions that tell the computer what it should do explicitly. Procedures and /
or functions are used to provide structure to the program with control structures
such as if statements and loop constructs to manage which steps are executed and
how many times. Languages typifying this approach include C and Pascal.
● Declarative Programming languages, such as prolog, that allow developers to
describe how a problem should be solved with the language / environment deter-
mining how the solution should be implemented. SQL (a database query language)
is one of the most common declarative languages that you are likely to encounter
and is introduced at the end of this book.
● Object-Oriented Programming approaches that represent a system in terms of
the objects that form that system. Each object can hold its own data (also known
as state) as well as define behaviour what the object can do. A computer program
is formed from a set of these objects co-operating together. Languages such as
Java and C# typify the object-oriented approach.
● Functional Programming languages decompose a problem into a set of func-
tions. Each function is independent of any external state operating only on the
inputs they received to generate their outputs. The programming language Haskell
is an example of a functional programming language.
Some programming languages are considered to be hybrid languages; that is they
allow developers to utilize a combination of difference approaches within the same
program. Python is an example of a hybrid programming language as it allows you
to write very procedural code, to use objects in an object-oriented manner and to
write functional programs. Each of these approaches is covered in this book.

1.5 Python Libraries

As well as the core language there are very many libraries available for Python. These
libraries extend the functionality of the language and make it much easier to develop
applications. These libraries cover:
● web frameworks such as Django / Flask,
● email clients such as smtplib (a SMTP email client) and imaplib (an IMAP4 email
client),
● content management operations such as the Zope library,
● lightweight concurrency (running multiple operations at the same time) using the
Stackless library,
● the Generation of Microsoft Excel files using the openpyxl library,
1.6 Python Execution Model 5

● graphics libraries such as Matplotlib and PyOpenGL,


● Graphical User Interface (GUI) libraries such as Tkinter or PyQT5,
● Data Analytics using libraries such as Pandas and SciPy and NumPy,
● Machine learning using libraries such as SKLearn and TensorFlow.
A very useful resource to look at, which introduces many of these libraries (also
known as modules), is the ‘Python 3 module of the Week’ web site which can be
found at https://pymotw.com/3. This lists many of the libraries / modules available
and provides a short introduction to what they do and how to use them. The chapter
entitled ‘Python Virtual Environments’ explains how to install such libraries into
your Python runtime environment.

1.6 Python Execution Model

Python is not a precompiled language in the way that some other languages you may
have come across are (such as C++ ). Instead it is what is known as an interpreted
language (although even this is not quite accurate). An interpreted language is one
that does not require a separate compilation phase to convert the human readable
format into something that can be executed by a computer. Instead the plain text
version is fed into another program (generally referred to as the interpreter) which
then executes the program for you.
Python actually uses an intermediate model in that it actually converts the plain
text English style Python program into an intermediate ‘pseudo’ machine code format
and it is this intermediate format that is executed. This is illustrated below:

The way in which the Python interpreter processes a Python program is broken
down into several steps. The steps shown here are illustrative (and simplified) but
the general idea is correct.
1. First the program is checked to make sure that it is valid Python, that is a check
is made that the program follows all the rules of the language and that each of
the commands and operations, etc. is understood by the Python environment.
6 1 Introduction

2. It then translates the plain text, English like commands, into a more concise
intermediate format that is easier to execute on a computer. Python can store this
intermediate version in a file which is named after the original file but with a
‘.pyc’ extension instead of a ‘.py’ extension (the ‘c’ in the extension indicates
it contains the compiled version of the code).
3. The compiled intermediate version is then executed by the interpreter.
When this program is rerun the Python interpreter checks to see if a ‘.pyc’ file
is present. If no changes have been made to the source file since the ‘.pyc’ was
created, then the interpreter can skip steps 1 and 2 and immediately run the ‘.pyc’
version of the program.
One interesting aspect of Python’s usage is that it can be (and often is) used in
an interactive fashion, with individual commands being entered and executed one
at a time, with context information being built up. This can be useful in debugging
situations.

1.7 Running Python Programs

There are several ways in which you can run a Python program, including
● Interactively using the Python interpreter.
● Stored in a file and run using the Python command.
● Run as a script file specifying the Python interpreter to use within the script file.
● From within a Python IDE (Integrated Development Environment) such as
PyCharm.
● Using Jupyter Notebooks in a web browser.

1.7.1 Interactively Using the Python Interpreter

It is quite common to find that people will use Python in interactive mode. This uses
the Python REPL (named after Read Evaluate Print Loop style of operation).
Using the REPL, Python statements and expressions can be typed into the Python
prompt and will then be executed directly. The values of variables will be remembered
and may be used later in the session.
To run the Python REPL, Python must have been installed onto the computer
system you are using. Once installed you can open a Command Prompt window
(Windows) or a Terminal window (Mac) and type Python into the prompt. This is
shown for a Windows machine below:
1.7 Running Python Programs 7

In the above example, we interactively typed in several Python commands and the
Python interpreter ‘Read’ what we have typed in, ‘Evaluated ‘it (worked out what
it should do), ‘Printed’ the result and then ‘Looped’ back ready for further input. In
this case we
● Printed out the string ‘Hello World’.
● Added 5 and 4 together and got the result 9.
● Stored the string ‘John’ in a variable called name.
● Printed out the contents of the variable name.
To leave the interactive shell (the REPL) and go back to the console
(the system shell), press Ctrl-Z and then Enter on Windows, or Ctrl-D on OS X
or Linux. Alternatively, you could also issue the command quit().
You should note that once you have left the session anything you created within
the session will be lost.

1.7.2 Running a Python File

We can of course store the Python commands into a file. This creates a program file
that can then be run as an argument to the python command. It also allows the
program held within the file to be run many times.
For example, given a file containing the following file (called hello.py) with
the 4 commands in it:
8 1 Introduction

To run the hello.py program on a PC using Windows we can use the Python
command followed by the name of the file:

We can also run the same program on a Apple Mac using MacOS via the Python
interpreter. For example on a Mac we can do the following:

This makes it very easy to create Python programs that can be stored in files and
run when needed on whatever platform is required (Windows, Linux or Mac). This
illustrates the cross platform nature of Python and is just one of the reasons why
Python is so popular.
1.7 Running Python Programs 9

1.7.3 Executing a Python Script

It is also possible to transform a file containing a stored Python program into a Script.
A script is a stand-alone file that can be run directly without the need to (explicitly)
use the python command.
This is done by adding a special line to the start of the Python file that indicates
the Python command (or interpreter) to use with the rest of the file. This line must
start with ‘#!’ and must come at the start of the file.
To convert the previous sections file into a Script we would need to add the path
to the python interpreter. Here path refers to the route that the computer must take to
find the specified Python interpreter (or executable).
The exact location of the Python interpreter on your computer depends on what
options upon selected when you (or whoever installed Python) set it up. Typically
on a Windows PC Python will be found in the ‘Program Files’ directory or it might
be installed in its own ‘Python’ directory.
Whatever the location of the Python interpreter to create a script we will need to
add a first line to our hello.py file. This line must start with a #!. This combination
of characters is known as a shebang and indicates to Linux and other Unix like
operating systems (such as MacOS) how the remainder of the file should be executed.
For example, on a Apple Mac we might add:
/Library/Frameworks/Python.framework/Versions/3.11/bin/python3

When added to the hello.py file we now have:

However, we cannot just run the file as it stands. If we tried to run the file without
any changes then we will get an error indicating that the permission to execute the
file has been denied:
$ ./hello.py
−bash: ./hello.py: Permission denied
$

This is because by default you can’t just run a file. We need to mark it as executable.
There are several ways to do this, however one of the easiest on a Mac or Linux box is
10 1 Introduction

to use the chmod command (which can be used to modify the permissions associated
with the file). To make the file executable we can change the file permissions to include
making it executable by using the following command from a terminal window when
we are in the same directory as the hello.py file:
$ chmod +x hello.py

Where +x indicates that we want to add the executable permission to the file.
Now if we try to run the file directly it executes and the results of the commands
within the file are printed out:

Note the use of the ‘./ ‘ preceding the file name in the above; this is used on Linux
to tell the operating system to look in the current directory for the file to execute.
Different systems will store Python in different locations and thus might need
different first lines, for example on a Linux we might write:
#!/usr/local/bin/python3
print(’Hello, world’)
print(5 + 4)
name = ‘John’
print(name)

By default Windows does not have the same concept. However, to prompt cross
platform portability the Python Launcher for Windows can also support this style of
operation. It allows scripts to indicate a preference for a specific Python version using
the same #! (Shebang) format as Unix style operating systems. We can now indicate
that the rest of the file should be interpreted as a Python script; if multiple versions of
Python are installed this may require Python 3 to be explicitly specified. The launcher
also understands how to translate the Unix version into Windows versions so that /
usr/local/bin/python3 will be interpreted as indicating that python3 is required.
An example of the hello.py script for a Windows or Linux machine is given
below using Notepad++ on a Windows box.
1.7 Running Python Programs 11

When the launcher was installed it should have been associated with Python files
(i.e., files that have a .py extension). This means that if you double-click on one of
these files from the Windows Explorer, then the Python launcher will be used to run
the file.

1.7.4 Using Python in an IDE

We can also use an IDE such as PyCharm to writing and execute our Python program.
The same program is shown using PyCharm below:

In the above figure the simple set of commands are again listed in a file called
hello.py. However, the program has been run from within the IDE and the output
is shown in an output console at the bottom of the display.
12 1 Introduction

1.8 Jupyter Notebooks

An approach favored by many data analysts is to use the Jupyter Notebooks infras-
tructure to run Python commands and programs. To do this they use a web browser
which will automatically display graphs and tabular format within the web page
which is very useful in some domains.
Jupyter notebooks have to be installed into your Python environment, for example
using the command
pip install jupyter

Once installed it is possible to launch a new notebook using the command


jupyter notebook

This starts up a background Python compilation server and runtime as well as


opening a Jupyter notebooks browser window such as that shown below:

You can now type Python statements and expressions into the browser, and the
results generated will be displayed within the browser.
1.9 Useful Resources 13

1.9 Useful Resources

There are a wide range of resources on the web for Python; we will highlight a few
here that you should bookmark. We will not keep referring to these to avoid repetition
but you can refer back to this section whenever you need to:
● https://en.wikipedia.org/wiki/Python_Software_Foundation Python Software
Foundation.
● https://docs.python.org/3/ The main Python 3 documentation site. It contains
tutorials, library references, set up and installation guides as well as Python
how-tos.
● https://docs.python.org/3/library/index.html A list of all the built-in features for
the Python language—this is where you can find online documentation for the
various class and functions that we will be using throughout this book.
● https://pymotw.com/3/ The Python 3 Module of the week site. This site contains
many, many Python modules with short examples and explanations of what the
modules do. A python module is a library of features that build on and expand
the core Python language. For example, if you are interested in building games
using Python then pyjama is a module specifically designed to make this easier.
● http://www.pythonweekly.com/ is a free weekly summary of the latest Python
articles, projects, videos and upcoming events.
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