@@ -245,7 +245,7 @@ Phaser.Particles.Arcade.Emitter.prototype.update = function () {
245245 }
246246 }
247247
248- }
248+ } ;
249249
250250/**
251251* This function generates a new array of particle sprites to attach to the emitter.
@@ -312,7 +312,7 @@ Phaser.Particles.Arcade.Emitter.prototype.makeParticles = function (keys, frames
312312
313313 return this ;
314314
315- }
315+ } ;
316316
317317/**
318318* Call this function to turn off all the particles and the emitter.
@@ -324,7 +324,7 @@ Phaser.Particles.Arcade.Emitter.prototype.kill = function () {
324324 this . alive = false ;
325325 this . exists = false ;
326326
327- }
327+ } ;
328328
329329/**
330330* Handy for bringing game objects "back to life". Just sets alive and exists back to true.
@@ -335,7 +335,7 @@ Phaser.Particles.Arcade.Emitter.prototype.revive = function () {
335335 this . alive = true ;
336336 this . exists = true ;
337337
338- }
338+ } ;
339339
340340/**
341341* Call this function to start emitting particles.
@@ -373,7 +373,7 @@ Phaser.Particles.Arcade.Emitter.prototype.start = function (explode, lifespan, f
373373 this . _counter = 0 ;
374374 this . _timer = this . game . time . now + frequency ;
375375
376- }
376+ } ;
377377
378378/**
379379* This function can be used both internally and externally to emit the next particle.
@@ -450,7 +450,7 @@ Phaser.Particles.Arcade.Emitter.prototype.emitParticle = function () {
450450 particle . body . drag . y = this . particleDrag . y ;
451451 particle . body . angularDrag = this . angularDrag ;
452452
453- }
453+ } ;
454454
455455/**
456456* A more compact way of setting the width and height of the emitter.
@@ -463,7 +463,7 @@ Phaser.Particles.Arcade.Emitter.prototype.setSize = function (width, height) {
463463 this . width = width ;
464464 this . height = height ;
465465
466- }
466+ } ;
467467
468468/**
469469* A more compact way of setting the X velocity range of the emitter.
@@ -479,7 +479,7 @@ Phaser.Particles.Arcade.Emitter.prototype.setXSpeed = function (min, max) {
479479 this . minParticleSpeed . x = min ;
480480 this . maxParticleSpeed . x = max ;
481481
482- }
482+ } ;
483483
484484/**
485485* A more compact way of setting the Y velocity range of the emitter.
@@ -495,7 +495,7 @@ Phaser.Particles.Arcade.Emitter.prototype.setYSpeed = function (min, max) {
495495 this . minParticleSpeed . y = min ;
496496 this . maxParticleSpeed . y = max ;
497497
498- }
498+ } ;
499499
500500/**
501501* A more compact way of setting the angular velocity constraints of the emitter.
@@ -511,7 +511,7 @@ Phaser.Particles.Arcade.Emitter.prototype.setRotation = function (min, max) {
511511 this . minRotation = min ;
512512 this . maxRotation = max ;
513513
514- }
514+ } ;
515515
516516/**
517517* Change the emitters center to match the center of any object with a `center` property, such as a Sprite.
@@ -526,7 +526,7 @@ Phaser.Particles.Arcade.Emitter.prototype.at = function (object) {
526526 this . emitY = object . center . y ;
527527 }
528528
529- }
529+ } ;
530530
531531/**
532532* @name Phaser.Particles.Arcade.Emitter#x
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