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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -54,7 +54,7 @@ var propertyMap = {
5454 * @since 3.0.0
5555 *
5656 * @param {Phaser.GameObjects.Text } text - The Text object that this TextStyle is styling.
57- * @param {Phaser.Types.GameObjects.Text.TextSyle } style - The style settings to set.
57+ * @param {Phaser.Types.GameObjects.Text.TextStyle } style - The style settings to set.
5858 */
5959var TextStyle = new Class ( {
6060
@@ -340,7 +340,7 @@ var TextStyle = new Class({
340340 * @method Phaser.GameObjects.TextStyle#setStyle
341341 * @since 3.0.0
342342 *
343- * @param {Phaser.Types.GameObjects.Text.TextSyle } style - The style settings to set.
343+ * @param {Phaser.Types.GameObjects.Text.TextStyle } style - The style settings to set.
344344 * @param {boolean } [updateText=true] - Whether to update the text immediately.
345345 * @param {boolean } [setDefaults=false] - Use the default values is not set, or the local values.
346346 *
Original file line number Diff line number Diff line change @@ -81,7 +81,7 @@ var TextStyle = require('../TextStyle');
8181 * @param {number } x - The horizontal position of this Game Object in the world.
8282 * @param {number } y - The vertical position of this Game Object in the world.
8383 * @param {(string|string[]) } text - The text this Text object will display.
84- * @param {Phaser.Types.GameObjects.Text.TextSyle } style - The text style configuration object.
84+ * @param {Phaser.Types.GameObjects.Text.TextStyle } style - The text style configuration object.
8585 */
8686var Text = new Class ( {
8787
Original file line number Diff line number Diff line change 11/**
22 * A Text Style configuration object as used by the Text Game Object.
33 *
4- * @typedef {object } Phaser.Types.GameObjects.Text.TextSyle
4+ * @typedef {object } Phaser.Types.GameObjects.Text.TextStyle
55 * @since 3.0.0
66 *
77 * @property {string } [fontFamily='Courier'] - The font the Text object will render with. This is a Canvas style font string.
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