@@ -98,9 +98,10 @@ var SeparateY = function (body1, body2, overlapOnly, bias)
9898 console . log ( 'resolution 1' ) ;
9999 console . log ( 'pre-impact v = body1' , v1 , 'body2' , v2 ) ;
100100 console . log ( 'post-impact v = body1' , ny1 , 'body2' , ny2 ) ;
101- console . log ( 'pre-impact y = body1' , body1 . gameObject . y , 'body2' , body2 . gameObject . y ) ;
102- console . log ( 'sleeping? = body1' , body1 . sleeping , 'body2' , body2 . sleeping ) ;
103- console . log ( 'wb = body1' , body1 . worldBlocked . down , 'body2' , body2 . worldBlocked . down ) ;
101+
102+ // console.log('pre-impact y = body1', body1.gameObject.y, 'body2', body2.gameObject.y);
103+ // console.log('sleeping? = body1', body1.sleeping, 'body2', body2.sleeping);
104+ // console.log('wb = body1', body1.worldBlocked.down, 'body2', body2.worldBlocked.down);
104105
105106 // console.log('avg', avg);
106107 // console.log('nv', nv1, nv2);
@@ -481,7 +482,7 @@ var SeparateY = function (body1, body2, overlapOnly, bias)
481482 }
482483 }
483484
484- console . log ( 'SepY End' , ny1 , ny2 , 'y' , body1 . y , body2 . y ) ;
485+ console . log ( 'SepY End' , ny1 , ny2 ) ;
485486
486487 velocity1 . y = ny1 ;
487488 velocity2 . y = ny2 ;
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