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Update CHANGELOG-v3.50.md
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CHANGELOG-v3.50.md

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@@ -725,6 +725,7 @@ Since v3.0.0 the Game Object `render` functions have received a parameter called
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* `Device.Audio.wav` now uses `audio/wav` as the `canPlayType` check string, instead of `audio/wav; codecs="1"`, which should allow iOS13 to play wav files again.
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* In the `Loader.FileTypes.TextFile` config you can now override the type and cache destination for the file.
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* `Loader.MultiFile` will now parse the given files array and only add valid entries into the file list, allowing multifiles to now have optional file entries.
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* The `ParticleEmitter.tint` value is now `0xffffff` (previously, it was `0xffffffff`) to allow particle tints to work in the correct RGB order including alpha (thanks @vforsh)
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### Bug Fixes
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