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## Version 2.6.2 - "Kore Springs" - In Development
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## Version 2.7.0 - "Kore Springs" - In Development
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### New Features
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* WebGL Tilemap Renderer.
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*The brand new WebGL Tilemap Renderer is available in this release of Phaser. Using custom developed shaders, map parsing and index batching, it finally makes tilemap rendering as fast as it possibly can be in WebGL.
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* Group.getRandomExists will return a random child from the Group that has exists set to true.
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* Group.getAll will return all children in the Group, or a section of the Group, with the optional ability to test if the child has a property matching the given value or not.
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* Group.iterate has a new `returnType`: `RETURN_ALL`. This allows you to return all children that pass the iteration test in an array.
Copy file name to clipboardExpand all lines: src/tilemap/TilemapParser.js
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@@ -35,7 +35,6 @@ Phaser.TilemapParser = {
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* @param {number} [tileHeight=32] - The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
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* @param {number} [width=10] - The width of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
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* @param {number} [height=10] - The height of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
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* @param {Phaser.Tilemap} [tileMap=null] - The Phaser.Tilemap this data is created for (used for createLayer to add new layers when mixed tilesets are used).
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