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Copy file name to clipboardExpand all lines: src/gameobjects/particles/ParticleEmitterManager.js
+7-7Lines changed: 7 additions & 7 deletions
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@@ -160,7 +160,7 @@ var ParticleEmitterManager = new Class({
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* @param {string} key - The key of the texture to be used, as stored in the Texture Manager.
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* @param {(string|integer)} [frame] - The name or index of the frame within the Texture.
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*
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* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} This Emitter Manager.
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* @return {this} This Emitter Manager.
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*/
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setTexture: function(key,frame)
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{
@@ -181,7 +181,7 @@ var ParticleEmitterManager = new Class({
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*
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* @param {(string|integer)} [frame] - The name or index of the frame within the Texture.
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*
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* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} This Emitter Manager.
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* @return {this} This Emitter Manager.
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*/
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setFrame: function(frame)
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{
@@ -212,7 +212,7 @@ var ParticleEmitterManager = new Class({
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* @param {(Phaser.Textures.Frame|Phaser.Textures.Frame[])} frames - The texture frames.
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* @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - The particle emitter to modify.
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*
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* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} This Emitter Manager.
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* @return {this} This Emitter Manager.
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*/
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setEmitterFrames: function(frames,emitter)
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{
@@ -332,7 +332,7 @@ var ParticleEmitterManager = new Class({
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* @param {number} [x] - The x-coordinate to to emit particles from. The default is the x-coordinate of the emitter's current location.
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* @param {number} [y] - The y-coordinate to to emit particles from. The default is the y-coordinate of the emitter's current location.
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*
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* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} This Emitter Manager.
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* @return {this} This Emitter Manager.
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*/
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emitParticle: function(count,x,y)
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{
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* @param {number} [y] - The y-coordinate to to emit particles from. The default is the y-coordinate of the emitter's current location.
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* @param {integer} [count] - The number of particles to release from each emitter. The default is the emitter's own {@link Phaser.GameObjects.Particles.ParticleEmitter#quantity}.
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*
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* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} This Emitter Manager.
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* @return {this} This Emitter Manager.
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*/
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emitParticleAt: function(x,y,count)
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{
@@ -378,7 +378,7 @@ var ParticleEmitterManager = new Class({
* @param x The x-coordinate to to emit particles from. The default is the x-coordinate of the emitter's current location.
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* @param y The y-coordinate to to emit particles from. The default is the y-coordinate of the emitter's current location.
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* @param count The number of particles to release from each emitter. The default is the emitter's own {@link Phaser.GameObjects.Particles.ParticleEmitter#quantity}.
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