@@ -337,7 +337,7 @@ var Camera = new Class({
337337 * @param {(string|Phaser.Renderer.WebGL.WebGLPipeline) } [pipeline] - An optional WebGL Pipeline to render with, can be either a string which is the name of the pipeline, or a pipeline reference.
338338 * @param {boolean } [renderToGame=true] - If you do not need the Camera to still render to the Game, set this parameter to `false`.
339339 *
340- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
340+ * @return {this } This Camera instance.
341341 */
342342 setRenderToTexture : function ( pipeline , renderToGame )
343343 {
@@ -379,7 +379,7 @@ var Camera = new Class({
379379 *
380380 * @param {(string|Phaser.Renderer.WebGL.WebGLPipeline) } [pipeline] - The WebGL Pipeline to render with, can be either a string which is the name of the pipeline, or a pipeline reference. Or if left empty it will clear the pipeline.
381381 *
382- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
382+ * @return {this } This Camera instance.
383383 */
384384 setPipeline : function ( pipeline )
385385 {
@@ -410,7 +410,7 @@ var Camera = new Class({
410410 * @method Phaser.Cameras.Scene2D.Camera#clearRenderToTexture
411411 * @since 3.13.0
412412 *
413- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
413+ * @return {this } This Camera instance.
414414 */
415415 clearRenderToTexture : function ( )
416416 {
@@ -477,7 +477,7 @@ var Camera = new Class({
477477 * @param {number } [width] - The width of the deadzone rectangle in pixels. If not specified the deadzone is removed.
478478 * @param {number } [height] - The height of the deadzone rectangle in pixels.
479479 *
480- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
480+ * @return {this } This Camera instance.
481481 */
482482 setDeadzone : function ( width , height )
483483 {
@@ -533,7 +533,7 @@ var Camera = new Class({
533533 * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
534534 * @param {any } [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
535535 *
536- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
536+ * @return {this } This Camera instance.
537537 */
538538 fadeIn : function ( duration , red , green , blue , callback , context )
539539 {
@@ -557,7 +557,7 @@ var Camera = new Class({
557557 * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
558558 * @param {any } [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
559559 *
560- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
560+ * @return {this } This Camera instance.
561561 */
562562 fadeOut : function ( duration , red , green , blue , callback , context )
563563 {
@@ -581,7 +581,7 @@ var Camera = new Class({
581581 * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
582582 * @param {any } [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
583583 *
584- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
584+ * @return {this } This Camera instance.
585585 */
586586 fadeFrom : function ( duration , red , green , blue , force , callback , context )
587587 {
@@ -605,7 +605,7 @@ var Camera = new Class({
605605 * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
606606 * @param {any } [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
607607 *
608- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
608+ * @return {this } This Camera instance.
609609 */
610610 fade : function ( duration , red , green , blue , force , callback , context )
611611 {
@@ -629,7 +629,7 @@ var Camera = new Class({
629629 * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
630630 * @param {any } [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
631631 *
632- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
632+ * @return {this } This Camera instance.
633633 */
634634 flash : function ( duration , red , green , blue , force , callback , context )
635635 {
@@ -651,7 +651,7 @@ var Camera = new Class({
651651 * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
652652 * @param {any } [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
653653 *
654- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
654+ * @return {this } This Camera instance.
655655 */
656656 shake : function ( duration , intensity , force , callback , context )
657657 {
@@ -677,7 +677,7 @@ var Camera = new Class({
677677 * the current camera scroll x coordinate and the current camera scroll y coordinate.
678678 * @param {any } [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
679679 *
680- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
680+ * @return {this } This Camera instance.
681681 */
682682 pan : function ( x , y , duration , ease , force , callback , context )
683683 {
@@ -701,7 +701,7 @@ var Camera = new Class({
701701 * the current camera scroll x coordinate and the current camera scroll y coordinate.
702702 * @param {any } [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
703703 *
704- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
704+ * @return {this } This Camera instance.
705705 */
706706 zoomTo : function ( zoom , duration , ease , force , callback , context )
707707 {
@@ -934,7 +934,7 @@ var Camera = new Class({
934934 * @method Phaser.Cameras.Scene2D.Camera#stopFollow
935935 * @since 3.0.0
936936 *
937- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
937+ * @return {this } This Camera instance.
938938 */
939939 stopFollow : function ( )
940940 {
@@ -950,7 +950,7 @@ var Camera = new Class({
950950 * @method Phaser.Cameras.Scene2D.Camera#resetFX
951951 * @since 3.0.0
952952 *
953- * @return {Phaser.Cameras.Scene2D.Camera } This Camera instance.
953+ * @return {this } This Camera instance.
954954 */
955955 resetFX : function ( )
956956 {
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