@@ -20,7 +20,7 @@ var CheckAgainst = {
2020 * @method Phaser.Physics.Impact.Components.CheckAgainst#setAvsB
2121 * @since 3.0.0
2222 *
23- * @return {[type] } [description]
23+ * @return {Phaser.GameObjects.GameObject } This Game Object.
2424 */
2525 setAvsB : function ( )
2626 {
@@ -35,7 +35,7 @@ var CheckAgainst = {
3535 * @method Phaser.Physics.Impact.Components.CheckAgainst#setBvsA
3636 * @since 3.0.0
3737 *
38- * @return {[type] } [description]
38+ * @return {Phaser.GameObjects.GameObject } This Game Object.
3939 */
4040 setBvsA : function ( )
4141 {
@@ -50,7 +50,7 @@ var CheckAgainst = {
5050 * @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstNone
5151 * @since 3.0.0
5252 *
53- * @return {[type] } [description]
53+ * @return {Phaser.GameObjects.GameObject } This Game Object.
5454 */
5555 setCheckAgainstNone : function ( )
5656 {
@@ -65,7 +65,7 @@ var CheckAgainst = {
6565 * @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstA
6666 * @since 3.0.0
6767 *
68- * @return {[type] } [description]
68+ * @return {Phaser.GameObjects.GameObject } This Game Object.
6969 */
7070 setCheckAgainstA : function ( )
7171 {
@@ -80,7 +80,7 @@ var CheckAgainst = {
8080 * @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstB
8181 * @since 3.0.0
8282 *
83- * @return {[type] } [description]
83+ * @return {Phaser.GameObjects.GameObject } This Game Object.
8484 */
8585 setCheckAgainstB : function ( )
8686 {
@@ -93,7 +93,7 @@ var CheckAgainst = {
9393 * [description]
9494 *
9595 * @name Phaser.Physics.Impact.Components.CheckAgainst#checkAgainst
96- * @type {[type] }
96+ * @type {number }
9797 * @since 3.0.0
9898 */
9999 checkAgainst : {
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