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* @param {Phaser.GameObjects.Graphics.Types.Styles} options - The styles to set as defaults.
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* @param {Phaser.Types.GameObjects.Graphics.Styles} options - The styles to set as defaults.
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*
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* @return {Phaser.GameObjects.Graphics} This Game Object.
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*/
@@ -734,7 +734,7 @@ var Graphics = new Class({
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* @param {number} y - The y coordinate of the top-left of the rectangle.
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* @param {number} width - The width of the rectangle.
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* @param {number} height - The height of the rectangle.
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* @param {(Phaser.GameObjects.Graphics.Types.RoundedRectRadius|number)} [radius=20] - The corner radius; It can also be an object to specify different radii for corners.
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* @param {(Phaser.Types.GameObjects.Graphics.RoundedRectRadius|number)} [radius=20] - The corner radius; It can also be an object to specify different radii for corners.
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*
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* @return {Phaser.GameObjects.Graphics} This Game Object.
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*/
@@ -780,7 +780,7 @@ var Graphics = new Class({
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* @param {number} y - The y coordinate of the top-left of the rectangle.
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* @param {number} width - The width of the rectangle.
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* @param {number} height - The height of the rectangle.
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* @param {(Phaser.GameObjects.Graphics.Types.RoundedRectRadius|number)} [radius=20] - The corner radius; It can also be an object to specify different radii for corners.
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* @param {(Phaser.Types.GameObjects.Graphics.RoundedRectRadius|number)} [radius=20] - The corner radius; It can also be an object to specify different radii for corners.
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*
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* @return {Phaser.GameObjects.Graphics} This Game Object.
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