Commit 3bc8dcd
committed
The width and height values passed to the Game constructor are now passed through Math.floor first. This ensures you can never create a game width non-integer dimensions, which has all kinds of implications - from browser performance to breaking things like TileSprite rendering (phaserjs#2262)
1 parent 2d2101a commit 3bc8dcd
2 files changed
Lines changed: 8 additions & 0 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
293 | 293 | | |
294 | 294 | | |
295 | 295 | | |
| 296 | + | |
296 | 297 | | |
297 | 298 | | |
298 | 299 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
530 | 530 | | |
531 | 531 | | |
532 | 532 | | |
| 533 | + | |
| 534 | + | |
| 535 | + | |
| 536 | + | |
| 537 | + | |
| 538 | + | |
| 539 | + | |
533 | 540 | | |
534 | 541 | | |
535 | 542 | | |
| |||
0 commit comments