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* @return {IAudioSpriteSound} The new audio sprite sound instance.
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*/
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addAudioSprite: function(key,config)
@@ -239,10 +239,10 @@ var BaseSoundManager = new Class({
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*
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* @method Phaser.Sound.BaseSoundManager#play
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* @since 3.0.0
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*
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*
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* @param {string} key - Asset key for the sound.
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* @param {ISoundConfig | ISoundMarker} [extra] - An optional additional object containing settings to be applied to the sound. It could be either config or marker object.
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*
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*
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* @return {boolean} Whether the sound started playing successfully.
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*/
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play: function(key,extra)
@@ -275,11 +275,11 @@ var BaseSoundManager = new Class({
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