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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -1238,6 +1238,7 @@ var Body = new Class({
12381238
12391239 /**
12401240 * Sets the offset of the Body's position from its Game Object's position.
1241+ * The Body's `position` isn't changed until the next `preUpdate`.
12411242 *
12421243 * @method Phaser.Physics.Arcade.Body#setOffset
12431244 * @since 3.0.0
@@ -1252,7 +1253,6 @@ var Body = new Class({
12521253 if ( y === undefined ) { y = x ; }
12531254
12541255 this . offset . set ( x , y ) ;
1255- this . updateCenter ( ) ;
12561256
12571257 return this ;
12581258 } ,
@@ -1356,14 +1356,14 @@ var Body = new Class({
13561356 } ,
13571357
13581358 /**
1359- * Resets this Body to the given coordinates. Also positions its parent Game Object to the same coordinates.
1359+ * Sets this Body's parent Game Object to the given coordinates and resets this Body at the new coordinates.
13601360 * If the Body had any velocity or acceleration it is lost as a result of calling this.
13611361 *
13621362 * @method Phaser.Physics.Arcade.Body#reset
13631363 * @since 3.0.0
13641364 *
1365- * @param {number } x - The horizontal position to place the Game Object and Body .
1366- * @param {number } y - The vertical position to place the Game Object and Body .
1365+ * @param {number } x - The horizontal position to place the Game Object.
1366+ * @param {number } y - The vertical position to place the Game Object.
13671367 */
13681368 reset : function ( x , y )
13691369 {
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