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@@ -106,6 +106,7 @@ Version 2.1.4 - "Bethal" - in development
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* Polygon.contains now correctly calculates the result (thanks @pnstickne@BurnedToast#1267)
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* Setting Key.enabled = false while it is down did not reset the isDown state (thanks @pnstickne#1190#1271)
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* The Gamepad.addCallbacks context parameter was never actually remembered, causing the callbacks to run in the wrong context (thanks @englercj#1285)
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* Animation.setFrame used the wrong frames array if `useLocalFrameIndex` was `false` and a numeric frame ID was given (thanks @Skeptron#1284)
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For details about changes made in previous versions of Phaser see the full Change Log at https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md
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