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Update CHANGELOG-v3.50.md
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CHANGELOG-v3.50.md

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@@ -404,6 +404,12 @@ The Tilemap system now supports isometric, hexagonal and staggered map types, al
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* `Phaser.Types.Tilemaps.TilemapOrientationType` is a new type def that holds the 4 types of map orientation now supported.
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* The `Tile.updatePixelXY` method now updates the tile XY position based on map type.
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* `Tilemap.hexSideLength` is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
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* `DynamicTilemapLayer.isoCullDistances` is a new Vector2 property that allows you to control how far the tiles will still be rendered for, out of the camera bounds, before they are culled.
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* `StaticTilemapLayer.isoCullDistances` is a new Vector2 property that allows you to control how far the tiles will still be rendered for, out of the camera bounds, before they are culled.
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* `LayerData.orientation` is a new property that holds the tilemap layers orientation constant.
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* `LayerData.hexSideLength` is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
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* `MapData.orientation` is a new property that holds the tilemap layers orientation constant.
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* `MapData.hexSideLength` is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
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* `Tilemaps.Components.HexagonalWorldToTileY` is a new function that converts a world Y coordinate to hexagonal tile Y coordinate.
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* `Tilemaps.Components.StaggeredWorldToTileY` is a new function that converts a world Y coordinate to staggered tile Y coordinate.
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* `Tilemaps.Components.HexagonalWorldToTileXY` is a new function that converts world coordinates to hexagonal tile coordinates.
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* `Tilemaps.Components.GetWorldToTileXFunction` is a new function that returns the correct conversion function to use.
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* `Tilemaps.Components.GetWorldToTileYFunction` is a new function that returns the correct conversion function to use.
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* `Tilemaps.Components.GetWorldToTileXYFunction` is a new function that returns the correct conversion function to use.
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* `Tilemap._convert` is a new internal private hash of tilemap conversion functions used by the public API.
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### Mesh Game Object - New Features, Updates and API Changes
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