You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG-v3.50.md
+7Lines changed: 7 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -404,6 +404,12 @@ The Tilemap system now supports isometric, hexagonal and staggered map types, al
404
404
*`Phaser.Types.Tilemaps.TilemapOrientationType` is a new type def that holds the 4 types of map orientation now supported.
405
405
* The `Tile.updatePixelXY` method now updates the tile XY position based on map type.
406
406
*`Tilemap.hexSideLength` is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
407
+
*`DynamicTilemapLayer.isoCullDistances` is a new Vector2 property that allows you to control how far the tiles will still be rendered for, out of the camera bounds, before they are culled.
408
+
*`StaticTilemapLayer.isoCullDistances` is a new Vector2 property that allows you to control how far the tiles will still be rendered for, out of the camera bounds, before they are culled.
409
+
*`LayerData.orientation` is a new property that holds the tilemap layers orientation constant.
410
+
*`LayerData.hexSideLength` is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
411
+
*`MapData.orientation` is a new property that holds the tilemap layers orientation constant.
412
+
*`MapData.hexSideLength` is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
407
413
*`Tilemaps.Components.HexagonalWorldToTileY` is a new function that converts a world Y coordinate to hexagonal tile Y coordinate.
408
414
*`Tilemaps.Components.StaggeredWorldToTileY` is a new function that converts a world Y coordinate to staggered tile Y coordinate.
409
415
*`Tilemaps.Components.HexagonalWorldToTileXY` is a new function that converts world coordinates to hexagonal tile coordinates.
@@ -420,6 +426,7 @@ The Tilemap system now supports isometric, hexagonal and staggered map types, al
420
426
*`Tilemaps.Components.GetWorldToTileXFunction` is a new function that returns the correct conversion function to use.
421
427
*`Tilemaps.Components.GetWorldToTileYFunction` is a new function that returns the correct conversion function to use.
422
428
*`Tilemaps.Components.GetWorldToTileXYFunction` is a new function that returns the correct conversion function to use.
429
+
*`Tilemap._convert` is a new internal private hash of tilemap conversion functions used by the public API.
423
430
424
431
### Mesh Game Object - New Features, Updates and API Changes
0 commit comments