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Docs description for GroupCreateConfig
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src/gameobjects/group/typedefs/GroupCreateConfig.js

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* key.length * frame.length * frameQuantity * (yoyo ? 2 : 1) * (1 + repeat)
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* In the simplest case, 1 + `repeat` objects will be created.
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* If `max` is positive, then the total created will not exceed `max`.
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* If `max` is nonzero, then the total created will not exceed `max`.
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* `key` is required. {@link Phaser.GameObjects.Group#defaultKey} is not used.
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