@@ -588,7 +588,7 @@ var Text = new Class({
588588 *
589589 * @param {(string|string[]) } value - The string, or array of strings, to be set as the content of this Text object.
590590 *
591- * @return {Phaser.GameObjects.Text } This Text object.
591+ * @return {this } This Text object.
592592 */
593593 setText : function ( value )
594594 {
@@ -629,7 +629,7 @@ var Text = new Class({
629629 *
630630 * @param {object } style - The style settings to set.
631631 *
632- * @return {Phaser.GameObjects.Text } This Text object.
632+ * @return {this } This Text object.
633633 */
634634 setStyle : function ( style )
635635 {
@@ -663,7 +663,7 @@ var Text = new Class({
663663 *
664664 * @param {string } font - The font family or font settings to set.
665665 *
666- * @return {Phaser.GameObjects.Text } This Text object.
666+ * @return {this } This Text object.
667667 */
668668 setFont : function ( font )
669669 {
@@ -692,7 +692,7 @@ var Text = new Class({
692692 *
693693 * @param {string } family - The font family.
694694 *
695- * @return {Phaser.GameObjects.Text } This Text object.
695+ * @return {this } This Text object.
696696 */
697697 setFontFamily : function ( family )
698698 {
@@ -707,7 +707,7 @@ var Text = new Class({
707707 *
708708 * @param {number } size - The font size.
709709 *
710- * @return {Phaser.GameObjects.Text } This Text object.
710+ * @return {this } This Text object.
711711 */
712712 setFontSize : function ( size )
713713 {
@@ -722,7 +722,7 @@ var Text = new Class({
722722 *
723723 * @param {string } style - The font style.
724724 *
725- * @return {Phaser.GameObjects.Text } This Text object.
725+ * @return {this } This Text object.
726726 */
727727 setFontStyle : function ( style )
728728 {
@@ -740,7 +740,7 @@ var Text = new Class({
740740 * @param {number } width - The fixed width to set. `0` disables fixed width.
741741 * @param {number } height - The fixed height to set. `0` disables fixed height.
742742 *
743- * @return {Phaser.GameObjects.Text } This Text object.
743+ * @return {this } This Text object.
744744 */
745745 setFixedSize : function ( width , height )
746746 {
@@ -755,7 +755,7 @@ var Text = new Class({
755755 *
756756 * @param {string } color - The background color.
757757 *
758- * @return {Phaser.GameObjects.Text } This Text object.
758+ * @return {this } This Text object.
759759 */
760760 setBackgroundColor : function ( color )
761761 {
@@ -775,7 +775,7 @@ var Text = new Class({
775775 *
776776 * @param {(string|any) } color - The text fill style. Can be any valid CanvasRenderingContext `fillStyle` value.
777777 *
778- * @return {Phaser.GameObjects.Text } This Text object.
778+ * @return {this } This Text object.
779779 */
780780 setFill : function ( fillStyle )
781781 {
@@ -790,7 +790,7 @@ var Text = new Class({
790790 *
791791 * @param {string } color - The text fill color.
792792 *
793- * @return {Phaser.GameObjects.Text } This Text object.
793+ * @return {this } This Text object.
794794 */
795795 setColor : function ( color )
796796 {
@@ -806,7 +806,7 @@ var Text = new Class({
806806 * @param {string } color - The stroke color.
807807 * @param {number } thickness - The stroke thickness.
808808 *
809- * @return {Phaser.GameObjects.Text } This Text object.
809+ * @return {this } This Text object.
810810 */
811811 setStroke : function ( color , thickness )
812812 {
@@ -826,7 +826,7 @@ var Text = new Class({
826826 * @param {boolean } [shadowStroke=false] - Whether to stroke the shadow.
827827 * @param {boolean } [shadowFill=true] - Whether to fill the shadow.
828828 *
829- * @return {Phaser.GameObjects.Text } This Text object.
829+ * @return {this } This Text object.
830830 */
831831 setShadow : function ( x , y , color , blur , shadowStroke , shadowFill )
832832 {
@@ -842,7 +842,7 @@ var Text = new Class({
842842 * @param {number } x - The horizontal shadow offset.
843843 * @param {number } y - The vertical shadow offset.
844844 *
845- * @return {Phaser.GameObjects.Text } This Text object.
845+ * @return {this } This Text object.
846846 */
847847 setShadowOffset : function ( x , y )
848848 {
@@ -857,7 +857,7 @@ var Text = new Class({
857857 *
858858 * @param {string } color - The shadow color.
859859 *
860- * @return {Phaser.GameObjects.Text } This Text object.
860+ * @return {this } This Text object.
861861 */
862862 setShadowColor : function ( color )
863863 {
@@ -872,7 +872,7 @@ var Text = new Class({
872872 *
873873 * @param {number } blur - The shadow blur radius.
874874 *
875- * @return {Phaser.GameObjects.Text } This Text object.
875+ * @return {this } This Text object.
876876 */
877877 setShadowBlur : function ( blur )
878878 {
@@ -887,7 +887,7 @@ var Text = new Class({
887887 *
888888 * @param {boolean } enabled - Whether shadow stroke is enabled or not.
889889 *
890- * @return {Phaser.GameObjects.Text } This Text object.
890+ * @return {this } This Text object.
891891 */
892892 setShadowStroke : function ( enabled )
893893 {
@@ -902,7 +902,7 @@ var Text = new Class({
902902 *
903903 * @param {boolean } enabled - Whether shadow fill is enabled or not.
904904 *
905- * @return {Phaser.GameObjects.Text } This Text object.
905+ * @return {this } This Text object.
906906 */
907907 setShadowFill : function ( enabled )
908908 {
@@ -920,7 +920,7 @@ var Text = new Class({
920920 * algorithm. If true, spaces are collapsed and whitespace is trimmed from lines. If false,
921921 * spaces and whitespace are left as is.
922922 *
923- * @return {Phaser.GameObjects.Text } This Text object.
923+ * @return {this } This Text object.
924924 */
925925 setWordWrapWidth : function ( width , useAdvancedWrap )
926926 {
@@ -939,7 +939,7 @@ var Text = new Class({
939939 * newline characters in place to indicate where breaks should happen.
940940 * @param {object } [scope=null] - The scope that will be applied when the callback is invoked.
941941 *
942- * @return {Phaser.GameObjects.Text } This Text object.
942+ * @return {this } This Text object.
943943 */
944944 setWordWrapCallback : function ( callback , scope )
945945 {
@@ -958,7 +958,7 @@ var Text = new Class({
958958 *
959959 * @param {string } [align='left'] - The text alignment for multi-line text.
960960 *
961- * @return {Phaser.GameObjects.Text } This Text object.
961+ * @return {this } This Text object.
962962 */
963963 setAlign : function ( align )
964964 {
@@ -981,7 +981,7 @@ var Text = new Class({
981981 *
982982 * @param {number } value - The resolution for this Text object to use.
983983 *
984- * @return {Phaser.GameObjects.Text } This Text object.
984+ * @return {this } This Text object.
985985 */
986986 setResolution : function ( value )
987987 {
@@ -999,7 +999,7 @@ var Text = new Class({
999999 *
10001000 * @param {number } value - The amount to add to the font height to achieve the overall line height.
10011001 *
1002- * @return {Phaser.GameObjects.Text } This Text object.
1002+ * @return {this } This Text object.
10031003 */
10041004 setLineSpacing : function ( value )
10051005 {
@@ -1023,7 +1023,7 @@ var Text = new Class({
10231023 * @param {number } right - The right padding value.
10241024 * @param {number } bottom - The bottom padding value.
10251025 *
1026- * @return {Phaser.GameObjects.Text } This Text object.
1026+ * @return {this } This Text object.
10271027 */
10281028 setPadding : function ( left , top , right , bottom )
10291029 {
@@ -1082,7 +1082,7 @@ var Text = new Class({
10821082 *
10831083 * @param {integer } [max=0] - The maximum number of lines to draw.
10841084 *
1085- * @return {Phaser.GameObjects.Text } This Text object.
1085+ * @return {this } This Text object.
10861086 */
10871087 setMaxLines : function ( max )
10881088 {
@@ -1095,7 +1095,7 @@ var Text = new Class({
10951095 * @method Phaser.GameObjects.Text#updateText
10961096 * @since 3.0.0
10971097 *
1098- * @return {Phaser.GameObjects.Text } This Text object.
1098+ * @return {this } This Text object.
10991099 */
11001100 updateText : function ( )
11011101 {
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