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Updated override property docs
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src/sound/html5/HTML5AudioSoundManager.js

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@@ -16,7 +16,7 @@ var HTML5AudioSoundManager = new Class({
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initialize: function HTML5AudioSoundManager(game) {
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/**
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* Flag indicating whether if there are no idle instances of HTML5 Audio tag,
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* for any particular sound, if one of the used tags should be stopped and used
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* for any particular sound, if one of the used tags should be hijacked and used
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* for succeeding playback or if succeeding Phaser.Sound.HTML5AudioSound#play
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* call should be ignored.
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*

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