@@ -53,9 +53,9 @@ var StaticPhysicsGroup = new Class({
5353 */
5454 this . world = world ;
5555
56- config . createCallback = this . createCallback ;
57- config . removeCallback = this . removeCallback ;
58- config . createMultipleCallback = this . createMultipleCallback ;
56+ config . createCallback = this . createCallbackHandler ;
57+ config . removeCallback = this . removeCallbackHandler ;
58+ config . createMultipleCallback = this . createMultipleCallbackHandler ;
5959
6060 config . classType = ArcadeSprite ;
6161
@@ -74,12 +74,12 @@ var StaticPhysicsGroup = new Class({
7474 /**
7575 * [description]
7676 *
77- * @method Phaser.Physics.Arcade.StaticGroup#createCallback
77+ * @method Phaser.Physics.Arcade.StaticGroup#createCallbackHandler
7878 * @since 3.0.0
7979 *
8080 * @param {Phaser.GameObjects.GameObject } child - [description]
8181 */
82- createCallback : function ( child )
82+ createCallbackHandler : function ( child )
8383 {
8484 if ( ! child . body )
8585 {
@@ -90,12 +90,12 @@ var StaticPhysicsGroup = new Class({
9090 /**
9191 * [description]
9292 *
93- * @method Phaser.Physics.Arcade.StaticGroup#removeCallback
93+ * @method Phaser.Physics.Arcade.StaticGroup#removeCallbackHandler
9494 * @since 3.0.0
9595 *
9696 * @param {Phaser.GameObjects.GameObject } child - [description]
9797 */
98- removeCallback : function ( child )
98+ removeCallbackHandler : function ( child )
9999 {
100100 if ( child . body )
101101 {
@@ -106,12 +106,12 @@ var StaticPhysicsGroup = new Class({
106106 /**
107107 * [description]
108108 *
109- * @method Phaser.Physics.Arcade.StaticGroup#createMultipleCallback
109+ * @method Phaser.Physics.Arcade.StaticGroup#createMultipleCallbackHandler
110110 * @since 3.0.0
111111 *
112112 * @param {object } entries - [description]
113113 */
114- createMultipleCallback : function ( )
114+ createMultipleCallbackHandler : function ( )
115115 {
116116 this . refresh ( ) ;
117117 } ,
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