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# Change Log
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## Version 3.17.0 - Togusa - in development
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## Version 3.16.2 - Ishikawa - 8th February 2019
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A small point release to fix a couple of important issues that slipped into 3.16.
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### Updates
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* `TileSprite.setTileScale` has been updated so that the `y` argument is optional and set to match the `x` argument, like `setScale` elsewhere in the API.
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* `InputManager.time` is a new property that holds the most recent time it was updated from the Game step, which plugins can access.
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* `InputManager.preStep` is a new method that populates some internal properties every step.
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* `KeyboardPlugin.time` has moved from being a property to being a getter, which returns the time from the InputManager.
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### Bug Fixes
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* The `Mesh.setAlpha` method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343 (thanks @pfdtravalmatic @charmingny)
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* `KeyboardPlugin.checkDown` would always fail if using the new event system, because the time value it was checking wasn't updated.
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### Examples, Documentation and TypeScript
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My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
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@maretana @CipSoft-Components
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## Version 3.16.0 / 3.16.1 - Ishikawa - 5th February 2019
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Phaser 3.16 is a massive update. The single largest in the history of Phaser 3 and it contains _breaking changes_. If you're upgrading from an earlier version please do check the log entries below.

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