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Removed the resize method.
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src/scene/SceneManager.js

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@@ -560,26 +560,6 @@ var SceneManager = new Class({
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}
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},
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/**
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* Informs the Scenes of the Game being resized.
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*
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* @method Phaser.Scenes.SceneManager#resize
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* @since 3.2.0
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*
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* @param {number} width - The new width of the game.
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* @param {number} height - The new height of the game.
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*/
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resize: function (width, height)
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{
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// Loop through the scenes in forward order
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for (var i = 0; i < this.scenes.length; i++)
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{
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var sys = this.scenes[i].sys;
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sys.resize(width, height);
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}
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},
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/**
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* Renders the Scenes.
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*

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