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Tidied up the code base
1 parent 160a321 commit d0889fc

1 file changed

Lines changed: 86 additions & 78 deletions

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examples/games/invaders.js

Lines changed: 86 additions & 78 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11

2-
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
2+
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
33

44
function preload() {
55

@@ -21,12 +21,12 @@ var cursors;
2121
var fireButton;
2222
var explosions;
2323
var starfield;
24-
var score=0;
25-
var scoreString='';
24+
var score = 0;
25+
var scoreString = '';
2626
var scoreText;
27-
var lives ;
27+
var lives;
2828
var enemyBullet;
29-
var firingTimer=0;
29+
var firingTimer = 0;
3030
var stateText;
3131

3232
function create() {
@@ -54,34 +54,33 @@ function create() {
5454
player.anchor.setTo(0.5, 0.5);
5555

5656
// The baddies!
57-
5857
aliens = game.add.group();
5958

6059
createAliens();
6160

6261
// The score :
63-
64-
scoreString='Score : ';
65-
scoreText=game.add.text(10,10,scoreString+score,{fontSize : '34px',fill : '#fff'});
62+
scoreString = 'Score : ';
63+
scoreText = game.add.text(10,10,scoreString+score,{fontSize : '34px',fill : '#fff'});
6664

6765
// Lives
68-
lives=game.add.group();
66+
lives = game.add.group();
6967
game.add.text(game.world.width-100,10,'Lives : ',{fontSize : '34px',fill : '#fff'});
7068

7169
//state text
72-
stateText=game.add.text(game.world.centerX,game.world.centerY,'',{fontSize : '84px',fill : '#fff'});
70+
stateText = game.add.text(game.world.centerX,game.world.centerY,'',{fontSize : '84px',fill : '#fff'});
7371
stateText.anchor.setTo(0.5,0.5);
7472
stateText.visible=false;
7573

7674

7775

78-
for (var i = 0; i < 3; i++) {
76+
for (var i = 0; i < 3; i++)
77+
{
7978

80-
var ship=lives.create(game.world.width-100+(30*i),60,'ship');
79+
var ship = lives.create(game.world.width-100+(30*i),60,'ship');
8180
ship.anchor.setTo(0.5,0.5);
82-
ship.angle=90;
83-
ship.alpha=0.4;
84-
};
81+
ship.angle = 90;
82+
ship.alpha = 0.4;
83+
}
8584

8685
// An explosion pool
8786
explosions = game.add.group();
@@ -95,7 +94,8 @@ function create() {
9594
}
9695

9796
function createAliens () {
98-
for (var y = 0; y < 4; y++)
97+
98+
for (var y = 0; y < 4; y++)
9999
{
100100
for (var x = 0; x < 10; x++)
101101
{
@@ -153,7 +153,8 @@ function update() {
153153
fireBullet();
154154
}
155155

156-
if(game.time.now>firingTimer){
156+
if(game.time.now > firingTimer)
157+
{
157158
enemyFires();
158159
}
159160

@@ -164,66 +165,88 @@ function update() {
164165

165166
}
166167

167-
function enemyHitsPlayer (player,bullet) {
168-
169-
bullet.kill();
170-
171-
live=lives.getFirstAlive();
168+
function collisionHandler (bullet, alien) {
172169

173-
if(live){
174-
live.kill();
175-
}
170+
// When a bullet hits an alien we kill them both
171+
bullet.kill();
172+
alien.kill();
176173

174+
// Increase the score
175+
score+=20;
176+
scoreText.content=scoreString+score;
177177

178178
// And create an explosion :)
179179
var explosion = explosions.getFirstDead();
180-
explosion.reset(player.body.x, player.body.y);
180+
explosion.reset(alien.body.x, alien.body.y);
181181
explosion.play('kaboom', 30, false, true);
182182

183-
if(lives.countLiving()<1){
183+
if (aliens.countLiving() == 0)
184+
{
184185

185-
player.kill();
186-
enemyBullets.callAll('kill');
187-
stateText.content=" GAME OVER \n Click to restart";
188-
stateText.visible=true;
186+
score += 1000;
187+
scoreText.content = scoreString + score;
189188

190-
game.input.onTap.addOnce(restart,this);
189+
enemyBullets.callAll('kill',this);
190+
stateText.content = " You Won, \n Click to restart";
191+
stateText.visible = true;
191192

193+
//the "click to restart" handler
194+
game.input.onTap.addOnce(restart,this);
192195

196+
193197
}
194198

195199
}
196200

197-
function restart () {
201+
function enemyHitsPlayer (player,bullet) {
198202

203+
bullet.kill();
199204

200-
lives.callAll('revive');
201-
// And brings the aliens back from the dead :)
202-
aliens.removeAll();
205+
live = lives.getFirstAlive();
203206

204-
createAliens();
207+
if(live)
208+
{
209+
live.kill();
210+
}
205211

206-
player.revive();
207212

208-
stateText.visible=false;
213+
// And create an explosion :)
214+
var explosion = explosions.getFirstDead();
215+
explosion.reset(player.body.x, player.body.y);
216+
explosion.play('kaboom', 30, false, true);
217+
218+
// When the player dies
219+
if(lives.countLiving() < 1)
220+
{
221+
222+
player.kill();
223+
enemyBullets.callAll('kill');
224+
225+
stateText.content=" GAME OVER \n Click to restart";
226+
stateText.visible = true;
227+
228+
//the "click to restart" handler
229+
game.input.onTap.addOnce(restart,this);
209230

210231

232+
}
233+
211234
}
212235

213236
function enemyFires () {
214237

215-
// Grab the first bullet we can from the pool
216-
enemyBullet = enemyBullets.getFirstExists(false);
217-
218-
if (enemyBullet){
238+
// Grab the first bullet we can from the pool
239+
enemyBullet = enemyBullets.getFirstExists(false);
219240

220-
var shooter=aliens.getRandom();
221-
// And fire it
222-
enemyBullet.reset(shooter.body.x, shooter.body.y);
223-
// enemyBullet.body.velocity.y = 400;
224-
game.physics.moveToObject(enemyBullet,player,120);
225-
firingTimer = game.time.now + 2000;
226-
}
241+
if (enemyBullet)
242+
{
243+
var shooter=aliens.getRandom();
244+
// And fire it
245+
enemyBullet.reset(shooter.body.x, shooter.body.y);
246+
// enemyBullet.body.velocity.y = 400;
247+
game.physics.moveToObject(enemyBullet,player,120);
248+
firingTimer = game.time.now + 2000;
249+
}
227250
}
228251

229252
function fireBullet () {
@@ -252,34 +275,19 @@ function resetBullet (bullet) {
252275

253276
}
254277

255-
function collisionHandler (bullet, alien) {
256-
257-
// When a bullet hits an alien we kill them both
258-
bullet.kill();
259-
alien.kill();
260-
261-
// Increase the score
262-
score+=20;
263-
scoreText.content=scoreString+score;
264-
265-
// And create an explosion :)
266-
var explosion = explosions.getFirstDead();
267-
explosion.reset(alien.body.x, alien.body.y);
268-
explosion.play('kaboom', 30, false, true);
269-
270-
if (aliens.countLiving() == 0){
271-
// New level starts
272-
score += 1000;
273-
scoreText.content = scoreString + score;
274-
275-
enemyBullets.callAll('kill',this);
276-
stateText.content=" You Won, \n Click to restart";
277-
stateText.visible=true;
278-
279-
game.input.onTap.addOnce(restart,this);
278+
function restart () {
280279

281-
280+
// A new level starts
281+
282+
//resets the life count
283+
lives.callAll('revive');
284+
// And brings the aliens back from the dead :)
285+
aliens.removeAll();
286+
createAliens();
282287

283-
}
288+
//revives the player
289+
player.revive();
290+
//hides the text
291+
stateText.visible = false;
284292

285293
}

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