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@@ -307,6 +307,7 @@ can be controlled per-input mode.
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* Under setTimeOut (or when `forceSetTimeOut` was true) the Time was incorrectly setting `Time.timeExpected` causing game updates to lag (thanks @satan6#2087)
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* Fixes edge case when TilingSprite is removed before render (thanks @pnstickne#2097#2092)
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* Camera.setBoundsToWorld only adjusts the bounds if it exists (thanks @prudolfs#2099)
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* Keyboard.addCallbacks didn't check to see if the arguments were `null`, only if they were `undefined` making the jsdocs misleading.
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