Commit ec5bd19
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.1 parent 1d697b1 commit ec5bd19
27 files changed
Lines changed: 57 additions & 99 deletions
File tree
- src
- gameobjects
- bitmaptext
- dynamic
- static
- blitter
- container
- graphics
- image
- mesh
- particles
- rendertexture
- sprite
- text/static
- tilesprite
- renderer
- canvas
- webgl
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