@@ -879,15 +879,12 @@ <h3 id=transform-3d-rendering><span class=secno>5.1. </span>3D Transform
879879 height =200 src ="examples/3d-rendering-context-3d.png " width =240 > </ div >
880880 </ div >
881881
882- < div class =issue >
883- < p class =desc > Should intersection behavior be normative?</ p >
884- </ div >
885-
886882 < p > Elements in the same < a class =term href ="#d-rendering-context "> 3D
887- rendering context</ a > may intersect with each other. User agents should
888- subdivide the planes of intersecting elements as described by < a
883+ rendering context</ a > may intersect with each other. User agents must
884+ render intersection bysubdividing the planes of intersecting elements as
885+ described by < a
889886 href ="http://en.wikipedia.org/wiki/Newell's_algorithm "> Newell's
890- algorithm</ a > to render intersection .
887+ algorithm</ a > .
891888
892889 < p > Untransformed elements in a < a class =term
893890 href ="#d-rendering-context "> 3D rendering context</ a > render on the Z=0
@@ -944,9 +941,9 @@ <h3 id=transform-3d-rendering><span class=secno>5.1. </span>3D Transform
944941 < p > Using three-dimensional transforms, it's possible to transform an
945942 element such that its reverse side is towards the viewer. 3D-tranformed
946943 elements show the same content on both sides, so the reverse side looks
947- like a mirror-image of the front side (as if the element were painted onto
948- a sheet of glass). Normally, elements whose reverse side is towards the
949- viewer remain visible. However, the ‘< a
944+ like a mirror-image of the front side (as if the element were projected
945+ onto a sheet of glass). Normally, elements whose reverse side is towards
946+ the viewer remain visible. However, the ‘< a
950947 href ="#backface-visibility "> < code class =css > < code
951948 class =property > backface-visibility</ code > </ code > </ a > ’ property
952949 allows the author to make an element invisible when its reverse side is
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