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Make intersection behavior required, per resolution. Fixes https://www.w3.org/Bugs/Public/show_bug.cgi?id=15784.
Other minor wording changes.
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css3-transforms/ChangeLog

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2012-03-06 simon.fraser@apple.com
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Make intersection behavior required, per resolution. Fixes https://www.w3.org/Bugs/Public/show_bug.cgi?id=15784.
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Other minor wording changes.
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2012-03-06 simon.fraser@apple.com
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Remove the term 'depth' from the perspective() definition: https://www.w3.org/Bugs/Public/show_bug.cgi?id=15782
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css3-transforms/Overview.html

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@@ -879,15 +879,12 @@ <h3 id=transform-3d-rendering><span class=secno>5.1. </span>3D Transform
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height=200 src="examples/3d-rendering-context-3d.png" width=240></div>
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</div>
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<div class=issue>
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<p class=desc>Should intersection behavior be normative?</p>
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</div>
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<p> Elements in the same <a class=term href="#d-rendering-context">3D
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rendering context</a> may intersect with each other. User agents should
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subdivide the planes of intersecting elements as described by <a
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rendering context</a> may intersect with each other. User agents must
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render intersection bysubdividing the planes of intersecting elements as
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described by <a
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href="http://en.wikipedia.org/wiki/Newell's_algorithm">Newell's
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algorithm</a> to render intersection.
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algorithm</a>.
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<p> Untransformed elements in a <a class=term
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href="#d-rendering-context">3D rendering context</a> render on the Z=0
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<p> Using three-dimensional transforms, it's possible to transform an
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element such that its reverse side is towards the viewer. 3D-tranformed
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elements show the same content on both sides, so the reverse side looks
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like a mirror-image of the front side (as if the element were painted onto
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a sheet of glass). Normally, elements whose reverse side is towards the
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viewer remain visible. However, the &lsquo;<a
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like a mirror-image of the front side (as if the element were projected
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onto a sheet of glass). Normally, elements whose reverse side is towards
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the viewer remain visible. However, the &lsquo;<a
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href="#backface-visibility"><code class=css><code
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class=property>backface-visibility</code></code></a>&rsquo; property
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allows the author to make an element invisible when its reverse side is

css3-transforms/Transforms.src.html

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</div>
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</div>
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<div class="issue">
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<p class="desc">Should intersection behavior be normative?</p>
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</div>
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<p>
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Elements in the same <span class="term">3D rendering context</span> may intersect with each other. User agents should
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subdivide the planes of intersecting elements as described by
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<a href="http://en.wikipedia.org/wiki/Newell's_algorithm">Newell's algorithm</a> to render intersection.
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Elements in the same <span class="term">3D rendering context</span> may intersect with each other. User agents must
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render intersection bysubdividing the planes of intersecting elements as described by
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<a href="http://en.wikipedia.org/wiki/Newell's_algorithm">Newell's algorithm</a>.
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</p>
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<p>
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Untransformed elements in a <span class="term">3D rendering context</span> render on the Z=0 plane, yet may still
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<p>
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Using three-dimensional transforms, it's possible to transform an element such that its reverse side
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is towards the viewer. 3D-tranformed elements show the same content on both sides, so the reverse side
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looks like a mirror-image of the front side (as if the element were painted onto a sheet of glass).
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looks like a mirror-image of the front side (as if the element were projected onto a sheet of glass).
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Normally, elements whose reverse side is towards the viewer remain visible. However, the
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'<code class="property">backface-visibility</code>' property allows the author to make an element invisible
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when its reverse side is towards the viewer. This behavior is "live"; if an element with

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