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GUIUtils.lua
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1390 lines (1232 loc) · 43.4 KB
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----------------------------------------------------------------------------------
--- Mudlet GUI Utils
----------------------------------------------------------------------------------
--- The <i>gaugesTable table</i>. First we need to make this table which will be
--- used later to store important data in.
---
--- @class function
--- @name gaugesTable
gaugesTable = {}
--- The <i>color_table table</i> holds definition of color names. These are intended to be
-- used in conjunction with fg() and bg() colorizer functions.
-- Mudlet's original table - going back a few years - differs from the
-- "standard" which can be found at https://www.w3.org/TR/SVG11/types.html#ColorKeywords
-- Mudlet has additional colours not in the standard:
-- "light_goldenrod", "light_slate_blue", "navy_blue" and "violet_red"
-- Mudlet is missing some colours:
-- "aqua", "fuchsia", "dark_blue", "dark_cyan", "dark_gray"/"dark_grey",
-- "dark_magenta", "dark_red", "indigo", "light_green", "olive", "silver",
-- "teal", "violet_red"
-- Also Mudlet redefines:
-- "gray"/"grey", "green", "maroon" and "purple"
-- All of the above also implies the Camel Case equivalents; in summary:
-- Colour Mudlet Web Standard
-- aqua 0, 255, 255
-- fuchsia 255, 0, 255
-- dark_blue 0, 0, 139
-- dark_gray/dark_grey 169, 169, 169
-- dark_magenta 139, 0, 139
-- dark_red 139, 0, 0
-- gray/grey 190, 190, 190 128, 128, 128
-- green 0, 255, 0 0, 128, 0
-- indigo 75, 0, 130
-- light_goldrod 238, 221, 130
-- light_slate_blue 132, 112, 255
-- light_green 144, 238, 144
-- maroon 176, 48, 96 128, 0, 0
-- navy_blue 0, 0, 128
-- olive 128, 128, 0
-- purple 160, 32, 240 128, 0, 128
-- silver 192, 192, 192
-- teal 0, 128, 128
-- violet_red 208, 32, 240
-- @see showColors
-- @see bg
-- @see fg
-- @class function
-- @name color_table
color_table = {
alice_blue = {240, 248, 255},
AliceBlue = {240, 248, 255},
antique_white = {250, 235, 215},
AntiqueWhite = {250, 235, 215},
aquamarine = {127, 255, 212},
azure = {240, 255, 255},
beige = {245, 245, 220},
bisque = {255, 228, 196},
black = {0, 0, 0},
blanched_almond = {255, 235, 205},
BlanchedAlmond = {255, 235, 205},
blue = {0, 0, 255},
blue_violet = {138, 43, 226},
BlueViolet = {138, 43, 226},
brown = {165, 42, 42},
burlywood = {222, 184, 135},
cadet_blue = {95, 158, 160},
CadetBlue = {95, 158, 160},
chartreuse = {127, 255, 0},
chocolate = {210, 105, 30},
coral = {255, 127, 80},
cornflower_blue = {100, 149, 237},
CornflowerBlue = {100, 149, 237},
cornsilk = {255, 248, 220},
cyan = {0, 255, 255},
dark_goldenrod = {184, 134, 11},
DarkGoldenrod = {184, 134, 11},
dark_green = {0, 100, 0},
DarkGreen = {0, 100, 0},
dark_khaki = {189, 183, 107},
DarkKhaki = {189, 183, 107},
dark_olive_green = {85, 107, 47},
DarkOliveGreen = {85, 107, 47},
dark_orange = {255, 140, 0},
DarkOrange = {255, 140, 0},
dark_orchid = {153, 50, 204},
DarkOrchid = {153, 50, 204},
dark_salmon = {233, 150, 122},
DarkSalmon = {233, 150, 122},
dark_slate_blue = {72, 61, 139},
dark_sea_green = {143, 188, 143},
DarkSeaGreen = {143, 188, 143},
DarkSlateBlue = {72, 61, 139},
dark_slate_gray = {47, 79, 79},
DarkSlateGray = {47, 79, 79},
dark_slate_grey = {47, 79, 79},
DarkSlateGrey = {47, 79, 79},
dark_turquoise = {0, 206, 209},
DarkTurquoise = {0, 206, 209},
dark_violet = {148, 0, 211},
DarkViolet = {148, 0, 211},
deep_pink = {255, 20, 147},
DeepPink = {255, 20, 147},
deep_sky_blue = {0, 191, 255},
DeepSkyBlue = {0, 191, 255},
dodger_blue = {30, 144, 255},
DodgerBlue = {30, 144, 255},
dim_gray = {105, 105, 105},
DimGray = {105, 105, 105},
dim_grey = {105, 105, 105},
DimGrey = {105, 105, 105},
firebrick = {178, 34, 34},
floral_white = {255, 250, 240},
FloralWhite = {255, 250, 240},
forest_green = {34, 139, 34},
ForestGreen = {34, 139, 34},
gainsboro = {220, 220, 220},
ghost_white = {248, 248, 255},
GhostWhite = {248, 248, 255},
gold = {255, 215, 0},
goldenrod = {218, 165, 32},
gray = {190, 190, 190},
grey = {190, 190, 190},
green = {0, 255, 0},
green_yellow = {173, 255, 47},
GreenYellow = {173, 255, 47},
honeydew = {240, 255, 240},
hot_pink = {255, 105, 180},
HotPink = {255, 105, 180},
indian_red = {205, 92, 92},
IndianRed = {205, 92, 92},
khaki = {240, 230, 140},
ivory = {255, 255, 240},
lavender = {230, 230, 250},
lavender_blush = {255, 240, 245},
LavenderBlush = {255, 240, 245},
lawn_green = {124, 252, 0},
LawnGreen = {124, 252, 0},
lemon_chiffon = {255, 250, 205},
LemonChiffon = {255, 250, 205},
light_blue = {173, 216, 230},
LightBlue = {173, 216, 230},
light_coral = {240, 128, 128},
LightCoral = {240, 128, 128},
light_cyan = {224, 255, 255},
LightCyan = {224, 255, 255},
light_goldenrod = {238, 221, 130},
LightGoldenrod = {238, 221, 130},
light_goldenrod_yellow= {250, 250, 210},
LightGoldenrodYellow = {250, 250, 210},
light_gray = {211, 211, 211},
LightGray = {211, 211, 211},
light_grey = {211, 211, 211},
LightGrey = {211, 211, 211},
light_pink = {255, 182, 193},
LightPink = {255, 182, 193},
light_salmon = {255, 160, 122},
LightSalmon = {255, 160, 122},
light_sea_green = {32, 178, 170},
LightSeaGreen = {32, 178, 170},
light_sky_blue = {135, 206, 250},
LightSkyBlue = {135, 206, 250},
light_slate_blue = {132, 112, 255},
LightSlateBlue = {132, 112, 255},
light_slate_gray = {119, 136, 153},
LightSlateGray = {119, 136, 153},
light_slate_grey = {119, 136, 153},
LightSlateGrey = {119, 136, 153},
light_steel_blue = {176, 196, 222},
LightSteelBlue = {176, 196, 222},
light_yellow = {255, 255, 224},
LightYellow = {255, 255, 224},
lime_green = {50, 205, 50},
LimeGreen = {50, 205, 50},
linen = {250, 240, 230},
magenta = {255, 0, 255},
maroon = {176, 48, 96},
medium_aquamarine = {102, 205, 170},
MediumAquamarine = {102, 205, 170},
medium_blue = {0, 0, 205},
MediumBlue = {0, 0, 205},
medium_orchid = {186, 85, 211},
MediumOrchid = {186, 85, 211},
medium_purple = {147, 112, 219},
MediumPurple = {147, 112, 219},
medium_sea_green = {60, 179, 113},
MediumSeaGreen = {60, 179, 113},
medium_slate_blue = {123, 104, 238},
MediumSlateBlue = {123, 104, 238},
medium_spring_green = {0, 250, 154},
MediumSpringGreen = {0, 250, 154},
medium_turquoise = {72, 209, 204},
MediumTurquoise = {72, 209, 204},
medium_violet_red = {199, 21, 133},
MediumVioletRed = {199, 21, 133},
midnight_blue = {25, 25, 112},
MidnightBlue = {25, 25, 112},
mint_cream = {245, 255, 250},
MintCream = {245, 255, 250},
misty_rose = {255, 228, 225},
MistyRose = {255, 228, 225},
moccasin = {255, 228, 181},
navajo_white = {255, 222, 173},
NavajoWhite = {255, 222, 173},
navy = {0, 0, 128},
navy_blue = {0, 0, 128},
NavyBlue = {0, 0, 128},
old_lace = {253, 245, 230},
OldLace = {253, 245, 230},
olive_drab = {107, 142, 35},
OliveDrab = {107, 142, 35},
orange = {255, 165, 0},
orange_red = {255, 69, 0},
OrangeRed = {255, 69, 0},
orchid = {218, 112, 214},
pale_goldenrod = {238, 232, 170},
PaleGoldenrod = {238, 232, 170},
pale_green = {152, 251, 152},
PaleGreen = {152, 251, 152},
pale_turquoise = {175, 238, 238},
PaleTurquoise = {175, 238, 238},
pale_violet_red = {219, 112, 147},
PaleVioletRed = {219, 112, 147},
papaya_whip = {255, 239, 213},
PapayaWhip = {255, 239, 213},
peach_puff = {255, 218, 185},
PeachPuff = {255, 218, 185},
peru = {205, 133, 63},
pink = {255, 192, 203},
plum = {221, 160, 221},
powder_blue = {176, 224, 230},
PowderBlue = {176, 224, 230},
purple = {160, 32, 240},
royal_blue = {65, 105, 225},
RoyalBlue = {65, 105, 225},
red = {255, 0, 0},
rosy_brown = {188, 143, 143},
RosyBrown = {188, 143, 143},
saddle_brown = {139, 69, 19},
SaddleBrown = {139, 69, 19},
salmon = {250, 128, 114},
sandy_brown = {244, 164, 96},
SandyBrown = {244, 164, 96},
sea_green = {46, 139, 87},
SeaGreen = {46, 139, 87},
seashell = {255, 245, 238},
sienna = {160, 82, 45},
sky_blue = {135, 206, 235},
SkyBlue = {135, 206, 235},
slate_blue = {106, 90, 205},
SlateBlue = {106, 90, 205},
slate_gray = {112, 128, 144},
SlateGray = {112, 128, 144},
slate_grey = {112, 128, 144},
SlateGrey = {112, 128, 144},
snow = {255, 250, 250},
steel_blue = {70, 130, 180},
SteelBlue = {70, 130, 180},
spring_green = {0, 255, 127},
SpringGreen = {0, 255, 127},
tan = {210, 180, 140},
thistle = {216, 191, 216},
tomato = {255, 99, 71},
turquoise = {64, 224, 208},
violet_red = {208, 32, 144},
VioletRed = {208, 32, 144},
violet = {238, 130, 238},
wheat = {245, 222, 179},
white = {255, 255, 255},
white_smoke = {245, 245, 245},
WhiteSmoke = {245, 245, 245},
yellow = {255, 255, 0},
yellow_green = {154, 205, 50},
YellowGreen = {154, 205, 50}
}
--- Move a custom gauge.
---
--- @usage This would move the health bar gauge to the location 1200, 400.
--- <pre>
--- moveGauge("healthBar", 1200, 400)
--- </pre>
---
--- @see createGauge
function moveGauge(gaugeName, x, y)
assert(gaugesTable[gaugeName], "moveGauge: no such gauge exists.")
assert(x and y, "moveGauge: need to have both X and Y dimensions.")
moveWindow(gaugeName .. "_back", x, y)
moveWindow(gaugeName .. "_text", x, y)
-- save new values in table
gaugesTable[gaugeName].x, gaugesTable[gaugeName].y = x, y
setGauge(gaugeName, gaugesTable[gaugeName].value, 1)
end
--- Hide a custom gauge.
---
--- @usage This should hide the given gauge.
--- <pre>
--- hideGauge("healthBar")
--- </pre>
---
--- @see createGauge, moveGauge, showGauge
function hideGauge(gaugeName)
assert(gaugesTable[gaugeName], "hideGauge: no such gauge exists.")
hideWindow(gaugeName .. "_back")
hideWindow(gaugeName .. "_front")
hideWindow(gaugeName .. "_text")
end
--- Show a custom gauge.
---
--- @usage This should show the given gauge.
--- <pre>
--- showGauge("healthBar")
--- </pre>
---
--- @see createGauge, moveGauge, hideGauge
function showGauge(gaugeName)
assert(gaugesTable[gaugeName], "showGauge: no such gauge exists.")
showWindow(gaugeName .. "_back")
showWindow(gaugeName .. "_front")
showWindow(gaugeName .. "_text")
end
--- Set the text on a custom gauge.
---
--- @usage
--- <pre>
--- setGaugeText("healthBar", "HP: 100%", 40, 40, 40)
--- </pre>
--- @usage
--- <pre>
--- setGaugeText("healthBar", "HP: 100%", "red")
--- </pre>
---
--- @param gaugeName
--- @param gaugeText An empty gaugeText will clear the text entirely.
--- @param color1 Colors are optional and will default to 0,0,0(black) if not passed as args.
--- @param color2
--- @param color3
---
--- @see createGauge
function setGaugeText(gaugeName, gaugeText, r, g, b)
assert(gaugesTable[gaugeName], "setGaugeText: no such gauge exists.")
if r ~= nil then
if g == nil then
r,g,b = getRGB(r)
end
else
r,g,b = 0,0,0
end
gaugeText = gaugeText or ""
local echoString = [[<font color="#]] .. RGB2Hex(r,g,b) .. [[">]] .. gaugeText .. [[</font>]]
echo(gaugeName .. "_text", echoString)
-- save new values in table
gaugesTable[gaugeName].text = echoString
end
--- Pads a hex number to ensure a minimum of 2 digits.
---
--- @usage Following command will returns "F0".
--- <pre>
--- PadHexNum("F")
--- </pre>
function PadHexNum(incString)
local l_Return = incString
if tonumber(incString,16)<16 then
if tonumber(incString,16)<10 then
l_Return = "0" .. l_Return
elseif tonumber(incString,16)>10 then
l_Return = l_Return .. "0"
end
end
return l_Return
end
--- Converts an RGB value into an HTML compliant(label usable) HEX number.
--- This function is colorNames aware and can take any defined global color as its first argument.
---
--- @usage Both following commands will returns "FFFFFF".
--- <pre>
--- RGB2Hex(255,255,255)
--- RGB2Hex("white")
--- </pre>
---
--- @see showColor
function RGB2Hex(red, green, blue)
local l_Red, l_Green, l_Blue = 0,0,0
if green == nil then -- Not an RGB but a "color" instead!
l_Red, l_Green, l_Blue = getRGB(red)
else -- Nope, true color here
l_Red, l_Green, l_Blue = red, green, blue
end
return PadHexNum(string.format("%X",l_Red)) ..
PadHexNum(string.format("%X",l_Green)) ..
PadHexNum(string.format("%X",l_Blue))
end
--- Get RGB component from color name.
---
--- @usage Following will display "0.255.0" on your screen.
--- <pre>
--- local red, green, blue = getRGB("green")
--- echo(red .. "." .. green .. "." .. blue )
--- </pre>
function getRGB(colorName)
local red = color_table[colorName][1]
local green = color_table[colorName][2]
local blue = color_table[colorName][3]
return red, green, blue
end
--- Make your very own customized gauge with this function.
---
--- @usage This would make a gauge at that's 300px width, 20px in height, located at Xpos and Ypos and is green.
--- <pre>
--- createGauge("healthBar", 300, 20, 30, 300, nil, 0, 255, 0)
--- </pre>
--- @usage The second example is using the same names you'd use for something like fg() or bg().
--- <pre>
--- createGauge("healthBar", 300, 20, 30, 300, nil, "green")
--- </pre>
--- @usage Finally we'll add some text to our gauge.
--- <pre>
--- createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green")
--- </pre>
--- @usage You can add an orientation argument as well now:
--- <pre>
--- createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green", "horizontal, vertical, goofy, or batty")
--- </pre>
function createGauge(gaugeName, width, height, x, y, gaugeText, r, g, b, orientation)
gaugeText = gaugeText or ""
if type(r) == "string" then
orientation = g
r,g,b = getRGB(r)
elseif r == nil then
orientation = orientation or g
-- default colors
r,g,b = 128,128,128
end
orientation = orientation or "horizontal"
assert(table.contains({"horizontal","vertical","goofy","batty"},orientation), "createGauge: orientation must be horizontal, vertical, goofy, or batty")
local tbl = {width = width, height = height, x = x, y = y, text = gaugeText, r = r, g = g, b = b, orientation = orientation, value = 1}
createLabel(gaugeName .. "_back", 0,0,0,0,1)
setBackgroundColor(gaugeName .. "_back", r, g, b, 100)
createLabel(gaugeName .. "_front", 0,0,0,0,1)
setBackgroundColor(gaugeName .. "_front", r, g, b, 255)
createLabel(gaugeName .. "_text", 0,0,0,0,1)
setBackgroundColor(gaugeName .. "_text", 0, 0, 0, 0)
-- save new values in table
gaugesTable[gaugeName] = tbl
resizeGauge(gaugeName, tbl.width, tbl.height)
moveGauge(gaugeName, tbl.x, tbl.y)
setGaugeText(gaugeName, gaugeText, "black")
showGauge(gaugeName)
end
--- Use this function when you want to change the gauges look according to your values.
--- Typical usage would be in a prompt with your current health or whatever value, and throw
--- in some variables instead of the numbers.
---
--- @usage In that example, we'd change the looks of the gauge named healthBar and make it fill
--- to half of its capacity. The height is always remembered.
--- <pre>
--- setGauge("healthBar", 200, 400)
--- </pre>
--- @usage Change the text on your gauge.
--- <pre>
--- setGauge("healthBar", 200, 400, "some text")
--- </pre>
function setGauge(gaugeName, currentValue, maxValue, gaugeText)
assert(gaugesTable[gaugeName], "setGauge: no such gauge exists.")
assert(currentValue and maxValue, "setGauge: need to have both current and max values.")
local value = currentValue / maxValue
-- save new values in table
gaugesTable[gaugeName].value = value
local info = gaugesTable[gaugeName]
local x,y,w,h = info.x, info.y, info.width, info.height
if info.orientation == "horizontal" then
resizeWindow(gaugeName .. "_front", w * value, h)
moveWindow(gaugeName .. "_front", x, y)
elseif info.orientation == "vertical" then
resizeWindow(gaugeName .. "_front", w, h * value)
moveWindow(gaugeName .. "_front", x, y + h * (1 - value))
elseif info.orientation == "goofy" then
resizeWindow(gaugeName .. "_front", w * value, h)
moveWindow(gaugeName .. "_front", x + w * (1 - value), y)
elseif info.orientation == "batty" then
resizeWindow(gaugeName .. "_front", w, h * value)
moveWindow(gaugeName .. "_front", x, y)
end
if gaugeText then
setGaugeText(gaugeName, gaugeText)
end
end
--- Make a new console window with ease. The default background is black and text color white.
--- If you wish to change the color you can easily do this when updating your text or manually somewhere, using
--- setFgColor() and setBackgroundColor().
---
--- @usage This will create a miniconsole window that has a font size of 8pt, will display 80 characters in width,
--- hold a maximum of 20 lines and be place at 200x400 of your Mudlet window.
--- <pre>
--- createConsole("myConsoleWindow", 8, 80, 20, 200, 400)
--- </pre>
function createConsole(consoleName, fontSize, charsPerLine, numberOfLines, Xpos, Ypos)
createMiniConsole(consoleName,0,0,1,1)
setMiniConsoleFontSize(consoleName, fontSize)
local x,y = calcFontSize( fontSize )
resizeWindow(consoleName, x*charsPerLine, y*numberOfLines)
setWindowWrap(consoleName, charsPerLine)
moveWindow(consoleName, Xpos, Ypos)
setBackgroundColor(consoleName,0,0,0,0)
setFgColor(consoleName, 255,255,255)
end
--- Suffixes text at the end of the current line when used in a trigger.
---
--- @see prefix
function suffix(what, func, fg, bg, window)
local length = string.len(line)
moveCursor(window or "main", length-1, getLineNumber())
if func and (func == cecho or func == decho or func == hecho) then
func(what, fg, bg, true, window)
else
insertText(what)
end
end
--- Prefixes text at the beginning of the current line when used in a trigger.
---
--- @usage Prefix the hours, minutes and seconds onto our prompt even though Mudlet has a button for that.
--- <pre>
--- prefix(os.date("%H:%M:%S "))
--- </pre>
---
--- @see suffix
function prefix(what, func, fg, bg, window)
moveCursor(window or "main", 0, getLineNumber());
if func and (func == cecho or func == decho or func == hecho) then
func(what, fg, bg, true, window)
else
insertText(what)
end
end
--- Function will gag the whole line. <b>Use deleteLine() instead.</b>
function gagLine()
deleteLine()
end
--- Replaces all occurrences of what in the current line with <i>with</i>.
---
--- @usage This will replace all occurrences of John with the word Doe.
--- <pre>
--- replaceAll("John", "Doe")
---
--- -- also handles recursive matches:
--- replaceAll("you", "you and me")
--- </pre>
function replaceAll(word, what)
local startp, endp = 1, 1
while true do
startp, endp = getCurrentLine():find(word, endp+(#what-#word)+1)
if not startp then break end
selectSection(startp-1, endp-startp+1)
replace(what)
end
end
--- Replace the whole with a string you'd like.
---
--- @see deleteLine
function replaceLine(what)
selectString(line, 1)
replace("")
insertText(what)
end
--- Default resizeEvent handler function. Overwrite this function to make a custom event handler
--- if the main window is being resized. <br/><br/>
---
--- The standard implementation of this function does nothing. However, this function gets called whenever
--- the main window is being manually resized. You can overwrite this function in your own scripts to handle window
--- resize events yourself and e.g. adjust the screen position and size of your mini console windows, labels or
--- other relevant GUI elements in your scripts that depend on the size of the main Window. To override this
--- function you can simply put a function with the same name in one of your scripts thus overwriting the
--- original empty implementation of this function.
--- <pre>
--- function handleWindowResizeEvent()
--- -- determine the size of your screen
--- WindowWidth=0;
--- WindowHeight=0;
--- WindowWidth, WindowHeight = getMainWindowSize();
--- -- move mini console "sys" to the far right side of the screen whenever the screen gets resized
--- moveWindow("sys",WindowWidth-300,0)
--- end
--- </pre>
function handleWindowResizeEvent()
end
--- Sets current background color to a named color.
---
--- @usage Set background color to magenta.
--- <pre>
--- bg("magenta")
---
--- bg("my miniconsole", "blue")
--- </pre>
---
--- @see fg
--- @see showColors
function bg(console, colorName)
local colorName = colorName or console
if not color_table[colorName] then
error(string.format("bg: '%s' color doesn't exist - see showColors()", colorName))
end
if console == colorName or console == "main" then
setBgColor(color_table[colorName][1], color_table[colorName][2], color_table[colorName][3])
else
setBgColor(console, color_table[colorName][1], color_table[colorName][2], color_table[colorName][3])
end
end
--- Sets current foreground color to a named color.
---
--- @usage Set foreground color to black.
--- <pre>
--- fg("black")
--- </pre>
---
--- @see bg
--- @see showColors
function fg(console, colorName)
local colorName = colorName or console
if not color_table[colorName] then
error(string.format("fg: '%s' color doesn't exist - see showColors()", colorName))
end
if console == colorName or console == "main" then
setFgColor(color_table[colorName][1], color_table[colorName][2], color_table[colorName][3])
else
setFgColor(console, color_table[colorName][1], color_table[colorName][2], color_table[colorName][3])
end
end
--- Replaces the given wildcard (as a number) with the given text.
---
--- @usage Replace "goodbye" with "hello" on a trigger of "^You wave (goodbye)\.$"
--- <pre>
--- replaceWildcard(2, "hello")
--- </pre>
--- Is equivalent to doing:
--- <pre>
--- selectString(matches[2], 1)
--- replace("hello")
--- </pre>
function replaceWildcard(what, replacement)
if replacement == nil or what == nil then
return
end
selectCaptureGroup(what)
replace(replacement)
end
--- Prints out a formatted list of all available named colors, optional arg specifies number of columns to print in, defaults to 3
---
--- @usage Print list in 3 columns by default.
--- <pre>
--- showColors()
--- </pre>
--- @usage Print list in 2 columns.
--- <pre>
--- showColors(2)
--- </pre>
---
--- @see color_table
function showColors(...)
local args = {...}
local n = #args
local cols, search
if n > 1 then
cols, search = args[1], args[2]
elseif n == 1 and type(args[1]) == "string" then
search = args[1]
elseif n == 1 and type(args[1]) == "number" then
cols = args[1]
elseif n == 0 then
cols = 4
search = ""
else
error("showColors: Improper usage. Use showColors(columns, search)")
end
cols = cols or 4
search = search and search:lower() or ""
local i = 1
for k,v in pairs(color_table) do
if k:lower():find(search) then
local fgc
local red, green, blue
-- local luminosity = (0.2126 * ((v[1]/255)^2.2)) + (0.7152 * ((v[2]/255)^2.2)) + (0.0722 * ((v[3]/255)^2.2))
-- The above formula was wrong, according to https://www.w3.org/TR/WCAG20/#relativeluminancedef
-- it should be:
if v[1] < 11 then
red = v[1]/(255 * 12.92)
else
red = ((0.055 + v[1]/255)/1.055)^2.4
end
if v[2] < 11 then
green = v[2]/(255 * 12.92)
else
green = ((0.055 + v[2]/255)/1.055)^2.4
end
if v[3] < 11 then
blue = v[3]/(255 * 12.92)
else
blue = ((0.055 + v[3]/255)/1.055)^2.4
end
local luminosity = (0.2126 * red) + (0.7152 * green) + (0.0722 * blue)
if luminosity > 0.5 then
fgc = "black"
else
fgc = "white"
end
fg(fgc)
bg(k)
echoLink(k..string.rep(" ", 23-k:len()),[[printCmdLine("]]..k..[[")]],v[1] ..", "..v[2]..", "..v[3],true)
resetFormat()
echo(" ")
if i == cols then
echo"\n"
i = 1
else
i = i + 1
end
end
end
end
--- <b><u>TODO</u></b> resizeGauge(gaugeName, width, height)
function resizeGauge(gaugeName, width, height)
assert(gaugesTable[gaugeName], "resizeGauge: no such gauge exists.")
assert(width and height, "resizeGauge: need to have both width and height.")
resizeWindow(gaugeName .. "_back", width, height)
resizeWindow(gaugeName .. "_text", width, height)
-- save new values in table
gaugesTable[gaugeName].width, gaugesTable[gaugeName].height = width, height
setGauge(gaugeName, gaugesTable[gaugeName].value, 1)
end
--- <b><u>TODO</u></b> setGaugeStyleSheet(gaugeName, css, cssback)
function setGaugeStyleSheet(gaugeName, css, cssback, csstext)
if not setLabelStyleSheet then return end -- mudlet 1.0.5 and lower compatibility
assert(gaugesTable[gaugeName], "setGaugeStyleSheet: no such gauge exists.")
setLabelStyleSheet(gaugeName .. "_back", cssback or css)
setLabelStyleSheet(gaugeName .. "_front", css)
setLabelStyleSheet(gaugeName .. "_text", csstext or "")
end
if rex then
_Echos = {
Patterns = {
Hex = {
[[(\x5c?\|c[0-9a-fA-F]{6}?(?:,[0-9a-fA-F]{6})?)|(\|r)]],
rex.new[[\|c(?:([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2}))?(?:,([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2}))?]],
},
Decimal = {
[[(<[0-9,:]+>)|(<r>)]],
rex.new[[<(?:([0-9]{1,3}),([0-9]{1,3}),([0-9]{1,3}))?(?::(?=>))?(?::([0-9]{1,3}),([0-9]{1,3}),([0-9]{1,3}))?>]],
},
Color = {
[[(<[a-zA-Z_,:]+>)]],
rex.new[[<([a-zA-Z_]+)?(?:[:,](?=>))?(?:[:,]([a-zA-Z_]+))?>]],
},
Ansi = {
[[(<[0-9,:]+>)]],
rex.new[[<([0-9]{1,2})?(?::([0-9]{1,2}))?>]],
},
},
Process = function(str, style)
local t = {}
local tonumber, _Echos, color_table = tonumber, _Echos, color_table
-- s: A subject section (can be an empty string)
-- c: colour code
-- r: reset code
for s, c, r in rex.split(str, _Echos.Patterns[style][1]) do
if c and (c:byte(1) == 92) then
c = c:sub(2)
if s then s = s .. c else s = c end
c = nil
end
if s then t[#t+1] = s end
if r then t[#t+1] = "\27reset" end
if c then
if style == 'Hex' or style == 'Decimal' then
local fr, fg, fb, br, bg, bb = _Echos.Patterns[style][2]:match(c)
local color = {}
if style == 'Hex' then
if fr and fg and fb then fr, fg, fb = tonumber(fr, 16), tonumber(fg, 16), tonumber(fb, 16) end
if br and bg and bb then br, bg, bb = tonumber(br, 16), tonumber(bg, 16), tonumber(bb, 16) end
end
if fr and fg and fb then color.fg = { fr, fg, fb } end
if br and bg and bb then color.bg = { br, bg, bb } end
-- if the colour failed to match anything, then what we captured in <> wasn't a colour -
-- pass it into the text stream then
t[#t+1] = ((fr or br) and color or c)
elseif style == 'Color' then
if c == "<reset>" then t[#t+1] = "\27reset"
else
local fcolor, bcolor = _Echos.Patterns[style][2]:match(c)
local color = {}
if fcolor and color_table[fcolor] then color.fg = color_table[fcolor] end
if bcolor and color_table[bcolor] then color.bg = color_table[bcolor] end
if color.fg or color.bg then
t[#t+1] = color
else
t[#t+1] = c
end
end
end
end
end
return t
end,
}
--- Generic color echo and insert function (allowing hecho, decho, cecho, hinsertText, dinsertText and cinsertText).
---
--- @param style Hex, Decimal or Color
--- @param insert boolean flag to determine echo/insert behaviour
--- @param win windowName optional
--- @param str text with embedded color information
---
--- @see cecho
--- @see decho
--- @see hecho
--- @see cinsertText
--- @see dinsertText
--- @see hinsertText
function xEcho(style, func, ...)
local win, str, cmd, hint, fmt
local out, reset
local args = {...}
local n = #args
if func == 'echoLink' then
if n < 3 then
error'Insufficient arguments, usage: ([window, ] string, command, hint)'
elseif n == 3 then
str, cmd, hint = ...
elseif n == 4 and type(args[4]) == 'boolean' then
str, cmd, hint, fmt = ...
elseif n >= 4 and type(args[4]) == 'string' then
win, str, cmd, hint, fmt = ...
if win == "main" then win = nil end
else
error'Improper arguments, usage: ([window, ] string, command, hint)'
end
else
if args[1] and args[2] and args[1] ~= "main" then
win, str = args[1], args[2]
elseif args[1] and args[2] and args[1] == "main" then
str = args[2]
else
str = args[1]
end
end
out = function(...)
_G[func](...)
end
if win then
reset = function()
resetFormat(win)
end
else
reset = function()
resetFormat()
end
end
local t = _Echos.Process(str, style)
deselect()
reset()
for _, v in ipairs(t) do
if type(v) == 'table' then
if v.fg then
local fr, fg, fb = unpack(v.fg)
if win then setFgColor(win, fr, fg, fb) else setFgColor(fr, fg, fb) end
end
if v.bg then
local br, bg, bb = unpack(v.bg)
if win then setBgColor(win, br, bg, bb) else setBgColor(br, bg, bb) end
end
elseif v == "\27reset" then
reset()
else
if func == 'echo' or func == 'insertText' then
if win then out(win, v) else out(v) end
if func == 'insertText' then
moveCursor(window or "main", getColumnNumber() + string.len(v), getLineNumber())
end
else
-- if win and fmt then setUnderline(win, true) elseif fmt then setUnderline(true) end -- not sure if underline is necessary unless asked for
if win then out(win, v, cmd, hint, (fmt == true and true or false)) else out(v, cmd, hint, (fmt == true and true or false)) end
end
end
end
reset()
end
--- Echo string with embedded hex color information. <br/><br/>
---
--- Color changes can be made within the string using the format |cFRFGFB,BRBGBB where FR is the foreground red value,
--- FG is the foreground green value, FB is the foreground blue value, BR is the background red value, etc., BRBGBB is optional.
--- |r can be used within the string to reset the colors to default.
---
--- @usage Print red test on green background.
--- <pre>
--- hecho("|cff0000,00ff00test")
--- </pre>
---
--- @see xEcho
--- @see hinsertText
function hecho(...) xEcho("Hex", "echo", ...) end
--- Echo string with embedded decimal color information. <br/><br/>
---
--- Color changes can be made using the format <FR,FG,FB:BR,BG,BB> where each field is a number from 0 to 255.
--- The background portion can be omitted using <FR,FG,FB> or the foreground portion can be omitted using <:BR,BG,BB>.
---
--- @usage Print red test on green background.
--- <pre>
--- decho("<255,0,0:0,255,0>test")
--- </pre>
---